Published on the Web (online journal)

Description (in English)

This  is a combinatory text. There are two versions of the text – two ways of reading it: horizontally and vertically. Both versions allow the reader to save her own textual production, and then to send that production to a weblog. The reader can recombine the text according to the paradigmatic axis of language: the reader selects, the machine morphs/combines. However,  some “obligatory” options resist. By quoting Dante, Poemas no meio do caminho is a metaphor of the reading practice: “poemas no meio do caminho da leitura” (“poems midway upon the journey of reading”). It suggests an ephemeral poetic construction that appears and vanishes in a click. On the one hand these poems destroy the sacredness of the poetic language; on the other they realize the poïesis.

This work has won (ex-aequo) the 4t Premi Internacional "Ciutat de Vinaròs" de Literatura Digital.

I ♥ E-Poetry entry
Screen shots
Image
Image
Contributors note

Nuno F. Ferreira: programming

Luís Aly: sound

Nuno M. Cardoso: voice

Luís Carlos Petry: images

Ana Carvalho: video

Description (in English)

Diagrams Series 6 is the latest in a life-long series of Diagram Poems, the earliest experimentations for which began in 1968. Although I have been making interactive works since 1988, Diagrams Series 6 is actually my first work written in a fully interactive way: from beginning to end in one interactive environment where the word object is playable at every stage of its development, from temporary unassembled scrap all the way to its final location in a finished piece. This environment is part of an ongoing project which I call Hypertext in the Open Air, implemented in a programming system called Squeak. It allows the works to be played on all popular computing platforms, including Macintosh, BSD, Linux, and Windows. Diagrams Series 6, consisting of the works 6.4 and 6.10, strives to return to the intense diagrammicity of some of my earlier non-interactive works, Diagrams Series 4 and Diagrams Series 3. The diagram notation acts as a kind of external syntax, allowing word objects to carry interactivity deep inside the sentence. Interactivity, in turn, allows for juxtapositions to be opened so that the layers in cluster can occupy the same space and yet be legible. A problem we all have: a multiplicity, we must all occupy the same world space, do no harm, and yet be free. Carrying multiplicity inside the thought, inside the sentence: the thought as world. At a time when our world is in deep painful need of more multiplicity of thought.

(Source: Author description, Electronic Literature Collection, Vol. 1.)

I ♥ E-Poetry entry
Screen shots
Image
Technical notes

After clicking to start Squeak and Diagrams 6.4 or 6.10, click on the box next to "Introduction" to see full instructions. Instructions on running Diagrams Series 6 on other operating systems are available in Rosenberg's read me file.

Description (in English)

Published in 1996, “Twelve Blue” is a work by Michael Joyce that has been considered the first hyperlink story of its kind. The story is devised in 8 different bars, and all relate in some way to the color blue. He sets us with minor and major characters and keeps us going through the bars. You are able to click through different links and some of them leads you to pictures, while the rest lead you through more and more of the story. Each story focuses on an object of some kind or some character. The backdrop and text is a dark and a light blue and there is a side bar with a picture of different color bars that look more like stars.The language in “Twelve Blue” is very concise and to the point. It is simple and is placed with a unique purpose. Even however simple the language may be, it tells a thrilling story of lust, memory, and consequences within its contents. Keeping it laid out like a map, the language and story tells of a drowning, a friendship, a boy and a girl, etc. and keeps resurfacing through a web of memories and pictures through the years or days of our lives. Each character is connected in some way and the story keeps you engaged until the end.

Pull Quotes

Now that everyone on earth wore beepers (or so it seemed in a walk through the Galleria), she wondered had it lost its sense of expectation or rather was the phenomenon now simply more widely shared. It seemed as if the whole pedestrian world strolled with small plastic packets of electronics at their hips-- in shades of pastel now as well as basic black-- all of them pleasantly abuzz and mildly aroused, awaiting word of what would be, word of what had been.

Everything can be read, every surface and silence, every breath and every vacancy, every eddy and current, every body and its absence, every darkness every light, each cloud and knife, each finger and tree, every backwater, every crevice and hollow, each nostril, tendril and crescent, every whisper, every whimper, each laugh and every blue feather, each stone, each nipple, every thread every color, each woman and her lover, every man and his mother, every river, each of the twelve blue oceans and the moon, every forlorn link, every hope and every ending, each coincidence, the distant call of a loon, light through the high branches of blue pines, the sigh of rain, every estuary, each gesture at parting, every kiss, each wasp's wing, every foghorn and railway whistle, every shadow, every gasp, each glowing silver screen, every web, the smear of starlight, a fingertip, rose whorl, armpit, pearl, every delight and misgiving, every unadorned wish, every daughter, every death, each woven thing, each machine, every ever after

They believed each other's stories and knew they were not minor characters.

She didn't need to know the sign for drowned. It was like thinking he couldn't shout. Not so much wrong as backwards, as if he were you. He wouldn't need to know the sign for what he was. She wondered if that was what love was, how you thought what the other thought was what you thought or something. The words all backwards. Now she would never know. (It would have been useful to know it, actually, had he come back: Thought drowned: two signs. Smile. Hug. Make the sign for worried and heart. Love.)

