embodiment

By Melinda White, 31 May, 2014
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Abstract (in English)

“Between Floors: The Ups and Downs of Mediated Narrative” and the accompanying creative remediation project, “Between Floors: Love and Other Blood Related Diseases,” meld theory and practice of print with electronic literature and installation art. I argue that as the medium changes, the narrative is transformed. The narrative can be reconstructed and pieced together as the reader or viewer becomes increasingly involved, even embodied within the work. This embodiment is what Nathaniel Stern calls “Moving and thinking and feeling” (1) and can result in a more direct emotional experience. The form, structure, and medium (sjužet) rely on authorial intention, yet as a narrative becomes more interactive and experiential the feedback loop shifts, placing meaning, message, and construction of narrative (fabula) between media and reader/viewer. This necessarily complicates the notion of authorship, yet within an embodied space, such as the installations included in this analysis, there is a potential for greater emotional understanding between author/artist and reader/viewer. In the print story “Between Floors: Love and Other Blood Related Diseases,” the protagonist, June, visits her father in a hospital after a tragedy and ends up spending the rest of her life there. The metaphor of an elevator throughout the print, electronic, and installation versions furthers the trapped, claustrophobic feeling of the narrative as well as the ups and downs of relationships and grief. Pieces of the narrative remain recognizable through the electronic literature and installation, yet as the reader/viewer is increasingly immersed in the narrative, it becomes his or her own—a more subjective and overwhelming emotional experience. The elevator metaphor extends through the analysis—an emblem of traditional linear narratives and the narrative arc and technological immersion. The analysis explores theories of language, medium, authorship, nonlinearity, interactivity, and embodiment through existing narrative, new media, and installation theorists such as Peter Brooks, Marshall McLuhan, and Nathaniel Stern. This dissertation and to an extent, experiment, uses theory and practice to illuminate narrative using a recombination of existing theory and an original remediation in three distinct forms, to further the understanding of the nature of narratives, media, authors, and readers, while blurring boundaries between disciplines.

By Scott Rettberg, 15 October, 2013
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18:5
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1352-8165
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Abstract (in English)

This issue of Performance Research will enfold an understanding of digital text within the context of performance studies, ordinary language philosophy and speech act theory, integrational linguistics, the performance of self and gender, and performance writing. In other words, we will be looking at the different modes of performance as they are manifest across the whole digital apparatus (dispositif). This includes machinic performance, the performance of codes and scripting, the performativity of language itself on the screen, the semiotics of the click, interactivity between digital language and the body, and how digital texts ‘perform’ us as social beings.

(Source: Description from Performance Research website)

By Stig Andreassen, 25 September, 2013
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When we strip the lexical band-aid ‘embodiment’ off the more than 350 year-old wound inflicted by the Cartesian split of mind and body, we find animation, the foundational dimension of the living. Everything living is animated. Flowers turn toward the sun; pill bugs curl into spheres; lambs rise on untried legs, finding their way into patterned coordinations. The phenomenon of movement testifies to animation as the foundational dimension of the living.

We propose that the importance of movement in the distribution of space and time is one of the things digital media works make palpable. While western aesthetics – consonant with its spatialised images of subjects and objects – has traditionally paid more attention to spatial form, this is being challenged by new forms of mobility made possible by digital media. These provide both the opportunity for immersion in mediated and programmed/programmable environments, but also the opportunity to move through existing and technologically augmented environments in different ways, using different surfaces and forms of literary inscription.

In these contexts, for example, the silent and stable forms of letters and words on a page that we associate with books take on an animatory force. Letters move and make sounds, as in the programmable works of writers such as John Cayley, Stephanie Strickland , Maria Mencia,, or else they are reclocated off the page so that one can touch and play with them (exemplary here is Camille Utterback’s ‘Text Rain’, or more recently, work being done in the CAVE environment at Brown University) , or else they are transported and translocated in processes that bear witness to movement and mobility through landscapes.

