digital image

By Alvaro Seica, 26 September, 2014
Publication Type
Language
Year
Publisher
Pages
79-95
Journal volume and issue
7
ISSN
1647-998X
Record Status
Abstract (in English)

In this essay [Digital Art: Pixel, Algorithm, Code, Programming, Data], we reached a theoretical framework that could withstand a hyperdisciplinary analysis and encompass one of the characteristics that both electronic literature and digital art share: the transfer and transformation processes. In order to recognize these processes we used the concept of transduction to perform a theoretical migration capable of supporting these aspects: the transducer function.
Swapping between a critique of textuality and a critique of visuality we analyze two of the most important genres of digital art: net.art and digital installation. Firstly, we investigate the concept of infoduct as a channel of information dissemination in the virtual environment and the characteristics of periphery and discontinuity in digital image, composed by pixels, in opposition to punctum, studium and continuity, key characteristics in analog photographic image, composed by dots, whose concepts were identified and coined by Roland Barthes in La Chambre Claire (1980). Secondly – by focusing on the nomination of the artwork and the relevance of the title in its intelligibility, from the abstract movement until nowadays – we reflect on the use of code as an emerging language, which reveals a new aesthetic sensibility, e.g. the k. series by André Sier. Finally, the third and fourth points develop the analysis of the transducer processes in the works by Pavel Braila, R. Luke DuBois and Sier, considering the aesthetics of data transfer and recreation in mutant works as a common phenomenon to art that uses programmable and networking media. In digital art, the transducer function originates a pictorial, visual and aesthetic transformation, which we observe in SSB, Hard Data, or 32-bit Wind Machine , and erects the artist as a data filter and data miner.
In this investigation, we highlight mechanisms, patterns, languages ​​and common motifs: authorship, user, cybertext, surface, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data.

(Source: Author's Abstract)

Abstract (in original language)

Neste ensaio, chegou-se a um enquadramento teórico que pudesse resistir a uma análise
hiperdisciplinar e englobar uma das características da partilha entre a literatura electrónica e a arte digital: os processos de transferência e transformação. Para reconhecer estes processos recorreu-se ao conceito de transdução para efectuar uma migração teórica capaz de suportar essas valências: a função transdutora.
Transitando entre a crítica à textualidade e a crítica à visualidade, são analisados dois dos géneros mais relevantes da arte digital: a net.art e a instalação digital. No primeiro ponto, investiga-se o conceito de infoduto como canal de difusão de informação no ambiente virtual e as características de periferia e descontinuidade na imagem digital, constituída por pixels, por oposição às características de punctum, studium e continuidade na imagem fotográfica analógica, composta por pontos, cujos conceitos foram cunhados por Roland Barthes em La Chambre Claire (1980). No segundo ponto – através de um foco na nomeação da obra de arte e na relevância do título na sua inteligibilidade, desde o movimento abstracto até ao presente – reflecte-se sobre a utilização do código como linguagem emergente, reveladora de uma nova sensibilidade estética, na série k. de André Sier. O terceiro e quarto pontos continuam a análise dos processos transdutores, nas obras de Pavel Braila, R. Luke DuBois e Sier, inserindo a estética de transferência e recriação de dados nas criações mutantes como um fenómeno comum à arte que utiliza media programáveis e em rede. A função transdutora, na arte digital, origina uma transformação plástica, visual e estética, que observaremos em SSB, em Hard Data, ou em 32-bit Wind Machine, e erige o artista como um filtro de dados e um data miner.
Nesta investigação foram realçados mecanismos, padrões, linguagens e motivos comuns: autoria, utilizador, cibertexto, superfície, infoduto, interactividade, pixel, algoritmo, código, programação, rede, software e dados.

(Fonte: Resumo do Autor)

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Public Domain
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Description (in English)

Oscar Martín Centeno said "the aim of my videoprojections is to impregnate the audience with all the senses". El rumor de los álamos -The Murmur of Poplars- suceeds in reinforcing the poetic meaning with the expressive reading of the author, the relaxing piano music and the image of hands getting together in a liquid atmosphere, like if they were inside of a river in an imaginary forest in a memory or dream (Maya Zalbidea 2014).

Description (in original language)

Oscar Martín Centeno dijo que el objetivo de sus videoproyecciones es el de impregnar de todos los sentidos a la audiencia. El rumor de los párpados lo consigue al reforzar el significado poético con la lectura expresiva del autor, la música relajante del piano y la imagen de las manos uniéndose en un ambiente líquido, como si estuvieran en un río dentro de un bosque imaginario en un recuerdo o un sueño (Maya Zalbidea 2014).

Screen shots
Image
By Luciana Gattass, 6 November, 2012
Publication Type
Language
Year
Publisher
Pages
216-227
License
CC Attribution Non-Commercial Share Alike
Record Status
Description in original language
Abstract (in original language)

O assunto deste artigo é a transição do analógico ao digital, e seu tema específico é a imagem digital. Visando identificar de que maneiras a imagem digital pode condicionar a arte que dela se serve, reflete sobre a técnica ligada a essa imagem, e relaciona-a ao conceito de espaço na filosofia moderna. Argumenta que o digital barateia e simplifica o trabalho com imagens, mas que isso não garante que a imagem digital seja um vetor de democratização.

By Scott Rettberg, 26 February, 2011
Publication Type
Language
Year
Publisher
ISBN
978-0-262-58266-7
0-262-58266-X
Pages
xxvii, 333
Record Status
Librarian status
Approved by librarian
Abstract (in English)

In New Philosophy for New Media, Mark Hansen defines the image in digital art in terms that go beyond the merely visual. Arguing that the "digital image" encompasses the entire process by which information is made perceivable, he places the body in a privileged position—as the agent that filters information in order to create images. By doing so, he counters prevailing notions of technological transcendence and argues for the indispensability of the human in the digital era. Hansen examines new media art and theory in light of Henri Bergson's argument that affection and memory render perception impure—that we select only those images precisely relevant to our singular form of embodiment. Hansen updates this argument for the digital age, arguing that we filter the information we receive to create images rather than simply receiving images as preexisting technical forms. This framing function yields what Hansen calls the "digital image." He argues that this new "embodied" status of the frame corresponds directly to the digital revolution: a digitized image is not a fixed representation of reality, but is defined by its complete flexibility and accessibility. It is not just that the interactivity of new media turns viewers into users; the image itself has become the body's process of perceiving it. To illustrate his account of how the body filters information in order to create images, Hansen focuses on new media artists who follow a "Bergsonist vocation"; through concrete engagement with the work of artists like Jeffrey Shaw, Douglas Gordon, and Bill Viola, Hansen explores the contemporary aesthetic investment in the affective, bodily basis of vision.