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Project IP Poetry questions the statute of poetry and poets. On the one hand, as far as the construction of robots is concerned, it highlights the subjectivization of technological systems, those we provide of determinate human augmented characteristics artificially –memory, ability to speak and listen to each other-. On the other hand, with regards to the poetic constructions as a result, we take advantage of the virtual configuration of a collective human memory through the Internet Web and a poetics based on machinery and random. Using a proximity sensor the system detects the presence of the audience and sends a command to the robots to make them start to recite poems created for each event.

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Description (in original language)

[ flu = lecture performative de flux erratiques ]

Opus n° 3 de la série des flux, flu est constitué de la lecture performative scénique d'un texte sur prompteur numérique fait de flux erratiques viraux. flu, c'est la grippe, "l'influenza", son mode viral, contaminant, qui est aussi celui du langage. Dans ce récit de 12 minutes, un homme et une femme dérivent amoureusement sur une plage, ils se livrent durant ce temps à un jeu de creusement de la langue à partir du test de l'alouette.

« ... ici le flux textuel erratique est reprojeté sur le retour vidéo, il lit et découvre du même mouvement, c’est ce qui donne cette très belle incantation à la voix perpétuellement dans l’imprédictible... » François Bon.

Le test de l'Alouette est un test de lecture de Pierre Lefavrais (1965) qui permet d'évaluer le niveau de décodage lexical (automaticité). Il sert de dépistage de la dyslexie. Il est ici mise en abîme de la performance elle-même car flu (comme les précédentes flow et flog) est une lecture rapide d'après prompteur sur écran qui met en péril la lecture, poussée à ses limites.

L'enjeu de la performance est que le lecteur et le public, lisent sur le prompteur à la vitesse imposée, soutenus par le rythme musical du dispositif. Ici c'est le générateur ready-made (2008) de Martin Brinkmann qui imprime un tempo à l'ambiance que le musicien nomme self-similar music.

Luc Dall'Armellina - 2011

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Description (in English)

Ether is a hypothetical medium – supposed by the ancients to fill the heavens, proposed by scientist to account for the propagation of electromagnetic radiation through space. The notion of ‘ocean’ was once as vague. Aristotle perceived of the world as a small place, bounded by a narrow river. Columbus believed the Atlantic was a much shorter distance across than we now know it to be. Even as early electromagnetic telegraphic and wireless transmissions propagating over, under, and through oceans collapsed distances between ships and shores, they revealed vast new oceans – oceans of static, oceans of noise. Etheric Ocean is an underwater web art audio writing noise site. It is an imprecise survey of sounds both animal and mechanical, and of signs both real and imaginary, of distortions born of the difficulty of communicating through the medium of deep dense dark ocean. Like stations dotting a radio dial, murky diagrams, shifting definitions, appropriated texts, nautical associations, and wonky word plays are strung along a very long, horizontally scrolling browser window. This is a world of inversions. Sounds are deep harbours, or are they depths? Sounds purposefully unfold. Out of its element, uncannily airborne, a flying jellyfish drone wobbles about. Noises are made. Islands are Heard.

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this sea is nothing in sight but isles.............................................................a company of isles......................................full of fa(i)r sounds......... . . . . . . . . .........................within these sounds we sent our boats..........................................................into the [e(i)ther....................................]................ ..............................................................an etheric ocean................................................an ocean of static........................................................................................an ocean of silence.........................................an ocean of [noise...........................................]. < sounds onclick="likeThis" > [not, a bit, un-] like < /sounds> [ If you can't hear sound here, it's possible that your computer or browser doesn't support the sound file format. Or, that you have your speakers turned off. Or, that you are a land mammal bending you ear to hear sounds deep under water. ] Through its early association with the sea, wireless evoked a slight apprehension over the depthless void technology had revealed to the world. The ether was at once vast and diffuse. Drifting through the spectrum in search of transmissions from the most distant points around the nation and globe was a journey traversed primarily across mysterious expanses of static. [ w h a t I a m c a l l i n g n o i s e ] has an inchoate shape, as weather does.

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requires quick-time plugin. use arrow keys or swipe to scroll from left to right.

Description (in English)

"Epínome" is a rethorical figure that consists of repeating the same word, or change its position many times to give more emphasis to what is being said. Epinome is also a project by Lluís Calvo and Pedro Valdeolmillos, an anthology of cyberpoetry in which 30 works of electronic poetry and net.art have been collected. In this work the font code and written text find their own way to connect with the materiality of the electronic work

Description (in original language)

Epínome es una figura retórica que consiste en repetir una misma palabra, o intercalarla X veces en una composición poética, para darle más enfásis a lo que se dice. Epínome es también el proyecto de Lluís Calvo y Pedro Valdeolmillos, una antología abierta de ciberpoesía, en la que además de sus obras, se reúnen 30 piezas de poesía electrónica y .net art.El trabajo de estos dos autores muestra como la sinergia del código fuente y del texto escrito va encontrado su propio camino para relacionarse con la materialidad de la obra electrónica.

