medieval

Description (in English)

The Elder Scrolls V: Skyrim is an open world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 on November 11, 2011.

The game's main story revolves around the player character and their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set two hundred years after the events of Oblivion, and takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

(Source: Wikipedia)

Pull Quotes

Fus ro dah!

I used to be an adventurer like you, but then I took an arrow to the knee

Technical notes

The game is distributed on a paid-for basis and thus requires to be purchased via Steam or Bethesda for the PC version, or Xbox Store/PSN for the console version; either way, you need an account.

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Description (in English)

Game of Thrones is an episodic graphic adventure video game based on the TV series of the same name, which in turn, is based on George R. R. Martin's A Song of Ice and Fire fantasy series, released in December 2014.

The game was developed by Telltale Games and follows the episodic format found in other Telltale titles, such as The Walking DeadThe Wolf Among Us and Tales from the Borderlands, where player choices and actions influence later events across the 6-episode arc. The story revolves around the northern House Forrester, rulers of Ironrath, whose members, including the five playable characters, attempt to save their family and themselves after ending up on the losing side of the War of the Five Kings. The game includes settings, characters, and voice actors from the novels and TV series. 

(Source: Wikipedia)

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Description (in English)

The Witcher 3: Wild Hunt is a 2015 action role-playing video game developed by CD Projekt RED and published by CD Projekt. Based on The Witcher series of fantasy novels by Polish author Andrzej Sapkowski, it is the sequel to the 2011 video game The Witcher 2: Assassins of Kings and the third installment in The Witcher video game series. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a Witcher, who seeks to find his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture and use her powers. Throughout the game, players battle against the world's many dangers using weapons and magic, interact with various non-player characters, and complete main story quests and side quests to acquire experience points and gold used to increase Geralt's various abilities and gear. The game's central story features multiple endings that are determined by Geralt's choices made by the player during certain points of the story.

(Source: Wikipedia)

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By Malene Fonnes, 25 September, 2017
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CC Attribution Non-Commercial Share Alike
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Abstract (in English)

In one half of a pair of critical reviews looking at recent titles in animal studies, Karl Steel examines Nicole Shukin’s Animal Capital (Shukin reviews Steel in the other half). In particular, Steel looks at Shukin’s biopolitical framework, and considers how that framework challenges not only our conception of what constitutes the animal, but also–and more to the bone–our conception of the capacity of fields like animal studies.

(source: http://electronicbookreview.com/thread/criticalecologies/animal_capital)

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Description (in English)

Textual engine of Rui Torres with dialogue between medieval cantigas (the poetry of the troubadourism) and the re-reading that of them was done by Salette Tavares.

Description (in original language)

Motor textual com diálogo entre cantigas medievais (a poesia do trovadorismo) e algumas releituras que delas foram feitas por Salette Tavares.

Description in original language
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Contributors note

Desenho, conceito e programação textual > Rui Torres Imagem de fundo > Desenhos, inscrições e rubricas dos séculos XV e XVI do Cancioneiro da Ajuda Fontes utilizadas > AuldMagick font (2011, AgaSilva) e Mawns Graffiti (2010, Måns Grebäck). Léxico usado na combinatória textual > Cantigas Medievais Galego Portuguesas [base de dados online]. Lisboa: Instituto de Estudos Medievais, FCSH/NOVA

Description (in English)

Initiated during the 2014 Erasmus intensive program in Digital Literatures, The Tower of Jezik is a hyperfiction intended for teenagers that primarily questions language and its possible inefficiency. Set in an imaginary world which calls medieval times to mind, the reader follows a young boy chasing his cat over the rooftops of his small village. Through a window, the boy sees an old man brewing something in a cauldron and believes he is in fact a wizard about to cast a spell. The old man sees him spying and the boy falls from the window, hits his head and loses consciousness. When he wakes up, he can no longer understand what people are saying and, convinced that the villagers were indeed cursed by a powerful sorcerer, he sets out to find the mythical Tower of Jezik and bring language back to his people. The prototype for Tower of Jezik was originally developed in HTML to be read in web browsers. However, it is currently being remediated in ePub 3 by Émilie Barbier, as part of the Textualités Augmentées workshop at Paris 8 University. We were interested in this particular format because of its apparent similarities with HTML, but also - and mostly - because of the differences between them. Indeed, some of the strategies used in the prototype to thwart the reader's progression cannot be implemented in an ePub version. It is the case, for instance, with the invisible links scattered in the narrative which can only be seen when hovering over them. Such a process cannot work on a tablet or a smartphone because there is no cursor to move around. By remediating Tower of Jezik, we particularly wish to explore the constraints the ePub 3 format imposes on a work of digital literature. The project plays with the concepts of gamebooks and “choose your own adventure” books, where one has to make choices and find one's way through the story by solving riddles and performing actions. We wished to create a work that could fit in the standards of current publishing, all the while playing with various media and rhetorical devices specific to electronic literature, such as patterns of hyperlinks and text animation. More importantly, we tried to build a hyperfiction that still followed a storyline, yet resorted to other strategies to resist the reader.

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Tower of Jezik front page