metadata

By Hannah Ackermans, 6 August, 2021
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Abstract (in English)

This presentation details how to structure metadata about born-digital literature for collections in The NEXT. It introduces the extended metadata schema the Electronic Literature Lab (ELL) utilizes for The NEXT, showing both how information displays on the front end of the spaces, as well as organized on the back end for the database.

Leading the discussion is Dene Grigar, Director of ELL and the Managing Director and Curator of The NEXT, and Richard Snyder, Assistant Director of ELL and the Metadata Specialist for The NEXT.

If you currently have works held in The NEXT or are thinking of donating them in the future, this presentation will shed light on the process undertaken to ensure works are accessible and provide precise information about them. Participants will leave the presentation with a copy of both the schema ELL is using and an metadata spreadsheet template for their own use.

8:00-8:10        Introductions—Dene

8:10-8:30        Metadata on the Front End—Dene

8:30-8:50        Metadata on the Back End—Richard

8:50-9:00        Q&A  

 

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By Sumeya Hassan, 19 February, 2015
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We would like to present “Ciberia”, a collection of electronic literature works in Spanish, housed in OdA, a learning objects’ repository of the University Complutense of Madrid. We will showcase some of its most representative literary works as we revise the process of the collection’s creation. The presentation will cover aspects such as the criteria used for the selection of works, the elaboration of Ciberia’s bibliographic card, the process of metadata cleaning and reconciliation with other collections of the Linked Data cloud, and Ciberia’s research and pedagogical functions. Finally, we will discuss some of the peculiarities of Hispanic electronic literature’s modes of creation and reception that the collection has made visible.

Short description

In December 2012, a one-day workshop "Exploring Paratexts in Digital Contexts" was organized at the University of Bergen by the Digital Culture Research Group. The point of departure of this first workshop was paratextual theory as it was first articulated by Gérard Genette in 1987 (Seuils / English translation Paratexts. Thresholds of Interpretation 1997). This event was followed by the book Examining Paratextual Theory and its Applications in Digital Culture edited by Nadine Desrochers and Daniel Apollon (IGI Global, forthcoming Summer 2014). These two initiatives have revealed a strong interest in the academic community for appraising the potential and limits of paratextual theory in digital culture.


The Digital Culture and Electronic Literature Research Groups at UiB organizes this follow-up workshop Paratext in Digital Culture: Is Paratext Becoming the Story? to share ongoing research on paratextual devices, functions and strategies in digital culture and brainstorm about new research opportunities. The participants will explore further how paratext and related concepts may contribute to a better understanding of the nature and function of digital objects.

Source: UiB's homepage

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By Scott Rettberg, 25 August, 2014
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Traversing a variety of digital and print formats, this critical prelude introduces the possibilities of tracing the networked associations enacted in Heath by Tan Lin. The writing explores Actor-Network-Theory across platforms, considering Heath both as an actor-network in ANT terms and a coterminous mode of sociological accounting. Like ANT, Heath attempts a process of demystification through detailed description, tactical citation, assemblage, and the critical deployment of mediators and their relations, where every actor is understood as network. More directly, this paper traces the ways Heath translates diverse mediators from the digital event (the non-events) of Heath Ledger's death into an actor-network exploiting a material book format. Thus the task of the critic is to crunch the details of these manifold relations as they are situated in Heath — to describe the network enacted through Lin's ambient citations and novelistic formulations.

(Source: Author's abstract)

By Patricia Tomaszek, 19 November, 2013
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Im Verlauf der vergangenen Jahrzehnte haben sich Techniken der Bibliotheksautomation herausgebildet, die zu einer Art 'Elektrifizierung' von Bibliotheksdiensten geführt haben. Im gleichen Zeitraum sind zuerst Internet- und später dann WWW-basierte Informationsdienste entstanden, die sich sehr rasch zu einer Art informatorischem Paralleluniversum entwickelt haben. Beide Paradigmen der Informationsorganisation haben sich eine Zeit lang voneinander unabhängig entwickelt. In dem Moment, wo sie systematischer miteinander in Kontakt gerieten, wurde die Metapher 'Digitale Bibliothek' gefunden, die für eine Übergangszeit insofern nützlich war, als sie eine zumindest rhetorische Versöhnung der beiden Welten möglich zu machen schien.