Follow me doesn't have much of a ring to it, though god knows there's music for a fifteen year old girl holding tasteless blueberry cotton candy on an August afternoon and flirting with a gap-toothed carny, arms brown as twisted rattan, hard thighs in jeans black as grease, jack o'lantern smile below a thief's indigo eyes. Music likewise for a woman, shivering in the air conditioning and half having to piss, seated years afterward bare-legged and squirming upon a gray leather banquette lit by dim cobalt sconce lights, her reflection and the candle's weaving together in the Art Deco mirror, its woodwork burnished like the luscious brown arm of one of Gauguin's sleepy girls, yellow arabesques across her full breasts.

Screen shots
Image
Image
Image
Description (in English)

Trope creatively intervenes in the ways that readers engage with literary texts by creating a virtual environment that is conducive to and assists the experience of reading the poetic text. The physicality of the text itself is key. Poems and short stories are repositioned rather than illustrated in spatialized, audio and visual format/s not possible in “real” life. In the trope landscape, Second Life users can negotiate their own paths through each creative environment and for example, fly into a snowdome, run through a maze in the sky, listen to a poem whispered by a phantom pair of dentures, or stumble upon a line of dominos snaking around the bay. Trope aims to expand writing networks and further develop the virtual literary community.

(Source: Auithor's description from Electronic Literature Collection, Volume Two)

I ♥ E-Poetry entry
Screen shots
Image
Technical notes

This is a literary work produced in Second Life. Documentation includes video captures.

Description (in English)

“Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

Description (in original language)

Déprise est une création sur les notions de prise et de contrôle. Quand a-t-on l’impression d’être en situation de prise ou de perte de prise dans la vie ? Six scènes racontent l’histoire d’un homme en pleine déprise. Parallèlement, ce jeu sur prise et déprise permet de mettre en scène la situation du lecteur d’une œuvre interactive.

Description in original language
I ♥ E-Poetry entry
Screen shots
Image
Image
Image
Image
Image
Technical notes

The piece requires headphones (or loudspeakers) and a webcam (for the fifth scene). The interaction with the piece lasts about 10 minutes.

Tags
Description (in English)

Hypertext fiction in French.
Paper in French concerning this work: http://www.utc.fr/~bouchard/articles/Bouchardon_article-cahiers-du-nume…

Screen shots
Image
Description (in English)

It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

(Source: Author's description from Electronic Literature Collection, Volume Two)

Description (in original language)

Il peut sembler paradoxal de proposer une création en ligne sur le toucher : le toucher ne peut alors se faire immédiatement, c’est-à-dire sans médiation technique. Pourtant, ce toucher prothétisé a beaucoup à nous dire sur notre relation au toucher. « Toucher » met ainsi en scènecette relation en proposant à l’internaute d’accéder à cinq tableaux (mouvoir, caresser, taper, étaler, souffler), plus un sixième (frôler) dissimulé dans l’interface du menu.

Description in original language
Screen shots
Image
Image
Technical notes

Adobe Flash player or plug-in required. This work requires headphones, a microphone (for "blow") and a webcam (for "brush").

Contributors note

Kevin Carpentier; Stéphanie Spenlé

Description (in English)

Author description: Lexia to Perplexia is a deconstructive/grammatological examination of the "delivery machine." The text of the work falls into the gaps between theory and fiction. The work makes wide use of DHTML and JavaScript. At times its interactive features override the source text, leading to a fragmentary reading experience. In essence, the text does what it says: in that, certain theoretical attributes are not displayed as text but are incorporated into the functionality of the work. Additionally, Lexia to Perplexia explores new terms for the processes and phenomena of attachment. Terms such as "metastrophe" and "intertimacy" work as sparks within the piece and are meant to inspire further thought and exploration. There is also a play between the rigorous and the frivolous in this "exe.termination of terms." The Lexia to Perplexia interface is designed as a diagrammatic metaphor, emphasizing the local (user) and remote (server) poles of network attachment while exploring the "intertimate" hidden spaces of the process.

(Source: Author's description from Electronic LIterature Collection, Volume 1)

I ♥ E-Poetry entry
Screen shots
Image
Technical notes

Requires Netscape or Internet Explorer (may not function correctly in all current browsers).

Description (in English)

A Flash animation, based on a text by Rachel Blau DuPlessis, that attempts to explore the ground between classic concrete poetry, avant-garde feminist practice, and "ambient" poetics (that's really just plain fun to watch).

(Source: Author's Description from ELC Vol. 1)

I ♥ E-Poetry entry
Pull Quotes

On a five year old i-book, the sporulation [in "Dreamlife of Letters"] is clearly visible; on a recent macbook, the animation is run slightly faster, and the sporulation seems less visible; on a more powerful non-portable computer, it becomes even imperceptible! In this particular case, the reader is given no opportunity to grasp the meaning the author wants to convey. He is not even able to guess it, for there is no theoretical paratext to warn him about the fact that certain surface events may become invisible (qtd. in Saemmer "Aesthetics of Surface, Ephemeral and Re-Enchantment in Digital Literature" 482).

Screen shots
Image
Dreamlife of Letters
Image
Dreamlife of Letters
Image
Dreamlife of Letters
Image
Dreamlife of Letters
Technical notes

Flash