generative text

By Milosz Waskiewicz, 25 May, 2021
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This paper reflects on Electronic Literature projects I created between 2017 and 2020 through interrogating how each project collaborates with an increasingly complex non-human component. Riffing off of Donna Haraway's concept of "significant otherness" and making kin, I speculate on the differences in the significance of the otherness that is engaged with in projects using methods based on combinatorics/chance, statistical models, and vector semantics (contemporary neural-network based language models like GPT-2). While recognizing that each approach involves a reduction in human agency, this reflective paper focuses on the increasing complexity to which this agency is relinquished and how to deal with presenting this relationship between human and non-human actors. Culminating in a series of projects using OpenAI's GPT-2, the need for a self-reflexive "transformative reading interface" is introduced as a concrete instantiation of Katherine Hayles' concept of a "technotext." A transformative reading interface links a corpus of text to text generated by a language model based on that corpus. Such an interface serves to provide a source of noisy creativity for writing and a way to explore the materiality of contemporary language models for reading, while interrogating and respecting the posthuman nature of these artifacts.

By Vian Rasheed, 11 November, 2019
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Although the most recent curricular documents issued by the Portuguese Ministry of Education (ME, 2017; ME, 2018) recommend students to read multimodal texts, there is still a print-based culture among Portuguese schools and among language and literature teachers. As part of the project “Inanimate Alice: Translating Electronic Literature for an Educational Context”, held at the Centre for Portuguese Literature – University of Coimbra, we have already conducted some experiments with digital narrative in Portugal (Machado et alii, 2018), which we hope to be extended by the inclusion of Alice Inanimada (the Portuguese version of Inanimate Alice) in the National Reading Plan in 2018, as Ana Maria Machado, the project coordinator, presented at the ELO Conference 2018. However, we do not have available data concerning teaching digital poetry to children and teenagers in our country, which led me to include Cantiga in the corpus for the empirical research I am conducting for my doctoral thesis in Materialities of Literature. Cantiga, a combinatory poem (https://www.telepoesis.net/cantiga/) by Rui Torres (2012), retrieves the homonym poem by Salette Tavares (1967), in which the experimental poet recreated the structure, the rhythm, the vocabulary and the ambiance of Galician-Portuguese medieval songs, particularly the ones from the “cantigas de amigo” genre (characterized by a feminine voice). It is the first, a “prototype” (Torres, 2012), of a set of poems to be created in which contemporary poets dialogue with medieval songs. The textual engine created by Rui Torres operates lexical permutations that lead to semantic variations in a text that presents itself to the reader in a digital screen parchment, more specifically in a fac-simile folio from the Cancioneiro da Ajuda. Readers are thus confronted with the intersection of media, forms and languages from both medieval and contemporary times, as well as with the different voices that emerge from the electronic poem. As Portela states (2012: 49-50), “Rui Torres’ generative text is a text upon another text which was already a text upon another text, showcasing citation and iteration as exponential functions in the production of literary meaning.” Moreover, the poem repeats itself in a mirror-like position and symmetrical relation, written, on the left side, using a gothic font, and, on the right, on a font evoking graffiti art. Therefore, past and present reflect one another in a mirror game, progressively changing through the combinatory movement. Although Rui Torres’ poetic engine contains lexical items collected exclusively from the Galician Portuguese medieval songbooks corpus, it also allows the reader to introduce new words and to produce new meaning(s). Readers (now writers) can crystallize their own poems, publishing them on the Poemário blog (https://telepoesis.net/poemario/). In this paper I intend to show how 10th graders from Portuguese schools read Cantiga and how they reacted to reading digital poetry, a first-time experience for all of them, by analysing the answers they gave on a questionnaire created for evaluating the reception of the digital poem. By re-membering and (re-)re-creating “cantigas de amigo”, Rui Torres defies readers not only to unveil all those voices that cross and emerge from this “shapeshifting text” (Côrtes Maduro: 2018), but also to join their own to the stream of voices, creating new poems. So I will talk about the importance of the blog Poemário has for students and for teachers, as an opportunity to engage in a new creative experience.

Description (in English)

Beginning with punch cards, an IBM1130 computer, FORTRAN, and space exploration in the late 1960’s, Arriving Simultaneously on Multiple Far-Flung Systems is a virtual reading machine, created/recreated with JavaScript in a HTML/CSS structure and read “on-the-fly”. With a complex array of randomly-generated texts, the work mirrors the life of Diana, an early aerospace information retrieval programmer, who later worked to bring community networking to rural and urban areas. The gap between the acceptance of women programmers who worked — not only during WWII but also in the decades after WII — and the current dominance of men in the field, is core to this narrative of one woman’s journey through an environment of changing technologies.

(Source ELO 2018.)

Pull Quotes

Everything was happening at once... "I spent last week at Langley", he said. FORTRAN, as the unforgettable manuals in my memory and the faded notes in my code workbook have memorialized "is a language that closely resembles the language of mathematics; it is designed primarily for scientific and engineering computations." The occasionally unfathomable behavior of the computer... The data in an automated library catalog does not create itself. Like a glass-enclosed gold and silver work of art, the satellite was housed in a clean room.

