California

Description (in English)

If, as Henri Lefebvre asserted, "spatial thinking" involves several different ways of conceptualizing space-as idea, as lived, as imagined-then perhaps an open system of examples can generate new ideas about "home" in the future. This is an experiment in reading; the CD-ROM is organized in an associative manner, since the subject radiates in so many different directions. There is obviously a "direction" here, that is no hidden-but the user may peruse and reconnect the fabric of the piece in many different ways. And, if our habitat may be located within a given social order, defined by economics, culture, and history, these forces must be viewed as interacting, rather than fixed.

"Home" is a core around which radiate issues of neighborhood, economics, safety, and environment. Where and how we live is undergoing tremendous change as the century draws to a close. As social services and government oversight are curtailed, innovative solutions to problems concerning shelter and land use are of great importance. Southern California, a place "invented by real estate developers," with massive infusions of imported water, seems to offer the prime model of the politics of space. There are also links outward. The piece allows users to consider and contribute text about various growth/land use issues, to print text from the CD and/or their files, and to mark return to points on their exploration.

(Source: ELO 2002 State of the Arts gallery)

Technical notes

Additional video effects: Morph, Strata Media Paint

Description (in English)

A compilation of broken poems, P.o.E.M.M. Poems for Excitable [Mobile] Media is designed explicitly for mobile media. The poems cannot be read without touching the screen, an experience that creates excitable stimulation. The letters and words of the poems float in the background, waiting for the user to snatch them up with their fingers. One line at a time, the user can grab the words and align them on the screen. The lines can be arranged in any order, and so the user must piece together both their meaning and the structure. Lewis and Nadeau built the interface filled by these works and poets: “What They Speak When They Speak to Me” by Jason E. Lewis, “Character” by Jim Andrews, “Let Me Tell You What Happened This Week” by David Jhave Johnston, “Muddy Mouth” by JR Carpenter, “The Color of Your Hair Is Dangerous” by Aya Karpinska. Annotated by Greg Philbrook.

(Source: Description from the Electronic Literature Exhibition catalogue)

Statement

The P.o.E.M.M. Cycle (Poetry for Excitable [Mobile] Media) is a series of poems written and designed to be read across a number of media and surfaces, from large-scale projections to mobile screens. The texts in The P.o.E.M.M Cycle speak about making sense of crazy talk & kid talk, the meanings of different shades of purple, the conundrums of being a Cherokee boy adopted by a white family and raised in northern California mountain country, and the importance of calling a sundae a sundae. The works explore different strategies for both writing and reading using multi-touch and mobile devices, and how those strategies substantially expand the range of digital literature, visual art and performance available to us. Each piece in the series includes a large-scale interactive version for exhibition, a mobile interactive version for tablets and for smartphones, and one or more large-scale prints. The mobile versions are also used in augmented performances.

Bio

Jason Edward Lewis is a digital media poet, artist, and software designer. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects on computation as a creative and cultural material. Lewis' creative work has been featured at Ars Electronica, Mobilefest, Urban Screens, ISEA, SIGGRAPH, and FILE, among other venues, and has been recognized with the inaugural Robert Coover Award for Best Work of Electronic Literature, a Prix Ars Electronica Honorable Mention, several imagineNATIVE Best New Media awards and five solo exhibitions. He's the author or co-author of chapters in collected editions covering mobile media, video game design, machinima and experimental pedagogy with Indigenous communities, as well as numerous journal articles and conference papers. He is a Trudeau Fellow and University Research Chair in Computational Media and the Indigenous Future Imaginary as well as Professor of Computation Arts at Concordia University, Montreal. Born and raised in northern California, he is Cherokee, Hawaiian and Samoan.

Editorial Statement

Jason Lewis’ Poems for Excitable Mobile Media, the P.o.E.M.M Cycle (exhibited collectively as Vital to the Public Welfare) include several highly personal meditations on identity designed to be exhibited on large touchscreens or as experiences for tablets. These poems transform text into animated actors, focusing the reader's attention as words loop, plunge, and disperse. Kinetic poetry dances with the gestures of the hand as it too ripples across live screens. Depending on the stories being told, the words may follow a reader’s finger across the interface, reveal themselves upon pressure, or flee and scatter to avoid contact. Lewis’ P.o.E.M.M Cycle takes advantage of the haptic interface of phones and tablets in order to produce an embodied performance between reader and text.(http://collection.eliterature.org/3/work.html?work=vital-to-the-general…)

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Description (in English)

In this Flash hypertext, Coverley weaves a tapestry of text, image, and sound, telling a California story that many readers can relate to. In this piece, the sky itself is the center of a meditation on memory and loss across decades of human experience. The same "blue sky" that often refers to people's wildest dreams now comes to represent boundaries and fears.

(Source: Electronic Literature Collection, Vol. 1.)

I ♥ E-Poetry entry
Pull Quotes

now that the sky is turning/ we try to remember/ what it looked like/ before

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Description (in English)

With Fibonacci's Daughter the challenge was to capture the Fibonacci precepts--elements of predictability in natural forms--in a narrative. His mathematical sequence of numbers and golden sector were sources for narrative shape, structural organization, and design motif. I wanted the story to have a sense of spiraling both in and out at the same time--disappearing at the center and diffusing at the margins. The structure is based on the Fibonacci golden mean; the spatial access is through a shopping mall that is a golden square. Backgrounds, images, and motifs are drawn from Fibonacci's work. The story has, as well, a shadow of Nathaniel Hawthorne's short story, "Rappacini's Daughter," in a certain altered perception of pattern. Borges lurks.

(Source: Author's note at The New River)

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Description (in English)

Califia is a multimedia, interactive, hypertext fiction for CD-ROM. Califia allows the reader to wander and play in the landscape of historic/magic California. It is a computer-only creation of interactive stories, photos, graphics, maps, music, and movement. It has Three Narrating Characters, Four Directions of the Compass, Star Charts, Map Case, Archives Files, 500 Megabytes, 800 Screens, 2400 Images, 30 Songs, and 500 Words.

One scholar has written of Califia that it is designed to lead the reader "to discover the lost cache of California through her wanderings within the story space." Another writer calls it "a metaphysical quest rather than a conventional mystery", noting that the central question of the treasure remains unresolved. It has been termed a classic work of hypermedia, and literary critic and hypertext scholar Katherine Hayles has cited it as one of the establishing texts for electronic literature.

Spanning five generations of swashbuckling Californians, Califia is the story of Augusta Summerland's epic search for a lost cache of gold. Join Augusta, and her friends Kaye and Calvin, on their adventures in modern Los Angeles, where they unearth mysteriously incomplete documents in local archives, discover old California myths and legends, and connive to outwit an edgy businessman with his own designs on the elusive Treasure of Califia.

(Source: Wikipedia; Eastgate catalogue copy)

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Screenshot from MD Coverley's Califia (1990)
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Screenshot from MD Coverley's Califia (1990)