This presentation will explore random e-poetry and interspecies based on two electronic works: one that intersect humanity and insect-like robotics titled “Robot-poem@s”, and an eproject/poem based on a performance with sheep: “Negro en ovejas/Black on Sheep.” Robotpoem@s consist of insect-like robots (five quadrupeds and a bigger hexapod) whose legs and bodies are engraved with the seven parts of a poem written from the robot’s point of view in bilingual format (Spanish and English). Binary constructs such as creator/creature are questioned by these creatures purposely chosen from open-source models resembling insects and spiders, thus emphasizing anxiety and removal from humans while underlying the already problematic relation between humans and technology. The final segment of the poem, number VII, rephrases the biblical pronouncement on the creation of humans, as perceived by the robot: “According to your likeness / my Image.” With this statement, the notion of creation is reformulated and bent by the power of electronics, ultimately questioning its binary foundations. An interface to explore these robopoem@s can be found at tina.escaja.com (requires Flash): http://www.uvm.edu/~tescaja/robopoems/quadrupeds.html. This interface shows the original quadrupeds with options for listening to the poems in three different languages (English, Spanish and Chinese), interacting with 3-D models of the quadrupeds, and experiencing Augmented Reality components triggered by the panels that served as matrix of the robot-poets. On the other hand, “Negro en ovejas” is a digital “ovine poem” which intersects words and sheep in an interactive poetic project that allows random poetry as created by the sheep as they graze in the pasture, a performance enhanced and extended to the possible variants created by a digital interface: https://www.badosa.com/obres/ovino/index.html This project includes, therefore, various levels of poetic action and interaction. First there is the process of constructing the text, the base-poem formed by words which have meaning in and of themselves, but also acquire new meanings by contacting with other words (the noun “Sol” - “Sun”- and the verb “Es” -“Is”- become the plural “Soles” -“Suns”- through proximity or contact). Once the written pieces are constructed, they are assigned to sheep who will freely form poems in a performance of movements and bleating which will become its own entity. Finally, when the event is transferred to the digital artefact, any web surfer can access and reproduce the process in a cybernetic interaction and in an exchange which affords them creative authorship: the web user, just like the sheep, creates the poetic experience, joining forces with the sheep as well. The presentation of the interface at ELO2019 would potentially capture some of the verses in a suggestion and proposal of new interactive dimensions. Both e-lit projects allow for a questioning of binaries and media-assumptions based on electronics, interspecies and random poetry.
Presented at conference or festival
This collaborative project brings together the narrative practice of Joanna Howard and John Cayley’s digital language art research on the reading of subliteral differences. Particularly in certain fonts, differences of less-than-a-letter distinguish certain pairs of English words – hearing/bearing, litoral/literal. Howard composes brief narratives laced with words from these pairs such that, when the subliteral differences are realized, the narratives are developed, subverted, folded in on themselves: bearing the literal traces of narrative experiences within which tiny formal differences, actualized by digital affordances, generate aesthetic and critical reading.
There are six distinct micro-narratives in this piece, tagged as: "lascaux", "ars", "murder", "mars", "order", and "noir". Arrow keys or mobile device gestures can be used to move through the work and from one narrative to another. For each, an intertitle is shown and then the narrative itself which oscillates slowly, back and forth, between its two narrative 'phases' or (subliterally differing) 'states.' If a keyboard is linked, and while a narrative is being shown, it is possible to use the 1 thru 6 keys to access one of the others according to the order of 'tags.'
Dairbhre is a lyric poetry project about attempting to know a desired place by walking the roads of that place in that place, in memory, and most accessibly/obsessively, in Google Street View. There are many walks. “One Walk,” a poem in 7 sections, goes from Knightstown to a specific house in Upper Tinnies on Valentia Island. Although the project is intended to be about place and displacement, it manifests currently as being about metaphor, a form of transport I find particularly challenging. And they’re all challenging. The poem is composed primarily in Google Street View, but also on the actual road, and allowing memory. Its intended form is audio-visual recording but at the ELO, I will simply read several sections, without the video
"Using both the Amazon Atlas (www.wikileaks.org/amazon-atlas) and the AWS infrastructure map (www.aws.amazon.com/about-aws/global-infrastructure) as starting points, I will track and identify new AWS data centres around the globe. I also hope to initiate contact and dialogue with artists/activists within specific AWS regions in order to promote and develop tactical, subversive and creative interventions within these systems of corporate networked power."