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Description (in English)

Wish4[0] takes as its inspiration the perpetual tugging at a user’s consciousness by the digital. Each work takes as its immediate inspiration a headline (or item) drawn from the electronic news cycle of that specific day. The resulting block of poetic works: 1) Act as a digital and creative “literary snapshot” of a specific period. 2) Highlight the accelerated nature of an electronic/networked-based news cycle. 3) Illustrate the discrepancies – and perhaps similarities - between how a digital audience responds to items deemed newsworthy and creative responses to such items. 4) Echo (and partially emulate) elements of digital culture that have become seamlessly integrated into our everyday lives (including programs such as Twitter, Facebook, Pinterest, Vine, Snapchat and Instagram). This project has been assisted by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body.

Pull Quotes

"Mez Breeze’s WISH4[0] is something like a forty-day odyssey through contemporary consciousness. Billed as creative interpretations of news items, the work addresses such issues as fake Facebook likes, online surveillance, climate change, and NASA’s 3d pizza printer (to name a few) through video poems, infographics, and classic mezangelled texts that respond to and resonate with cultural obsessions of immediate access to information. As such, the work produces a compelling and resonant reading of our times; a puzzling yet familiar zeitgeist that haunts rather than convinces." - Talan Memmott

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"Wish4[0]" is set of 40 code poems based on a poetic interpretation of the maxim “Be Careful What You Wish For”. The title of the work, “Wish4[0]” is a truncation - and linguistic reworking – of the idea of wish fulfilment in the digital age. The project examines how willing users and audience members are subjected to an “always-on” news cycle, where social media and content streaming are now a primary method of information sourcing, and privacy is an elastic concept. As extensive use of mobile devices such as smart phones, wearable tech and tablets is now the norm, it’s apparent that the Internet has become a crucial component of our everyday news and entertainment cycle, as well as an omnipresent social tool. From a cultural standpoint, we seem to be reaching a critical point in our consumption and production of digital media, with privacy concerns starting to push back against constant oversharing and the incessant rush of accelerating digital news cycles. And yet, deliberate poetic responses to such critical social issues seem underutilised: Wish4[0] readdresses this imbalance.

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A one-year narrative project in installments commissioned by the Guggenheim, Brandon explores issues of gender fusion and techno-body in both public space and cyberspace. Brandon derives its title from Brandon/Teena Brandon of Nebraska, USA, a gender-crossing individual who was raped and murdered in 1993 after his female anatomy was revealed. Brandon deploys Brandon into cyberspace through multi-layered narratives and images whose trajectory leads to issues of crime and punishment in the cross-section between real space and virtual space.

Source: Brooklyn Museum

Description (in English)

According to its author, Agnus Valente, “Uterus therefore Cosmos” is a kind of work in progress developed during the years 2003 to 2007. In this project, several e-poems created by Valente and his twin brother, Nardo Germano, explores the expressive and conceptual potential of the World Wide Web. “Uterus therefore Cosmos” brings together in one digital environment, works by visual artists, poets and musicians from different eras. Valente proposes a dialogue between his poems authored with his brother and the work of brazilian poets and visual artists. ”Uterus therefore Cosmos” is metaphorically a project of astronomical dimensions. Conceived as a trilogy, the project presents in one website its three stages of creation: “Online Pregnancy” (2003), “Constellations” (2005) and “Expansions” (2007). A keyword to analyze this work is “hybridization”. In this context, the term refers to the ability of mixing signs, senses, media and languages and where all this mixing occurs is undoubtedly the digital medium. Based on the theoretical concepts of “intertextuality” and “Intersemiotic translation” Agnus Valente sets the DNA of his poetics. (Source: Luís Claudio Fajardo, I ♥ E-Poetry)

I ♥ E-Poetry entry
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“Two matchsticks” (2008) is the title of an e-poem by short story writer, Samir Mesquita based on “Two matchsticks,” a popular saying in Brazil. The origins of this Brazilian folk expression are difficult to determine, but its significance indicates the rapid execution of a task. The matchbox is a Brazilian’s old friend. Even with the absence of musical instruments several sambas have been created accompanied only by the cadenced rhythm of these improvised little rattles. Today, in the Internet and microblogging age, the matchboxes inspires new literary genres.

(Source: Luís Claudio Fajardo, I ♥ E-Poetry)

I ♥ E-Poetry entry
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“Memory” is an interactive digital poem composed by kinetic texts and speech sound programmed in Flash by Brazilian researchers and digital poets Alckmar Luiz dos Santos and Gilberto Prado.

The poem’s interface is presented as a grid with nine cells containing nine distorted images of some printed text. When the interactor rolls the mouse over the images, a short animation loop and a voiceover soundtrack are activated playing the verse printed on each image. The verses are set following an initial order, but the interactor may organize new possibilities of reading according to his will.

(Source: Luís Claudio Fajardo, I ♥ E-Poetry)

Description in original language
I ♥ E-Poetry entry
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