This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.
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VUMA Soner honours the voices, stories and talent of people of colour in Scandinavia. It is an app created by VUMA Projects with geo-triggered immersive audio experiences. This chapter of the app contains a collection of thoughts, reflections, and conversations, remembered or spontaneous, tied to specific landmarks, buildings and areas in the city of Bergen. The authors are all living in Bergen, some speaking in Norwegian and some in English. The sounds can be accessed in six central locations through a free downloadable app, which can be combined into one long, or multiple small walks. Production of the app is supported by the City of Bergen, the Arts Council of Norway and BEK.
How to access the appTo find the app, go to an app store (Google Play or App Store) on your mobile device. Search for “VUMA Soner” and download it for free. Create an account and select the walk. The audio experiences are linked to GPS locations and will be triggered when you walk into the zone of your selected walk. If your signal is weak in some areas, you can download the walks onto your device beforehand. Just be sure to keep the GPS on.
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The New River has been around for over 20 years, and in that time the digital world, and our readers' familiarity with that world, has changed drastically. In this year's Spring issue we take a moment to appreciate what still works from back in the early days of new media and the possibilities offered to us by its future.
We have been lucky enough to receive submissions from several past contributors this reading period, and have a pretty packed issue.
(Source: https://www.cddc.vt.edu/journals/newriver/17Fall/editor.html)
A western con with your choice of ending.
(Source: https://webyarns.com/the-shootout-2016/)
Alan Bigelow's "The Shootout" is a wonderfully fun and interactive western tale with poetic language, immersive sound, and a surprisingly modern ending that you won't see coming. It seems, no matter where technology goes, we cannot help but love stories and puzzles. We just find new packages for them.
(Source: https://www.cddc.vt.edu/journals/newriver/17Fall/editor.html)
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Commissioned by Peterborough’s Platform8 / Jumped Up Theatre and devised by One to One Development Trust / Dreaming Methods, The Dreamcatcher gathered people’s aspirations and dreams about the city of Peterborough in the UK, through audio, film, creative interventions and social media. This was woven into a projected interactive digital art installation and Virtual Reality experience primarily for the Oculus Rift. Artists from Jumped Up Theatre gathered dreams from local school children, festival goers and shoppers.
(Source: https://diary.dreamingmethods.com/dreamcatcher/)
"The Dreamcatcher" is an interactive piece of digital art which explores the dreams and aspirations of people living in Peterborough, in the UK, through lush landscapes and snippets of text. It really does seem to capture the liminal feeling of dream-space.
(Source: https://www.cddc.vt.edu/journals/newriver/17Fall/editor.html)
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The New River has been around for over 20 years, and in that time the digital world, and our readers' familiarity with that world, has changed drastically. In this year's Spring issue we take a moment to appreciate what still works from back in the early days of new media and the possibilities offered to us by its future.
We have been lucky enough to receive submissions from several past contributors this reading period, and have a pretty packed issue.
(Source: https://www.cddc.vt.edu/journals/newriver/17Fall/editor.html)
The world as we know it is changing: drones can deliver burritos, cars can drive themselves, all movies are remakes, and our middle school math teachers were all wrong – we do always have a calculator in our pocket. Welcome to the future! We’re talking about your smartphone. These small rectangular devices have affected nearly every aspect of our lives. New media is no exception. For this issue, we have curated a collection of pieces, both desktop and mobile, that exemplify all that new media has to offer in this future we live in.
(Source: https://www.cddc.vt.edu/journals/newriver/18Spring/editor.html)
The Human Touch started out as an augmented reality project where Zellen took images of graffiti and animated them with her signature line-drawing style. Most of the images focus on human figures, faces, or birds and move from static to animated in varying levels of frantic. Viewing them all together leaves you with a feeling like there might be something you missed. This is a feeling we hope will remain with you. Slow down and notice the possibilities in all the static images that surround you.
(Source: https://www.cddc.vt.edu/journals/newriver/18Spring/editor.html)
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The world as we know it is changing: drones can deliver burritos, cars can drive themselves, all movies are remakes, and our middle school math teachers were all wrong – we do always have a calculator in our pocket. Welcome to the future! We’re talking about your smartphone. These small rectangular devices have affected nearly every aspect of our lives. New media is no exception. For this issue, we have curated a collection of pieces, both desktop and mobile, that exemplify all that new media has to offer in this future we live in.
Source: https://www.cddc.vt.edu/journals/newriver/18Spring/editor.html)
When you consider that writing as a form hasn’t really changed all that much since The Epic of Gilgamesh, some 4,000 years ago, what’s occurring in the world of new media becomes that much more impressive. Digital writing is already able to do things that authors aspired towards for years; incorporating visuals, music, and sound, as well as interacting directly with audience. In this issue we’ve tried to put forth work that exemplifies the wide range new media is capable of.
(Source: https://www.cddc.vt.edu/journals/newriver/18Fall/editor.html)