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Description (in English)

Encyclopedia is an ecological work featuring digital and physical content. The core of the work is a text generator that creates encyclopedic entries for extinct fictive animal species. These unique entries are given away as one-off printed index cards to visitors of the exhibition. Encyclopedia aims to put a gentle focus on the state of the planet, meanwhile exploring the possibilites of digital literature and art. The textual presentations of each animal shift between matter-of-fact descriptions of habitat and feeding habits, and more poetic sentences on the characteristics of the species and its surroundings. The generator analyzes text content and additional data from EoL.org (Encyclopedia of Life), which has comprehensive information on a huge amount of species, extinct and still living. It then outputs an encyclopedic entry derived from the data, creating a fictive animal species, starting (and simultaneously ending) a new track in evolution. Each entry is unique, never to be repeated. One of the key parameters in the generator is Conservation status (as of the IUCN red list): in each micro-narrative every species is already extinct at the moment of creation – every entry ends with a description on how the animal was driven to extinction by humanity, through varying factors such as pollution, poaching, deforestation, climate change and more. This theme is mirrored in the presentation of the work, in its temporal representation: the text presentation of the generated animal is impossible to replicate. It becomes a personal, intimate message to the person on the receiving end – this species is now yours to keep, only ever existing in these few lines of text. Hopefully this will also make an ecological statement on how we view and treat this planet.

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Description (in English)

Led, plastic, custom electronics Economics and life, physicists and lyricists: these idiomatic phrases evoke a stream of associations from early childhood, sunlit and full of endless happiness. As any artist, Aristarkh Chernyshev gets out these memories and uses them to create art, with his at once recognizable expressive means, using method of documenting the information stream (installations «Final Customization», «Chewing Mud», «Thirst», the object «TVblaster»), though applied to text. The dispute between physicists and lyricists was won by managers, as both physicists and lyricists turned out to be different subspecies of naive romanticists. In modern rationalized, globalized world, there is no space left for lyricism. The poetry of today is stock exchange rates, oil and gold prices, celebrity news and ad slogans. «Lyric Economy» brilliantly embodies this idea, at the same time leaving a hope that there is still a place for art in this world, if nothing else as shimmering lights of advertisement boards. The installation visually deconstructs a traditional poetic text (Goethe, Shakespeare, Pushkin, you to decide) and replaces it with a news feed coming in real time through RSS channels.

(Source: exhibition catalogue)

Description (in original language)

Светодиоды, пластик, электроника собственной разработки Экономика и жизнь, физики и лирики: эти устой- чивые словосочетания сразу вызывают поток ассоциаций из глубокого детства, залитого (из каталога выставки) солнечным светом и чувством бесконечного счастья: И как всякий художник, Аристарх Чернышев достает эти воспоминания из своей памяти и делает из них искусство, своими, сразу узна- ваемыми выразительными средствами, исполь- зуя прием деконструкции информационного потока (вспомните инсталляции ‘Окончатель- ная настройка’, ‘Жевательная грязь’, ‘Жажда’, объект ‘ТелеБластер’), только теперь приме- ненного к тексту. В споре между физиками и лириками победили менеджеры, так как и физики и лирики оказа- лись всего лишь разными подвидами наивных романтиков. В современном мире нет места лирике. Сегодняшняя поэзия — это биржевые сводки, курсы валют, цены на нефть и золото. Объект ‘Поэтическая экономика’, выполнен- ный в стиле дивайс-арт, ярко воплощает в себе эту идею, все же оставляя зрителю надежду на то, что еще есть в жизни место искусству, хотя бы в виде мерцающих огней рекламных вывесок. Инсталляция визуально деконструирует традиционные поэтические тексты (Гете, Шекспира, Пушкина) и заменяет их новост- ной лентой, идущей в режиме реального времени.