Digital Fiction Curios is a unique digital archive/interactive experience for PC and Virtual Reality.
The project houses works of electronic literature created in Flash nearly two decades ago by artists Andy Campbell and Judi Alston of Dreaming Methods, One to One Development Trust‘s award-winning in-house studio.
Dreaming Methods is responsible for some of the internet’s earliest media-rich digital fiction. Much of that work was created in Flash, a technology that will be removed from all major web browsers in 2020. Curios archives and re-purposes three of our Flash works originally made as far back as 1999 and makes it uniquely possible to explore them in VR.
From fragments of words held in glass bottles to sprawling apocalyptic dreamscapes, Curios offers an immersive glimpse into Dreaming Methods' signature world of dream-inspired narratives, living texts and lost realities.
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“Sometimes I am ...” is an interactive text/audio poetic that explores how language shapes our identity, how it can bring us together, and how it can set us on the periphery. How language and can make people and events visible and not visible. It asks the viewer/reader to consider both “What is invisible?” and “Who is invisible?”A beta version of “Sometimes I am …” was built in the summer of 2019 and was presented at the Media Festival and Conference of Electronic Literature in Cork, Ireland. The beta version can be viewed at http://bit.ly/iamyouare. The work was conceived of by Leanne Johnson (leannej) in collaboration with artist My Name Is Scot (audio) and Kevin MacMillan (developer).
Eververse is a project which synthesises perspectives from disciplines in the humanities and sciences to develop critical and creative explorations of poetry and poetic identity in the digital age. Eververse sends biometric data from a fitness tracking device worn by the poet to its custom-built poetry generator. This generator utilises NLG techniques to output poetic text published in real time, and 24/7, on the Eververse website.
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The Eververse application consists of three main modules. The first module interfaces with the Fitbit device and its data through its Application Programming Interface (API). The activity data of the poet wearing the device is then sent, in JSON form to the NLG module referred to as the 'generator.’ This generator carries out a number of steps in order to generate and return a poetic couplet based on a conceptual model of states based on the activity information contained within the passed JSON data. The number of words and the frequency of the generated couplets correlate with the heart rate of the poet, whereas the textual content of the couplet is generated from the input corpus which is fed to the generator. The input corpus currently comprises fifty nine poems on the topic of the body; all are previously published and none is composed by the Eververse poet; a separate, nocturnal corpus is deployed when sleep data is passed to the generator. In order to disassemble and reassemble the corpora for publication in EverVerse, they are arranged in a reverse ngram matrix and further shaped into a frequency lookup table by Poesy, a Markov Model-based Natural Language Poetry Generator. The lookup table is used to create verse lines and a python library is deployed to rhyme the verses. In short, our method takes a language model approach similar to Barbieri, et al. although we do exploit some semantics, specifically alignment of couplets with fitbit activity states. Future work will involve experimenting with exploiting language resources such as WordNet and SentiWordNet similar to previous work by Tobing and Oliveira.
The generator is written mainly in the Python programming language using the micro web framework, Flask. It consists of a web interface to display the generated poetry and an administrator interface that is used to define heart rate parameters for different zones and to determine the form and content of the verse that corresponds to these zones.
The public user interface created to display the generated poetry relies heavily on a number of Open Source JavaScript libraries. These libraries enable display of the generated text (Handlebars.js, Textillate.js), the retrieval of data from the web application’s API and user interface animations (jQuery), and the creation of generative background images (p5.js). The dynamic background images are created in realtime, and utilise the activity data as an input to affect their form and colour, representing a visual correlate to the generated poetry.
Multiple versions of this interface were created for deployment on the web, in a live performance environment, and for display in a standalone exhibition setting. Each interface was adapted to take into account the context in which it would be experienced, for example, differences in how, or if, user interaction was required, and addressing the differing requirements for text size, line spacing, and overall page layouts.
Questioning the notion of cybertext from Espen Aarseth (1997), beginEnd presents itself as a reflection on the mechanisms and materialities inherent in the book as an object. Beginning with the retelling of Finnegans Wake and the notion of intercircularity that characterizes this singular work of James Joyce, beginEnd is a combinatorial and continuous poem online, which reconverts in a digital transcoding the possibility of containing at one time two distinct moments.
