tropes

By Scott Rettberg, 19 January, 2013
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Abstract (in English)

Poetry is a field of writing/programming that presently finds itself disorganized in its sense of relation to digital practice. This is uncharacteristic for a literary genre that has been at the forefront of innovation in the 20th century. What is instructive at this point is an inventory of innovative poetic practice in the digital media. This paper offers a catalog of poetic practice from hypertext through new media to programmable media. The inventory also considers the tropes & materiality of such practices before offering a prospectus for e-poetry in an attempt to demarcate a field of practice for the work of innovative poets in the digital media.

 

Poetry's Digital Presence

Poetry's entrance into digital culture has been in fits and starts, at times stunted, ironically, by technology itself. What signs are there that the innovative poetries have not developed a clear sense of place in digital textual production? There is the dearth of any mention of digital poetries in most teaching anthologies. A distrust of the validity of digital practice is also reflected in the present lack of stature accorded electronic publication, particularly in academic circles. Finally, there is e-poetry's divided audience. Text generation programs evidence the same climate of disarray. Finally, we are faced with an inadequacy of vocabulary for discussing e-poetries.

 

An Inventory of E-Poetic Practice

A working definition of e-poetries can be extended by an inventory of present practice.

Hypertext/s

  • Closed-system or "classical" hypertext. 
  • Open-system. 
  • Polysemous hypertexts.
  • Disorderly links concept.

New Media

  • Sound works.
  • Works for three-dimensional performance. 
  • Video works. 

Programmable Media

  • Visual/kinetic works.
  • Programmed texts.

Tropes & Materiality

Any writing/programming practice chooses specific positions and dynamics, tropes, and various approaches to engage the material qualities of the texts that are produced.

  • Rhetoric. 
  • Programming elements.
  • Imaging systems.
  • Performance engines.
  • Code horizon.

A Prospectus for E-Poetry

One must accept the fact that an absolute common ground will never be precisely laid out and that divergent proprietary programs will repeatedly plague access to various e-poetries. Nonetheless, one can look to the existing common ground, the Web, and begin to develop an action plan that can be effected in that shared space.

  • For link-based hypertext, what is the future beyond the link?
  • Metabrowser technologies; which of these will prevail?
  • What will programmed texts contribute?
  • What will be the status of code as writing?

This prospectus calls for a collecting of writing/programming practices in a shared terrain where diverse performances may be witnessed. The word must circulate and must be viewable regardless of platform, corporate interest, or national boundary. Though the Web will not necessarily be a permanent medium, it is, like the book, a temporarily stable delivery medium for writing/programming -- and use of a shared space is called for. The Web and the writing/programming presently on it barely begin to explore the multi-faceted possibilities of its materiality; this locus for e-poetry is rich with the potentials of a practice that is multiple.

(Source: 1998 DAC Conference website, author's abstract)

By Eric Dean Rasmussen, 5 October, 2011
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Abstract (in English)

Mark Sample provides a close-reading of one work that takes advantage of the “interface free” multitouch display: released in the last year, “Strange Rain” is an experiment in digital storytelling for Apple iOS devices (the iPhone, iPod Touch, and iPad) designed by new media artist Erik Loyer.

As dark storm clouds shroud the screen of the iOS device, the player can take advantage of the way in which the multi-touch interface is supposedly “interface-free” – the player can touch and tap its surface, causing what Loyer describes as “twisting columns of rain” to splash down upon the player’s first-person perspective. In the app’s “whispers” and “story” modes “Strange Rain” unites two longstanding tropes of e-literature: the car crash – the most famous occurring in Michael Joyce’s Afternoon (1990); and falling letters – words that descend on the screen or even in large-scale installation pieces such as Camille Utterback and Romy Achituv’s Text Rain (1999). Sample argues “Strange Rain” transcends the familiar tropes of car crashes and falling text, reconfiguring the interface as a means to transform confusion into certainty, and paradoxically, intimacy into alienation.

(Source: Author's abstract)

Sample's paper was presented at the MLA 2012 Special Session "Reading Writing Interfaces: E-Literature's Past and Present.

Pull Quotes

I’m fascinated by with this tension between slow tapping and fast tapping—what I call haptic density—because it reveals the outer edges of the interface of the system. Quite literally.

Instead of interfaces, what about thresholds, liminal spaces between two distinct elements. How does Strange Rain or any piece of digital expressive culture have both an interface, and a threshold, or thresholds? What are the edges of the work? And what do we discover when we transgress them?

Creative Works referenced
Critical Writing referenced
By Jill Walker Rettberg, 25 March, 2011
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Journal volume and issue
No. 39
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Abstract (in English)

 

This paper, which is part of the collection of essays Reading Moving Letters (see introduction) reflects on what the emerging field of digital literature studies and the more established (but continually evolving) discipline of comparative literature might contribute to one another in terms of defining concepts and methods of literary analysis. My discussion is guided by the tentative proposition that the vexed status of the "national language" for comparative literature can be seen as analogous to the status of the "digital" for scholars undertaking research on computer-based literary texts. Aiming to overcome the ideological strictures of nationalism, many present-day comparatists are returning to the old question "what is literature?" and are placing renewed emphasis on the role of figurative language as a defining feature of literary texts and, consequently, as the appropriate focus of comparative textual analysis. Should scholarship in electronic literature head in a similar direction and cultivate skepticism about the essentialism of the digital, opening up greater possibilities for comparative work across literary media? In support of an affirmative answer to this question, the essay undertakes a detailed comparative analysis of Rainer Maria Rilke's poem "Herbst" ("Autumn") and American artist Rudy Lemcke's digital video poem "The Uninvited."

Creative Works referenced
By Eric Dean Rasmussen, 23 March, 2011
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1-10
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Abstract (in English)

Deploying the metaphor of "narrative motors," Tisselli analyzes several of his own "degenerative works" in which the program (the engine) burns fuel (information) until it is depleted and generates noise.

Creative Works referenced
Description (in English)

Trope creatively intervenes in the ways that readers engage with literary texts by creating a virtual environment that is conducive to and assists the experience of reading the poetic text. The physicality of the text itself is key. Poems and short stories are repositioned rather than illustrated in spatialized, audio and visual format/s not possible in “real” life. In the trope landscape, Second Life users can negotiate their own paths through each creative environment and for example, fly into a snowdome, run through a maze in the sky, listen to a poem whispered by a phantom pair of dentures, or stumble upon a line of dominos snaking around the bay. Trope aims to expand writing networks and further develop the virtual literary community.

(Source: Auithor's description from Electronic Literature Collection, Volume Two)

I ♥ E-Poetry entry
Screen shots
Image
Technical notes

This is a literary work produced in Second Life. Documentation includes video captures.