Squeak

By Eivind Farestveit, 19 February, 2015
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Abstract (in English)

Digital literature authors — particularly those of an experimental bent — are frequently obliged to use multimedia environments whose longevity is questionable at best. When support for such an environment on a new platform is not available, portation of the work may be the most direct strategy for making the work available. An excellent example of such a platform was Hypercard — only available on Macintosh MacOS Classic (and emulators). This paper discusses my experiences in porting Intergrams from Hypercard — first to Windows in 1996, and more recently to Squeak, where it will run on a wide range of platforms. Following on the pioneering recommendations of “Acid Free Bits”, the paper explores the following issues: (1) ability and desirability of digital literature authors to create their own file formats that are open, human-readable, and serve as “texts of description” (in the spirit of Bootz) whose preservation is assured by the simplicity and openness of the file format (as opposed to closed proprietary undocumented file formats often found with multimedia environments). (2) The importance and desirability of using multimedia environments which allow for self description. This allows the texts of description in the author’s own file format to be generated by a single piece of code that can export any number of the author’s works. (3) The importance and desirability of using open source environments to deal with novel user interface challenges, such as the apparent lack of mouseovers in touch-screen environments. (4) Popularity of web development environments does not provide an automatic avenue of escape, as can be seen in the recent issue of collapsing support for Flash. Just because “it runs in the browser!” does not mean there are any fewer preservation issues than for older proprietary stand-alone environments.

(Source: Author's Description)

Pull Quotes

This paper discusses my experiences in porting Intergrams from Hypercard — first to Windows in 1996, and more recently to Squeak, where it will run on a wide range of platforms.

Creative Works referenced
Description (in English)

Diagrams Series 6 is the latest in a life-long series of Diagram Poems, the earliest experimentations for which began in 1968. Although I have been making interactive works since 1988, Diagrams Series 6 is actually my first work written in a fully interactive way: from beginning to end in one interactive environment where the word object is playable at every stage of its development, from temporary unassembled scrap all the way to its final location in a finished piece. This environment is part of an ongoing project which I call Hypertext in the Open Air, implemented in a programming system called Squeak. It allows the works to be played on all popular computing platforms, including Macintosh, BSD, Linux, and Windows. Diagrams Series 6, consisting of the works 6.4 and 6.10, strives to return to the intense diagrammicity of some of my earlier non-interactive works, Diagrams Series 4 and Diagrams Series 3. The diagram notation acts as a kind of external syntax, allowing word objects to carry interactivity deep inside the sentence. Interactivity, in turn, allows for juxtapositions to be opened so that the layers in cluster can occupy the same space and yet be legible. A problem we all have: a multiplicity, we must all occupy the same world space, do no harm, and yet be free. Carrying multiplicity inside the thought, inside the sentence: the thought as world. At a time when our world is in deep painful need of more multiplicity of thought.

(Source: Author description, Electronic Literature Collection, Vol. 1.)

I ♥ E-Poetry entry
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Technical notes

After clicking to start Squeak and Diagrams 6.4 or 6.10, click on the box next to "Introduction" to see full instructions. Instructions on running Diagrams Series 6 on other operating systems are available in Rosenberg's read me file.