literary space

By Alvaro Seica, 15 May, 2015
Language
Year
Presented at Event
Journal volume and issue
4.1
Platform/Software
Record Status
Abstract (in English)

This paper takes a topographical approach to re-reading print books in digital literary spaces through a discussion of a web-based work of digital literature “…and by islands I mean paragraphs” (Carpenter 2013). In this work, a reader is cast adrift in a sea of white space extending far beyond the bounds of the browser window, to the north, south, east and west. This sea is dotted with computer-generated paragraphs. These fluid texts call upon variable strings containing words and phrases collected from a vast literary corpus of books about islands. Individually, each of these textual islands represents a topic – from the Greek topos, meaning place. Collectively they constitute a topographical map of a sustained practice of reading and re-reading and writing and re-writing on the topic of islands. This paper will argue that, called as statement-events into digital processes, fragments of print texts are reconstituted as events occurring in a digital present which is also a break from the present. A new regime of signification emerges, in which authorship is distributed and text is ‘eventilized’ (Hayles). This regime is situated at the interface between an incoherent aesthetics, one which tends to unravel neat masses, including well-known works of print literature; and an incoherent politics, one which tends to dissolve existing institutional bonds, including bonds of authorship and of place. Alexander Galloway terms this regime of signification the ‘dirty regime of truth’.

(Souce: ELD 2015)

Pull Quotes

Today topography is generally associated with cartography. A topographic map locates topics—such as elevation, population, forestation, and rainfall—on a map in a graphic manner. But in classical times topography referred to geographers’ written descriptions of places. A topos is a place in discourse and a place in the world. Through topos, location and narration are inextricably linked. Susan Barton, the castaway narrator of J. M. Cotzee’s novel Foe asks: “Is that the secret meaning of the word story, do you think – a storing-place of memories?” (1986: 59). The practices of textual and visual topography aim to locate topics in memory. In Writing Space: Computers, Hypertext, and the Remediation of Print, Jay David Bolter argues that with the advent of digital writing topos are now located in the data structure of the computer (29). As such, he writes: “Electronic writing… is not the writing of a place, but rather a writing with places as spatially realized topics” (36). In a programming language like C, variables indeed refer to specific locations in computer memory. In a programming language like JavaScript, however, the operation of processes including memory are distributed across networks and devices. The arguments a variable refers to may be located anywhere. Once it has been referred to, through a process known as garbage collection, an argument may disappear. Or, the reference to it may disappear. JavaScript’s mode of dispersed, temporary, and transitory memory allocation is well suited to the re-reading, re-searching, and re-writing of transient, variable texts.

Platform referenced
By Patricia Tomaszek, 22 November, 2011
Publication Type
Language
Year
Journal volume and issue
volume 5. 3
ISSN
1938-4122
License
CC Attribution Non-Commercial No Derivatives
Record Status
Abstract (in English)

Locative technologies hold out the promise to transform literary space in all of its dimensions, including its represented spaces, reading interfaces, and the very spaces within which literature is produced and consumed. Yet, despite the growing use of location-based technologies, authors and readers alike have been slow to take to site-specific narrative due to limitations inherent in both the current design of locative media systems and our received notions of what constitutes the narrative experience.

This paper argues that new mobile reading platforms in general are altering conceptions of literary space in highly conflicted ways, by radically expanding the sites where narratives can be accessed and experienced even as they reinforce a residual notion of literary reading as a sedentary and decontextualized experience. Locative media likewise hold out the promise of increased mobility and contextual awareness, but confront several cultural and technological factors preventing such an enhanced emplacement of narrative, factors that current performance-oriented approaches cannot fully address. At the level of cognitive engagement, the conditioned expectation of being "transported" to a remote fictional world interferes with readers' appreciation of the locative narrative's close ties to the real world, as well as the contextual effects it elicits by means of transportation through the actual world. At the technical level, the discontinuous algorithms of place that inform the architecture of most locative media systems hinder the perception of narrative patterning and flow across more extensive spaces.

Locative media thus operationalize the spatial tension between conventionally sedentary modes of literary engagement and new modalities of mobility, a tension that is constitutive of our present mediality. The study concludes with a discussion of StoryTrek, a next-generation locative hypernarrative system designed to enable more complex, dynamic and fluid modes of embodied narrative spatiality. By encouraging the user to actively form complex narrative links between real and fictional spaces, StoryTrek enables utopian forms of spatial play that neutralize both the spatial limitations of current locative media design and the sedentary reading practices that continue to structure the experience of digital literature.