In 2019, we have Twitter, Instagram, and Facebook. A hundred years earlier, there were postcards. In the “Golden Age” of postcards (1902-1915), postcards circulated with the same fervor, if not speed, of images on popular social media apps today. The Suffrage Postcard Project looks back at the early decades of the 1900s in the context of the women’s suffrage movement, a movement that gained momentum in the same historical moment of the Golden Age of postcards and produced hundreds of pro- and anti-suffrage images. This project asks: How can feminist DH and data visualization approaches to over 700 postcards offer new perspectives on the visual history of the U.S. suffrage movement? Our methodology is inspired by Jacqueline Wernimont and Julia Flanders’ 2010 article, “Feminism in the Age of Digital Archives.” They argue that the “work of digitization and encoding also engages us in a reflexive process that forces us to interrogate those genres and any genre-tags that we may use in creating the textbase.” Within our feminist DH lab—made up of faculty, instructors, graduate students, and ELO2019 University College Cork #ELOcork 36 undergraduate students—images were collectively tagged through Omeka, a digital archive platform. Currently, we are using the API to export data to ImagePlot and Gephi for data visualization. We are also in the beginning stages of building a feminist data visualization tool for the Project, in collaboration with computer science and engineering faculty and graduate students. Using the Suffrage Postcard Project, this presentation reads the aesthetics of a digital archive and argues that the ideological aesthetic brought to the creation and development of a digital archive influences the way that archive is read. In this case, a feminist aesthetic challenges visual understandings of race, class, and gender within the suffrage movement; it uses data treated by feminist methodologies to raise questions critical to intersectional feminist analysis. The aesthetics of the archive asks: How do we organize our images, line-breaks, page-breaks, and written text within the digital archive to reflect a feminist aesthetic? How do we apply a feminist aesthetic to write machine-learning algorithms that highlight critical feminist concerns within U.S. visual history? How do we represent absence—the absence of women of color, immigrant women, working-class women, non-Christian women, and women without children—in data visualization? What do these visualizations allow us to see that we couldn’t see before? And finally, how do we make our feminist treatment of such data transparent to the archive-user? These questions frame the collaborative work done within the feminist DH lab that produces the Suffrage Postcard Project.
digital archive
Digital Fiction Curios is a unique digital archive/interactive experience for PC and Virtual Reality.
The project houses works of electronic literature created in Flash nearly two decades ago by artists Andy Campbell and Judi Alston of Dreaming Methods, One to One Development Trust‘s award-winning in-house studio.
Dreaming Methods is responsible for some of the internet’s earliest media-rich digital fiction. Much of that work was created in Flash, a technology that will be removed from all major web browsers in 2020. Curios archives and re-purposes three of our Flash works originally made as far back as 1999 and makes it uniquely possible to explore them in VR.
From fragments of words held in glass bottles to sprawling apocalyptic dreamscapes, Curios offers an immersive glimpse into Dreaming Methods' signature world of dream-inspired narratives, living texts and lost realities.
The inherent complexity of multimodal databases constitutes a challenge in terms of structuring and interoperability. However, it also stimulates the translation of organized data into enhanced and adaptable interfaces. Using the Digital Archive of Portuguese Experimental Literature (www.po-ex.net) as a framework, I will describe possible strategies for curating digital archives, through appropriation and remixing of database assets, allowing artistic and creative re-interpretations of experimental and electronic literature.
(source: abstract repository)
This dissertation arises from an interest as a research fellow at the project “PO.EX'70-80 – Digital Archive of Portuguese Experimental Poetry” which has in its essence the problematic of digital archives for variable and multimodal media. Sharing is nowadays a word contested in many ways, and it is this same fact that underpins this thesis too. The distribution of information and the works of art in various digital files is our topic in scrutiny. With this sharing it is our intention to inform about distinct authors and art forms, making them present in a world where the multimodal and the cultural diversity seem to walk together, but also seem to be quite ephemeral in its productions. Assuming that the digital files are critical to the preservation and dissemination of artistic content, the aim of this dissertation will be to know a little more of this world of participative, multimedia and hypertextualized culture, and ending with an overview of the forms of archiving that digital makes possible today. This research also includes the analysis and qualitative assessment of five digital archives: PO.EX'70-80, ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), VirtualArt Database, ELD (Electronic Literature Directory) and NT2 (Nouvelles Tecnhologies Nouvelles Textualités). We investigate and propose a autonomous model of analysis and evaluation, aiming to understand the pros and cons of these archives and how they are made known to the public and their users.
(source: abstract in repository)
Esta dissertação é um dos resultados da participação como bolseiro de investigação no projecto "PO.EX'70-80 – Arquivo Digital da Literatura Experimental Portuguesa" e tem como pano de fundo a problemática dos arquivos digitais para conteúdos variáveis e multimodais. A partilha é hoje em dia uma palavra contestada por muitas causas, e é esse mesmo facto que está na base desta dissertação. Isto é, através da distribuição de informação e obras de arte em diversos arquivos digitais. Com essa partilha pretende-se dar a conhecer autores e formas artísticas distintas, tornando-os presentes num mundo onde a integração multimodal e a diversidade cultural parecem andar juntos, mas também caracterizado pela efemeridade das suas produções. Partindo do princípio de que os arquivos digitais são fundamentais para a preservação e divulgação de conteúdos artísticos e literários, será objectivo desta dissertação dar a conhecer esse mundo da cultura participativa, multimediático e hipertextualizado, acabando com uma visão geral sobre as formas de arquivamento que hoje em dia o meio digital torna possíveis. Esta investigação tem também uma componente empírica que envolve a análise e avaliação de cinco arquivos digitais, a saber: PO.EX'70-80, ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), VirtualArt Database, ELD (Electronic Literature Directory) e NT2 (Nouvelles Tecnhologies Nouvelles Textualités). Investigamos e propomos por isso um modelo próprio de análise e avaliação, tendo como objectivo perceber quais os aspectos positivos e negativos destes arquivos, bem como a forma como se dão a conhecer ao público e aos seus utilizadores.
