applications

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Description (in English)

Serious game about the human tragedy of migration. Live the experience of a young migrant from their place of origin to change the usual perspective from which this problem is focused.Video game developed in Algeciras entirely by young Spaniards, along with young migrants and refugees, with the support of the Alliance of Civilizations of the United Nations and Omnium Lab Studios, which counts in first person the odyssey of social inclusion, going through all stages of the Migration trip.

Survival lives on in the video game experience of thousands of people fleeing war, hunger and very difficult living conditions, who embark on a dangerous journey to find a better life. They experience the same feelings when they leave their places of origin, when they play their lives crossing the Mediterranean, when they flee on the beaches to try not to be located, when they try to find people who help them to reach their objectives and when they collide with the legislation And with the society to try their social inclusion. It achieves the goal of overcoming fears, prejudices and social barriers by killing the final monster.

Survival is a serious game that seeks to educate the player about the reality of thousands of people who are facing the tragedy of migration. It puts the player in the shoes of these people, to try to change the focus, the perspective with which this problem is analyzed in our social contexts.The video game was developed entirely by young Spaniards along with young migrants and refugees in the Strait of Gibraltar with the help of the United Nations Alliance of Civilizations and the development company Omnium Lab Studios. It is they who have wanted to tell their experiences through the game.

In Survival, you will pass through different worlds, depending on each stage of the migratory journey. Each of these worlds corresponds to a different game mechanics, so the player can find games of conversation, balance, runners, platforms ...

 

 

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Description (in English)

the space between us connects two people’s phones that are physically close. Once connected the app will display the spatial distance between each person and show an arrow pointing towards the other person.

--> is where you are

--> is where I am

As we move in different directions, our distances expand and contract. Our arrows move. Like a compass our phones will orient themselves towards each other, as if the other phone has become north. The arrow points away from the screen. Always, we are somewhere.

Across horizons, deserts, days, nights, the grids of cities, we face each other.

Source: David Horvitz

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Technical notes

Instructions:

  • In the disconnected mode the arrow spins in a circle.
  • The phones will connect automatically when they are close to each other. Both phones must have the app open, and must have wifi or cell signal. There cannot be another phone with the app open within 50 yards. 
  • The arrow will appear once a distance of 0.1 km or 0.1 miles is reached.
  • Tap the unit of measurement to change between km and miles.
  • To disconnect both phones one user must tap the arrow ten times.
  • Source: David Horvitz
Description (in English)

Common Spaces is an experimental performance that translates spatial poetry into a multidisciplinary collaborative environment that gathers the physical and the virtual spaces. This performance mixes in realtime distinct types of media in a sort of multi-modal orchestrate. A multi-sensorial performance based on our hand gestures (Leap Motion), vision (camera) and voice (microphone).The common-space derives from the notion of common ground as the medium and the process of communication. It can be understood as a mutual understanding among interactors – as the iterative process of conversation for exchanging evidences between communicators – as an interface.

(source: http://www.grifu.com/vm/?cat=74

Description in original language
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By Eleonora Acerra, 21 February, 2017
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8
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By analyzing a selection of classical and contemporary adaptations of children apps, the article questions the hypothesis of a poetics of hypermedia works, based on their main features: their composite textual materials, their reconstruction of the page, animations and interactivity.

Abstract (in original language)

Par l’analyse d’un corpus d’adaptations de textes classiques et contemporains, l’article interroge l’hypothèse d’une poétique des œuvres hypermédiatiques, fondée sur les caractéristiques qui les constituent : leurs matières textuelles composites (et non exclusivement verbales), l’organisation des espaces de l’écran, la gestion de la page, les animations et l’interactivité.

Creative Works referenced
By Hannah Ackermans, 26 June, 2016
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Abstract (in English)

In this Artist Talk, Jody Zellen introduces her new work News Wheel as well as showing some of her other works in which she uses 'the news', namely All The News That's Fit to Print, Without a Trace, and Time Jitters.