Questionando a noção de cibertexto a partir de Espen Aarseth (1997), beginEnd apresenta-se enquanto reflexão sobre os mecanismos e materialidades inerentes ao objecto livro. Partindo da releitura de Finnegans Wake e da noção de intercircularidade que caracteriza esta obra singular de James Joyce, beginEnd (2017) é um poema combinatório e contínuo em rede, que reconverte numa transcodificação digital a possibilidade de conter num só tempo dois momentos distintos.
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"Calar-se não é ser mudo, é recusar falar, portanto falar ainda". (Jean-Paul Sartre)
Por entre os processos centrípetos/centrífugos de rarefacção que permeiam a comunicação, uma sequência de processos palavrofágicos por meio do qual a palavra é devorada, mastigada, digerida e devolvida, para de novo ser engolida. Apresentando-se sob a forma de três variações – “Absorção” (instalação fotográfica), “Devoração” (publicação em papel e tinta comestíveis), “Consumição” (interface digital) – a série “PALAVROFAGIA” pretende explorar possibilidades intermediais e transliterárias de representação da palavra poética. Da visão háptica na fotografia/cromatografia ao toque háptico na poesia digital, passando pela multisensorialidade do livro comestível, esta série sugere uma contaminação constante entre tecnologias analógicas e digitais, representada por três formas geométricas mutáveis de disposição da palavra.
“The Stone can only be found when the search lies heavily on the searcher. – Thou seekest hard and findest not. Seek not and thou whilst find.”
Arthur Koestler, The Act of Creation
[(DES)CONEXÃO (2018), by artist collectivewreading digits, in collaboration with media artist Pedro Ferreira, is a cyberpoetic artifact developed under the artistic residency “Realtime Runtime People”, promoted by the INVITROgerador (Universidade Aberta). Having its first instantiation [realtime], in July 2018, at Atelier Concorde Lisbon, as a #cyberpoetic installation complemented with #livecoding #liveremixing#performance, (DES)CONEXÃO was also presented at ARTeFACTo 2018, without its digital component. The intention at stake here was to reinforce itsinitial questioning – a reflection on the ways technologies alter our perception of time –, by giving visibility and expressiveness to textual and poetic layers behind the surface of the artifact. In dissecting the machine and its fragmented layers of different data, certain experimental writing techniques used, that allow us to extend the word, and therefore the text, – such as combinatorics, literary cut-ups, or fold-ins – are cut wide open. Beyond the circular walls of its anatomical theatre, the remains of these mediated and transmutated philosophical stone(s), once modified, filtered, sublimated, multiplied, and sometimes even self-generated were revealed. In runtime.
"The Stone can only be found when the search lies heavily on the searcher. – Thou seekest hard and findest not. Seek not and thou whilst find.”
Arthur Koestler, The Act of Creation
Através dos processos artísticos, certas particularidades de determinada experiência poderão ser modificadas, filtradas, sublimadas, multiplicadas e, por vezes até, auto-geradas. Técnicas de escrita experimental, como a combinatória, o cut up literário ou o fold-in, permitem estender a palavra e, por conseguinte, o texto, além de uma única configuração, acrescentando-lhe múltiplos níveis de significação e de leitura. Também a video arte encontra na apropriação e remistura, um potencial de dilatação dos significados, do próprio meio de significação e da tecnologia que o suporta. Em (DES)CONEXÃO, interface ciberpoética, esta prática alquímica de mediação e de transmutação é assumida para a reflexão sobre o(s) desafio(s) do imediatismo, na experiência de realidade, de nós próprios e do outro. O leitor é chamado a fazer parte da descodificação do artefacto, escolhendo e accionando, em tempo real, os diferentes conteúdos que o compõem.
O ponto de partida é o ponto de chegada: tecnologia primordial, a pedra gera-se de forma cumulativa, processual, embora num tempo completamente oposto ao do imediato trazido pelo digital e sobre o qual se propõe reflectir. Numa busca espiralar e potencialmente infinita, entre quatro estados mais ou menos (in)definidos – decomposição (nigredo), modificação (albedo), separação (citrinitas), união (rubedo) –, forças de tensão e de dispersão. Entre o todo e as partes, entre o artefacto e o leitor, e entre este e a sua própria percepção – do artefacto, de si mesmo e dos outros.
[Para encontrar a pedra, há que partir(se) (n)o gesto de agarrá-la.]
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