cyber-culture

By Chelsea Miya, 28 October, 2019
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ISBN
978-0070295483
0070295484
Pages
xx, 450
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All Rights reserved
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Approved by librarian
Abstract (in English)

This innovative reader addresses the social, cultural, political, and educational implications of today’s burgeoning information and communication technologies in substantial critical depth. Using three broad human themes—Constructing Identity, Building Community, and Seeking Knowledge—this brief freshman reader engages students in exciting rhetorical issues, including "Gender Online," "The Global Village," and "Information Overload and New Media." In each case, hopeful and optimistic views are balanced with incisive technology criticism, helping to make cutting-edge social issues intellectually coherent and accessible to your students.

Source: www.amazon.de

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Public Domain
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Description (in English)

One of the first works of interactive fiction made by a female designer, La femme qui ne supportait pas les ordinateurs is an examination of sexual harassments in cyberculture. The game, written by Chine Lanzmann and coded by Jean-Louis Le Breton, allows the player to impersonate a woman who has to face numerous seducers. Interestingly, one of the sexual predators is a computer. The game is stylized upon a chat on Minitel, where the player is asked several questions. She can type only two answers: "yes" or "no", which influence the outcome of the game. However, the more the player becomes involved in the simulated chat, the lesser the chance to avoid one of the six endings, all of them negative.

Description (in original language)

L'une des premières œuvres de fiction interactive réalisée par une créatrice, La femme qui ne supportait pas les ordinateurs, est un examen des harcèlements sexuels dans la cyberculture. Le jeu, écrit par Chine Lanzmann et codé par Jean-Louis Le Breton, permet au joueur de se faire passer pour une femme qui doit faire face à de nombreux séducteurs. Fait intéressant, l'un des prédateurs sexuels est un ordinateur. Le jeu est stylisé sur un chat sur Minitel, où plusieurs questions sont posées au joueur. Elle ne peut taper que deux réponses : "oui" ou "non", qui influencent le résultat du jeu. Cependant, plus le joueur s'implique dans le chat simulé, moins il a de chances d'éviter l'une des six fins, toutes négatives.

Description in original language
Pull Quotes

Dites-moi quel est votre charmant prénom...

Plus romantique que Chipette, vous mourrez sur le champ ! (et moi aussi !!!!!)

Oui. Oui. Hé hé hé. Oui. Hé hé. Oui.

Screen shots
Image
A picture of a woman aiming at the computer with a gun. In the background, there is a man with a disquette..
Technical notes

Original work was created for Apple II computers.

Contributors note

Written by: Chine Lanzmann

Programmed by: Jean-Louis Le Breton