Description in original language
By Kriss-Andre Jacobsen, 4 October, 2013
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Computer-generated poetry is now almost sixty years old, stretching from the work of Christopher Strachey, Jackson Mac Low and Theo Lutz in the 1950s to the wealth of interactive poetry generators freely available online today. According to Antonio Roque, this history comprises four distinct (but overlapping) ‘traditions’: the Poetic; the Oulipo; the Programming; and the Research. But despite the inherent ‘literariness’ of the enterprise, one tradition is conspicuous by its absence: the ‘Critical’. It is the object of this paper to rectify this omission, proposing a mode of critical engagement that might allow interactive poetry generators to be naturalised as objects of textual study according to the protocols of literary criticism. It seeks to achieve this by means of a comparative analysis between what might be construed as the first interactive poetry generator – Tristan Tzara’s ‘How to Make a Dadaist Poem’ – and one of the most recent (and most powerful) – Chris Westbury’s JanusNode. It argues that a full critical understanding of Tzara’s text can only proceed from a phenomenological engagement attentive to the 'reader-plays-poet dynamic' that is a feature of any ‘Dadaist poem’. This approach is then applied to present-day interactive poetry generators via an interface-centred close reading of JanusNode that draws on the phenomenology of Gaston Bachelard and the work of concrete poets such as Eugen Gomringer. This analysis serves to assert the literary pedigree of interactive poetry generation and, more importantly, establishes some ways to critically fix a textual object for which flux might be said to be a primary characteristic. Previous to the advent of the web, the failure of literary criticism to engage with poetry generation might be excused, as the critic’s access was limited by problems of distribution and resources and a lack of specialised knowledge. In the contemporary online environment, however, this failure is no longer tenable. This paper strives to encourage deeper critical engagement with interactive poetry generation and the recognition that these programs constitute virtual aesthetic objects in their own right worthy of literary study. Furthermore, it aims to engage Roque's other ‘traditions’ in dialogue, in the hope of further developing and extending the myriad possibilities of poetry generation.

Creative Works referenced
By Eric Dean Rasmussen, 31 January, 2011
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9780826436009
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All Rights reserved
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Abstract (in English)

Literary Art in Digital Performance examines electronic works of literary art, a category integrating the visual+textual including interactive poetry, narrative computer games, filmic sculpture, projective art, and other works specific to digital media. In recent decades, electronic art's aesthetic has been driven by new algorithmic, randomized, and emergent processes. Although this new art differs from material art or print literature, the rise of popular fascination with new media has neglected signifcant discussion of how technical mediation impacts contemporary art and literature. Presented as a collection of case studies by leading scholars, the book provides a contemporary optic on this art's forms, problems, and possibilities. Each case study is followed by a post-chapter dialogue where the editor engages authors on the foundational aesthetics of new media art and literature.

Table of Contents

1. Introduction: Juncture and Form in New Media Criticism, Francisco J. Ricardo

2. What is and Toward What End do We Read Digital Literature?, Roberto Simanowski Post-Chapter Dialogue, Simanowski and Ricardo

3. List(en)ing Post, Rita Raley Post-Chapter Dialogue, Raley and Ricardo

4. Strickland and Lawson Jaramillo’s Slippingglimpse: Distributed Cognition at/in Work, N. Katharine Hayles Post-Chapter Dialogue, Hayles and Ricardo

5. Reading Discursive Spaces of Text Rain, Transmodally, Francisco J. Ricardo

6. Kissing the Steak: The poetry of text generators, Christopher T. Funkhouser Post-Chapter Dialogue, Funkhouser and Ricardo

7. Geopoetics: Aesthetic Experience in the Works of Stefan Schemat and Teri Rueb, Katja Kwastek Post-Chapter Dialogue, Kwastek and Ricardo

8. Self, Setting, and Situation in Second Life, Maria Bäcke Post-Chapter Dialogue, Bäcke and Ricardo

9. Looking Behind the Façade: Playing and Performing an Interactive Drama, Jorgen Schäfer Post-Chapter Dialogue, Schäfer and Ricardo

10. Artificial Poetry: On Aesthetic Perception in Computer-Aided Literature, Peter Gendolla Post-Chapter Dialogue, Gendolla and Ricardo

11. Screen Writing: A Practice-based, EuroRelative Introduction to Digital Literature and Poetics, John Cayley Post-Chapter Dialogue, Cayley and Ricardo

 

Pull Quotes

If a name could convey the fusion of literature and art beyond media, it would connect to earlier traditions that harbored the same aesthetic and poetic aspirations.

...despite these essays' general aversion to affirming underlying conditions of art or literature, often remaining largely within situational description, there are nonetheless strong traces of thematic constitution of experience which, being theatrical, literary, poetic, or aesthetic, beg the question of what common conditions allow such experience to acquire this character.

...in this balance of authorial predisposition, toward which logic or tradition does the preponderance of media art theory appear to be leaning? In electronic art and literature, the answer depends upon whether one's critical gaze falls on the aesthetic mechanism of an electronic work, or on the aesthetic experience of what it generates.

When the common word in the oft-used terms, 'work of art' or 'literary work' becomes reference to a verb, rather than an object, its signified must be regarded as both.

Neither indexical, nor instrumental, nor of figuration, although assuming all of these directions, the digital work of art rather uses its anti-realist form as argument for metaphoricality, for a way of thinking about post-industrial being in relationship to persistent shifts and realignments, conceptually comparable to the way that contemporary art selects the signs implied by the materials and objects that it, too, exploits for that function.

Description (in English)

The Jew's Daughter is an interactive, non-linear, multivalent narrative, a storyspace that is unstable but nonetheless remains organically intact, progressively weaving itself together by way of subtle transformations on a single virtual page.

(Source: Authors' description from ELC 1.)

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Technical notes

Flash

Contributors note

Mechanics of reconfiguration designed in collaboration with Lori Talley.