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Serious game about the human tragedy of migration. Live the experience of a young migrant from their place of origin to change the usual perspective from which this problem is focused.Video game developed in Algeciras entirely by young Spaniards, along with young migrants and refugees, with the support of the Alliance of Civilizations of the United Nations and Omnium Lab Studios, which counts in first person the odyssey of social inclusion, going through all stages of the Migration trip.

Survival lives on in the video game experience of thousands of people fleeing war, hunger and very difficult living conditions, who embark on a dangerous journey to find a better life. They experience the same feelings when they leave their places of origin, when they play their lives crossing the Mediterranean, when they flee on the beaches to try not to be located, when they try to find people who help them to reach their objectives and when they collide with the legislation And with the society to try their social inclusion. It achieves the goal of overcoming fears, prejudices and social barriers by killing the final monster.

Survival is a serious game that seeks to educate the player about the reality of thousands of people who are facing the tragedy of migration. It puts the player in the shoes of these people, to try to change the focus, the perspective with which this problem is analyzed in our social contexts.The video game was developed entirely by young Spaniards along with young migrants and refugees in the Strait of Gibraltar with the help of the United Nations Alliance of Civilizations and the development company Omnium Lab Studios. It is they who have wanted to tell their experiences through the game.

In Survival, you will pass through different worlds, depending on each stage of the migratory journey. Each of these worlds corresponds to a different game mechanics, so the player can find games of conversation, balance, runners, platforms ...

 

 

By Daniel Johanne…, 13 June, 2021
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Abstract (in English)

How have our ideas about reading and writing poetry been transformed by digital media? In "'Borrowed Country: Digital Media, Remediation, and North American Poetry in the Twenty-First Century," I discuss five American poets who have variously discussed and made use of particular forms of digital media in their work: John Ashbery, Anne Carson, Kevin Young, Steve Roggenbuck, and Patricia Lockwood. I am interested in these poets because they circulate work via traditional sites and networks of publication-individual volumes and poetry journals in print-while maintaining investments in the ways digital modes of writing and publishing have both changed these conventional sites of transmission and created additional venues in which to circulate poetry: e-books, web sites, social media networks.The poets surveyed here all write about cultural objects as they change over time: they demonstrate how works are overshadowed or otherwise obscured by historical imperatives that desire broad strokes and tidy narratives, fragmented or erased by poor care or inattention over the passage of time, reprinted and resituated across various print and digital editions. Their writings document what is ignored, lost, and transformed in the various acts of remediation they survey and participate in, as they make their own decisions to remediate particular texts and figures, transporting older figures to contemporary contexts or highlighting the distance between an earlier historical period and our own. And they are variously interested in forms of digital media: composing work on word processors, scanning and fragmenting digital images, mimicking digital sampling patterns, and circulating texts and videos on social media networks. The work of Ashbery, Carson, Young, Roggenbuck, and Lockwood reminds us in various ways that constant remediation is a condition of our hypermediated lives.

DOI
10.17760/D201952
By Daniel Johanne…, 13 June, 2021
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153-161
Journal volume and issue
85
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Abstract (in English)

Social media platforms such as Facebook and Twitter serve millions of people who populate digital space with autobiographical avatars and simulacra. Digital selves are curated, edited, and maintained in a perpetual process of digitizing life experience in order to produce an imagined life. The emergence of social media poetics—and, specifically, what I term digital realism—demonstrates the use of the confessional mode in social media. Digital realism gives name to a process of literary production that obscures the lines between life and writing. In this essay, I explore how digital realism operates in the work of multimedia artist Steve Roggenbuck (b. 1987), which draws out and capitalizes on the contradictions of self-fashioning through affective modes of sincerity and failure, in order to explore the limits of popular accessibility that social media platforms and poetics purport to offer.

By Daniel Johanne…, 13 June, 2021
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44-54
Journal volume and issue
5.1.
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Abstract (in English)

How has the Internet transformed Chinese poetry today? How has the democratization of publishing poetry online challenged the traditional gatekeepers, and how has this affected the quality of modern poetry? Heather Inwood explores these questions and reveals how such tectonic shifts have reinforced the status of poetry as a social form of culture, one that possesses great symbolic importance for China no matter who is doing the writing or critiquing.

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Part of Tsead Bruinja's poetry collection 'Overwoekerd.' Students of Artez created animations for the poem, for which they experimented with typography, image, sounds, interaction and typography.

Description (in original language)

Onderdeel van Tsead Bruinjas poeziebundel 'Overwoekerd.' Het gedicht heeft meerdere animaties die gemaakt zijn door studenten van Artez. Zij maakten gebruik van beeld, geluid, interactie en typografie.

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