interactive comic

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Description (in English)

Newscomic recycles the news, re-mixes it, subverts and distorts it.
It takes live news feeds (RSS feeds) from major news sources, chops them up at random and puts the resultant text into speech bubbles in a comic. The comic illustrations reflect the current latest news, and are regularly updated to keep up with the news. The result is a disjointed comic, where the words and pictures don't quite fit but make their own story.

Often the story is quite surreal, but can by chance make sense, and even be quite revealing.
To make the story more fun, you can contribute by adding your own words and sentences (up to a hundred characters long). These replace the word 'the' and other characters in the speech text. You can use this to perhaps get your own views across, or to manipulate the story so it makes more sense to you. Your word or sentence is stored and seen by the world until the next person comes along, and adds their words, replacing yours.

The result is a unique combination of a disjointed news reader, and a live comic story builder. It enables you to get the gist of the latest news, and at the same time enjoy a surreal comic, one that you have contributed to.

The RSS feeds currently used are as follows:
Showbiz --> Daily Mail (TV/ Showbiz)
News --> Guardian (UK latest)
Politics --> BBC (UK Politics)
Football --> BBC (UK Football)
Arts --> Guardian (Arts)

(Source: http://davemiller.org/projects/newscomic/learn_more.php)

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"Englen" - interaktiv tegneserie. Deadline (1999)

"Englen" var en del af "Crosstown" - trilogien der var Deadlines bud på et dogme spil. Crosstown projektet var lavet af tre korte interaktive fortællinger, der alle var lavet på samme lokation (Crosstown), skrevet af tre forfattere efter hver sin dramaturgiske model og tegnet af hver sine tegnere, med forskellig streg, men i den samme by - og med lån af hinandens karakterer. User interfacet og navigationen, var også forskelligt i de tre produktioner selvom historierne delte location. Baggrunden for trilogien var alle de dramaturgiske erfaringer vi havde gjort med Blackout. Der var mange bud på hvilke fortællinger der var de bedste, hvilke dramaturgiske greb der var de rigtige og vi besluttede at drage fordel af de uenigheder. Der blev altså sat tre små produktioner i værk, hvoraf kun de to nåede at udkomme ("Giften" og "Englen"), selvom det tredie faktisk var tegnet færdigt ("Manipulatoren").

Englen blev tegnet af Ole Comoll og instrueret af Simon Løvind, der også tidligere havde arbejdet på "Blackout".

(Source: Michael Valeur's project description at http://michaelvaleur.dk/englen)

By Eric Dean Rasmussen, 21 June, 2012
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Abstract (in English)

For any regular Internet user, the hyperlink has become ubiquitous, almost rendered invisible
through the frequency of its use. Trails in hypertext are meticulously laid out through the
seemingly endless streams of data, connected by links imagined as points of intersection in the
web. Links are used for reference, for navigation but also extensively in creative production, to
fashion hypertextual narratives and images. It is in this realm of electronic literature, both visual
and textual, that the function of the link shifts from the commonplace to a carrier of aesthetic
potential.

This presentation examines the aesthetic activation of the hyperlink as both an indicator of
transition and site of transformation. It is a brief exploration of the hyperlink as a signifier, a
mark both on and in the 'surface' of the digital text, through a close case study of two works by
hypercomic creator Neal von Flue.

While masked by regular use and innovative design, the hyperlink is by nature not transparent
– for it to function is has to be a self-revealing construct. The hyperlink is imagined to connect
data seamlessly, yet that is exactly what it cannot do; for it to be usable and useful, the
hyperlink needs to highlight transition as well as enable it. The link inhabits the imaginary space
between two points of data, it is positioned to be neither an object nor an action, it signifies
without being fully indexical or fully symbolic.

The discussion is located in a close analysis of von Flue hypercomics Directions – “Left”
and Halcyon Redux – Last Ditch both of which are housed on the artist’s website (http://apelaw.com/hypercomics), in a section titled “hypercomics”. Von Flue therefore specifically sets them up to work within the realm of hypertext as a means of cultural production. Von Flue distinguishes pedantically between ‘webcomic’ and hypercomic’: holding one as a means of distribution, the other as an intrinsically hypertextual experience that can only exist on the internet.

Von Flue uses flash to create the interactive elements in his comics. These are activated by
the reader through a link and the subsequent effect is to bring about a change in panel, view or
text, altering the comic in a way not possible without hypertext. But his use of the link extends
beyond this as well and is closely incorporated into the larger meaning of the piece. Von Flue
also uses several different types of symbols to indicate ‘hyperlink’ - highlighted text, scroll overs,
zone changes, and mouse changes, implying a considered choice of icon. As the comic is an
image and text based narrative the visual representation of the link is crucial to the final reading.

This presentation hopes to offer a point of entry into the complexities of hyperlinks in a textual/
visual art form by considering the circumstances in which they are aestheticized, and to explore
some of the characteristics of this strange liminal little creature that inhabits our screens.

(Source: Author's abstract, 2012 ELO Conference site)