propaganda

By Lene Tøftestuen, 25 May, 2021
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Abstract (in English)

Video games and their associated forms stand as the most lucrative entertainment sector on the planet, dominating other forms of visual media in dollars generated annually. In the proposed paper, adapted from a dissertation chapter, I will draw upon my experience as a game designer to illuminate the increasingly dire ways that various actors in the political sphere – from online trolls all the way to world leaders – have combined the language and techniques borne from the industrial practices of game design with the power of social media and other online communication platforms to produce new forms of disinformation, propaganda and conspiracy theory. In this paper, I will trace the history of a specific form of game – the Alternate Reality Game (ARG), from its early literary history in 1903 to its modern incarnations. Subsequently, by harnessing lessons from my own work developing ARGs for the 2016 video game Frog Fractions 2 and the 2020 film Dared My Best Friend, I will examine how closely the principles employed during ARG marketing campaign have been in similar use in American politics since the 2016 American presidential campaign, culminating in the January 6, 2021 attack on the US Capital. I will discuss how modern totalitarian systems will almost certainly continue to refine and deploy these strategies in the future as a new, dangerous form of propaganda: one that lives primarily in online discussion platforms and, much like the narrative of an ARG, is constructed both unwittingly and collaboratively by the targets of the propaganda themselves. Finally, I utilize my experience both as a designer and online community manager to address how, especially during COVID-19 quarantine, these emerging risks can be combated as the daily intersection of digital and analogue worlds continue to merge ever closer.

(Source: Author's own abstract)

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Description (in English)

The (auto)biography of 김정은 is a conceptual 'found' artwork in VII parts. It combines found code with found text. Multiple 'found' computational pieces have been modified with vocabulary drawn from multiple speeches delivered by the current North Korean Leader, Kim Jong-un/김정은. In addition, vocabulary and phrases from journalism critical of the North Korean regime are also incorporated into these generative works.This work represents a ‘dystopic platform’. On the one hand, this work is an experiment in propaganda delivery: it emulates the relentlessness of the North Korean indoctrination machine and shows how born-digital writing can be stolen and misused; in so doing, it reveals digital literature's power. As part of this process, a Kim Jong-un 'poetic robot' has been created to demonstrate how such propaganda might be delivered/forced upon a populace. This work also seeks to capture the perspective of a curious, intelligent yet powerless North Korean citizen and demonstrate how they might (struggle to) engage with local culture.

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The (auto)biography of 김정은
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The (auto)biography of 김정은
Description (in English)

by rt to pt, with advertising soundbites speeches + - slogans advertisements jingles. constellation ?! Combinatory

Description (in original language)

por rt para pt, com propaganda soundbites discursos +- slogans advertisements jingles. constelação ?! Combinatória

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Contributors note

Rui Torres: txt, xml, html, snd; Nuno Ferreira: js, html

By Davin Heckman, 13 June, 2016
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The “vernacular” comes from the Latin verna meaning “home-born slave.” In its common understanding, it refers to the native speech, and has long been associated with “populism.” Many assumptions about digital discourse in the United States are framed by the pragmatics pop forms, driving even political and intellectual discourse into what behavioral scientists call “system 1 cognition”: short-term, unreflective, reactive, and, ultimately, manipulable thinking. This paper, drawing on critical writing developed by Justin Katko and Sandy Baldwin, will discuss choice architecture and strategies of détournement in electronic literature. Against the heavy presence of tagging in social media spaces and graphic design in public spaces, this presentation will analyze Typomatic by Serge Bouchardon, et. al, as a form of digital writing that subverts the reductive tendencies of instrumental signification in favor of ambiguity and excess at the level of the word. Even as I draft this proposal, I find myself wanting to describe the it as a work, for it is a concept, an installation, executed by artists and given a title: Typomatic. But the genius of the work reveals the tension between interface and its output. The Typomatic, is not a body of texts, rather it is a platform on which others are allowed to play. While it might not be the immediate thought of those who play with the machine, it is worth considering the relationship between the tools and the model of social interaction they enable. On the one hand, it is “populist” and “democratic”. Everyone is invited to play along, entering their own word, seeking out its relation. But as each player generates their little text, the role of author migrates into her hands, and her audience, whoever she chooses to share these riddles with (and sharing seems rather inevitable), invites the reader to consider “why?’ Why this word? Why this pairing? What do they mean by this? The interplay between author and readers is held together by the text. In this feedback loop, editing, revision, and virtuosity become emergent priorities, as microcommunities of literary entanglement mobilize acts of discretion to improve writerly engagement with linguistic complexity. The tie that binds the reader and writer through the tool is the appreciation for indeterminacy, eccentricity, cleverness, divergence, and surprise. Contrast this to social media, in which togetherness is achieved through consistent repetition of tags, explicit repetition of content through retweeting, and affirmation through favoriting (in the case of Twitter) or through liking, sharing, and commenting (on Facebook), and, more importantly, the structural consolidation of consensus through the metrics of visibility that elevate the already visible (branding), and one can see rather plainly how communication platforms reproduce different models of the public: In the case of so-called social media, reproducing official messaging under the appearance of everyday speech, or in the case of subversive works like Typomatic, reproducing the pleasures of sociality and fecund individuation in the play of the text, while cultivating the sustained, reflective, and, ultimately, liberatory engagement associated with “system 2 cognition.”

Creative Works referenced
By Natalia Fedorova, 28 August, 2013
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9783839417386
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678
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Approved by librarian
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Abstract (in original language)

Graphomanische Laienkultur und Renaissance klassischer Regelpoetik, obszöne Gegenkultur und politisches Guerilla-Marketing – das widersprüchliche Kolorit der russischen Literatur im Internet verdankt sich dem historischen Kontext der Digitalisierung Russlands. In paradoxalen Wellenbewegungen konstituiert sich das russische Internet als autonomer Raum und marginales Experimentierfeld, als strategische Ressource im Kampf um die mediale Elite und die unterhaltungslustigen Massen. Henrike Schmidt eröffnet Einblicke in einen faszinierenden Kulturraum und diskutiert am russischen Spezialfall allgemeine Probleme der digitalen und vernetzten Literatur (Autorschaft, Fiktionalität, Medienwechsel).

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These “12 meditations on propaganda art and Russian communism” make amazingly compressed commentaries on the works it has chosen, particularly in the context of its production constraint of 17 minutes per piece. As an impromptu response from an artist and poet using Flash as a tool, this piece highlights the temporality and visual agility of the dancing signifier. The letters, words, and symbols superposed on the propaganda art feel spontaneous and full of life, questioning, mocking, obscuring, admiring, and engaging the material it dances before. These traces are lenses through which we experience Communist propaganda art, gesturing towards Thuan’s own ideology. At the same time, the contrast between the artistic media and expressive strategies enhances the experience of both, resulting in a work that is more than the sum of its parts. (Source: Leonardo Flores, I ♥ E-Poetry)

Description in original language
I ♥ E-Poetry entry
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