(Source: abstract in repository)
In their article "A Survey of Electronic Literature Collections" Luis Pablo and Maria Goicoechea describe characteristics and functions of collections of electronic literature and analyze descriptors used and the way information can be accessed. Based on their observations, Pablo and Goicoechea advocate a database structure which is flexible and can produce a dynamic archiving model as texts are registered and collected so that tags form a close set for the texts in the collection and this set can expand as new texts make new tags necessary. Further, the organization of tags into ever more complex taxonomies seems inevitable, since this provides an accurate description of knowledge accumulation with respect to the field's richness. They postulate that the study of tagging practices applied to digital works provides us with guidelines not only to describe texts of electronic literature, but also to demonstrate the wide variety of forms which a literary text can embody.
(Abstract article)
A brief introduction to the 1960-80s Portuguese experimental group of authors and Po-ex.net, the digital archive of Portuguese experimental literature.
Walid Raad's The Atlas Group Archive (1989-2004) is a transmedial, fictional 'archive' which supposedly encompasses donated testimonies on the war in Lebanon (1974-1991), including diary logs, photographs (some of which contain notes), and videos, archived on theatlasgroup.org. In this case, the fictionality of the archive creates an archive where no real archive exists. The entire archive is transmedially constructed, in which the layering of content in each image becomes the key feature. There is, for example, a document named "Let's be honest the weather helped" (1998) contains a series of black-and-white images of buildings with colored dots on them, which supposedly signify various types of bullet hits (see fig. 1). The dots cover the whole area of bullet impact, so this media filter makes it impossible to verify if there were indeed bullet hits, and let alone which color the bullet tips were. The transmediality of the project is thus a means in conveying the impossibility of an archive and the unrepresentability of trauma. Medial borders are crossed through layering of content, reinforcing and destabilizing the truth value of testimony. Apart from being published on the website, Raad's project has been exhibited in different galleries around the world.
The Atlas Group Archive can be seen as an instance of 'traveling memory' (Erll), a term to describe the dynamics of commemoration in the current age of globalization. Analyzing The Atlas Group Archive as an instance of traveling memory, I argue that the internal and external institutional context of the archive largely influences its ability to become a traveling memory which "has brought forth global media cultures" (Erll). I compare the effects of the different interfaces in which this work has appeared. Apart from being published on a website, Raad's project has been exhibited in art galleries around the world. Academics have often pointed to the ways in which The Atlas Group Archive plays with the blurring of fact and fiction. I take this observation to the next level by reframing it as the engagement with decontextualisation and recontextualisation. In my analysis, each context becomes an integral part of the images, a layer of content providing meaning. In the online archive, the images function as an icon of the material notebook, and the black background of the images functions as an index, signifying that the images are uncropped and therefore authentic . In the context presentation of the exhibition, however, these images function as icons and index primarily to show that absence of their referentiality. The notebook does not exist and the black background is part of the artwork. I analyze the project's narrative function's using Manovich's criteria for narrativity in databases: the distinction between 'text', 'story', and 'fabula'. Though highly transmedial and fragmented, The Atlas Group Archive accommodates to this model, as it uses multimedia (a 'text' across media borders) to narrate the Lebanese war ('story'), colored by narration of events experienced by actors ('fabula'), and together these three elements form an archival format. According to Benjamin, the opposition between information and storytelling resides in the fact that "while the [storyteller] was inclined to borrow from the miraculous, it is indispensable for information to sound plausible" (101). In the case of The Atlas Group Archive, we might say that these two categories are combined. The fabula is miraculous, but the contextualisation of text and story into information makes the unity plausible. The Atlas Group Archive's narrative functions by the virtue of fragmentation, which becomes an integral part of the content: it fills gaps while at the same time creating them.
(source: author's abstract)
Machines of Disquiet (iPad App) has been developed in the context of an ongoing research project at the University of Coimbra, Portugal, and its goal is to create a Digital Archive of the Book of Disquiet [Livro do Desassossego – LdoD], an unfinished work written by Fernando Pessoa between 1913 and 1935. Machines of Disquiet is the name chosen for a number of experimental applications for mobile devices (iOS and Android) that aim to provide reading and aesthetical experiences based on the text of the Book of Disquiet. Every application is an attempt to find a new setting for experiencing the LdoD as sensitive matter (i.e. matter experienced in different modalities – text, drawing, sound, image, motion) and explores the expressive potential of these types of devices, particularly in terms of interface (e.g. multi-touch interactions and motion sensors). (Source: ELO 2015 catalog)
United States
This 2-hour workshop aims to provide participants with an understanding of how to curate exhibits of electronic literature. It will cover the following topics:
• Developing a concept
• Producing a Call for Works
• Establishing evaluation processes
• Creating a curatorial plan
• Mounting the show
• Working with electronic literature as objects of exhibition
• Documenting work for tenure and promotion and grants
Participants are encouraged to bring their laptops and/or tablets for accessing samples of electronic literature and instructional materials as well as for use in developing plans.
At the end of the workshop, participants will have information needed for undertaking their own curated exhibits, both invited and juried.
(Source: ELO 2014 Pre-Conference Events)