Das Ende dieser Übergangsperiode scheint nunmehr erreicht, und es ist mithin sinnvoll, die Metapher 'Digitale Bibliothek' zu hinterfragen und über Begriffsalternativen nachzudenken. Gedanklicher Ausgangspunkt ist dabei die Feststellung, dass die Metapher 'Digitale Bibliothek' eine Reihe elementar wichtiger Differenzen verwischt, wie etwa den Unterschied zwischen 'deskriptiven' Bibliotheks-Metadaten und 'identifizierenden' Metadaten im WWW oder die unterschiedliche Natur der Objekte, auf die solche Metadaten verweisen ('Bücher' vs. Elektronische Informationsobjekte), oder schließlich die dabei ins Spiel kommenden Referenzierungs-Mechanismen (Katalogsignaturen vs. URLs). Eine Rückbesinnung auf solche Differenzen kann hilfreich sein, um dann erneut über Integrationsszenarien nachzudenken: Ins Blickfeld kommen dann die Functional Requirements for Bibliographic Records der IFLA und Konzepte aus dem Bereich des 'Semantic Web' mit ihrem je spezifischen Integrationspotential.

Source: author's introduction

Description (in English)

Google reads our emails, garners information from our personal messages and uses that profiling strategy to select “relevant” ads. It then displays those ads on the screen next to the very emails from which the information was initially taken.American Psycho was created by sending the entirety of Bret Easton Ellis’ violent, masochistic and gratuitous novel American Psycho through GMail, one page at a time. We collected the ads that appeared next to each email and used them to annotate the original text, page by page. In printing it as a perfect bound book, we erased the body of Ellis’ text and left only chapter titles and constellations of our added footnotes. What remains is American Psycho, told through its chapter titles and annotated relational Google ads.We were most curious how Google would handle the violence, racism and graphic language in American Psycho. In some instances the ads related to the content of the email, in others they were completely irrelevant, either out of time or out of place. In one scene, where first a dog and then a man are brutally murdered with a knife, Google supplied ample ads regarding knives and knife sharpeners. In another scene the ads disappeared altogether when the narrator makes a racial slur. Google's choice and use of standard ads unrelated to the content next to which they appeared offered an alternate window into how Google ads function — the ad for Crest Whitestrips Coupons appeared the highest number of times, next to both the most graphic and the most mundane sections of the book, leaving no clear logic as to how it was selected to appear. This "misreading" ultimately echoes the hollowness at the center of advertising and consumer culture, a theme explored in excess in American Psycho.

(Source: Mimi Cabell's project page for American Psycho)

By Eric Dean Rasmussen, 21 June, 2012
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Ambient video art is designed in the spirit of Brian Eno's ambient music - it must never require our attention, but must reward our attention whenever it is bestowed. It comes in many forms, ranging from the kitsch of the Christmas yule log broadcast to more mature moving image art created by a number of contemporary video artists and producers. The author has created a series of award-winning ambient video works. These works are designed to meet Eno's difficult requirements for ambient media - to never require but to always reward viewer attention in any moment. They are also intended to support viewer pleasure over a reasonable amount of repeated play. These works are all "linear" videos - relying on the careful sequencing and meticulous transitioning of images to reach their aesthetic goals. Re:Cycle uses a different approach. It relies on a computationally generative system to select and present shots in an ongoing flow - but with constant variations in both shot sequencing and transition choice. The Re:Cycle system runs indefinitely and avoids any significant repetition of shots and transitions. The system selects shots at random from a database of video clips, and joins them with transitions drawn at random from a separate transitions database. The transitions are based on abstract graphic values, so each specific visual transformation is unpredictable and complex. Compared with the linear videos, the computational system has sacrificed a measure of authorial control in order to maximize sequencing variability and therefore long term re-playability. The presentation describes in detail a series of specific artistic decisions made by the author and his production team. Each of these aesthetic design decisions is explicated as a balance between two fundamental variables: aesthetic control and system variability. The advantages and trade-offs of each decision point are identified and discussed. These artistic directions are analyzed in the broader context of generative art. This context situates the project within the discourse of generative art, and in the specifics of generative works in a variety of media, including visual art, sound art, moving image and literary works. The presentation also describes how metadata encoded within the shots and the transitions will be used to modulate the essentially random operation of the basic system in order to increase visual impact and flow. Future work on the system will incorporate this use of metadata - tagged as form and content variables for each shot, and as form variables for each transition. These metadata tags will provide increased coherence and continuity to the visual flow of the work. They will nuance and modify - but not completely supplant - the random processes at the heart of the generative system. The presentation concludes by describing how the system will be further revised to present emergent forms of generative narrative. It details how these storyworks could run indefinitely while mediating a dynamic balance between two seeming oppositions: random algorithmic selection and the coherence of sequencing necessary for narrative pleasure. (Source: Author's abstract, 2012 ELO Conference site)

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By Eric Dean Rasmussen, 23 March, 2011
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Deploying the metaphor of "narrative motors," Tisselli analyzes several of his own "degenerative works" in which the program (the engine) burns fuel (information) until it is depleted and generates noise.

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