Put yourself in Morris’ shoes as you dive into the story of Mr. Lessmore and his flying friends through Moonbot Studios’ first Interactive Storybook. In this reinvention of digital storytelling you can repair books, tumble through a storm, learn the piano and even get "lost in a book," flying through a magical world of words, giving you a dynamic journey through the story.
(Description from morrislessmore.com)
Application
This work is a good illustration of the notion of "computer-assisted literature" («littérature assistée par ordinateur»). Jean Baudot realized a combinatorial program, then gathered the generated texts in a book (La machine à écrire). In these examples, the computer was used to prolong previous literary approaches. In this experimental period, the output remained the printed or recited text.
[Source: http://www.dichtung-digital.org/2012/41/bouchardon/bouchardon.htm]

The early “Tape Mark” poems by Nanni Balestrini (1961) appropriate texts by Lao Tzu (Tao Te Ching), Paul Goldwin (The Mystery of the Elevator), and Michihito Hachiya (Hiroshima Diary). (Source: C.T. Funkhouser 2007: 12) The Cybernetic Serendipity catalog reports that the operations involved withbthe successful production of Balestrini’s “Tape Mark” poems required the author to create 322 punched cards and 1,200 instructions into the computer (Balestrini, “Tape Mark I” 55). (Source: C.T. Funkhouser 2007: 278)

Between 11 May and 16 June 2011, Igor Štromajer, one of the pioneers of net art in Slovenia and worldwide, carried out a ritual expunction of his classic net projects, which he created between 1996 and 2007. Every day during that period, he deleted one net art project; he removed it permanently from his server, so that the projects are now no longer available on the web server of Intima Virtual Base. He completely deleted 37 net art projects, totalling 3288 files or 101 MB.
[wap.sonnet was one of the delted works]
This project (in a brief outline) consisted of a projection of real time search queries from the main Slovene search engine (at the time) formed in the shape of a sonnet with rich and multilayered references to the Slovene national poet and icon France Prešern and related questions of national identity seen through the crash of a myth of the nation (represented by Prešern) and the nations on-line search reality.
(Source: Electronic Literature Publishing and Distribution in Europe, 2012)
This game is not in slovenian but actually in serbian.
Quill Adventure System
Quill Adventure System