The programmable and interactive works that we analyse in this paper re-designate and redeploy of sensory ecologies in terms of movement through space. By introducing movement as an aesthetic dimension these new forms of writing and aesthetic practice implicitly acknowledge the importance of time or duration in the constitution of being, that is, in the constitution of objects, subjects and things which echo and mimic processes of ‘Life’.

(Source: Authors' abstract, ELO 2013 conference site: http://conference.eliterature.org/critical-writing/ethos-life-digital-w… )

Description (in English)

The Operature is an interactive installation of narrative-poetic movements engaging themes of forensics, anatomy and 21stcentury embodiment. The work incorporates a range of historical and contemporary contexts of observation and anatomical analysis including early modern surgical theaters, Francis Glessner Lee’s Nutshell Studies of Unexplained Death, and The Stud File, a methodical archive of personal evidence documenting the sexual exploits of Samuel Steward, a 20th century tattoo artist, gay pornographer, and friend of Gertrude Stein. In this iteration, 12 disks with biological symbols can be scanned by a webcam to access visual-textual movements as well as qr codes and augmented reality markers that can be examined with a smartphone. The Operature is a multi-modal project of the collective Anatomical Theatres of Mixed Reality (ATOM-r) with several large-scale manifestations including a 2-hour live performance and a 25-screen installation. This scaled-down version will include artifacts drawn from the larger body of work. (Source: ELO Conference 2014)

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Description (in English)

BwO (Body without Organs): All the words of the text from 'Mille Plateaux' are floating in space, disembodied from their pages, interconnected by a luminous thread; the code follows each word in its reading order, embodying a meta-body-without-organs in 3d space, charting diffuse abstract paths united by generative's logic thread. (Source: Author's homepage)

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By Scott Rettberg, 6 September, 2013
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The ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) is a human-edited, open-access, contributory Drupal database consisting of cross-referenced entries describing creative works of and critical writing about electronic literature as well as entries on authors, events, exhibitions, publishers, teaching resources and archives. The project has been developed by the Electronic Literature Research Group at the University of Bergen as an outcome of the ELMCIP project. All nodes are cross-referenced so users can see at a glance which works were presented at an event, and follow links to see which articles have been written about any given work or which other events they were presented at. Most records provide simple bibliographic metadata about a work or event, but increasingly we are also gathering source code of works, PDFs of papers and dissertations, videos of talks and performances, and other forms of archival documentation. While our first priority in designing the Knowledge Base was to provide a basic open-access online research infrastructure for an emergent field of scholarly and creative practice, providing researchers, teachers, and students with easy access to works, critical writing, and the context of a field, we are increasingly realizing its value as a base for further research in its own right. The Knowledge Base provides us with a growing pool of data that we are beginning to analyze using visualisations, social network analysis and other digital methods. This panel will consist of presentations of research developed by using information in the Knowledge Base as the basis for what Franco Moretti refers to as “Distant Reading” to better understand the discourse of the field and the works it encompasses. In this approach, instead of analysing individual works, we search for patterns across the entire field of electronic literature. The panel will present four different approaches to using the Knowledge Base to collect specific types of information related to objects, networks and practices of electronic literature and use digital methods to reveal patterns and trends from within the collected data that will hopefully inform a better understanding of specific aspects of the field.

By Scott Rettberg, 6 September, 2013
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Abstract (in English)

Material representations and simulations of reading motions can be embodied and enacted through expressive uses of formal devices in programmable works. These interactions between reading self and embodied codes are reflexively choreographed in ways that illuminate the performativity of cognition and interpretation. Meaning production through acts of reading that become scripted in the textual field will be analyzed in 'The Readers Project' by John Cayley and Daniel Howe.

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Description (in English)

The installation consisted of a six foot ladder and a chalk outline of a body on the floor, with two audio soundtracks, one of people talking about "up" times in their lives and one of people talking about feeling "down". When visitors climbed the ladder, the "up" soundtrack was played more loudly, and vice versa. Utterback writes in her 2004 essay "Unusual Positions": "Through its interface, this piece explores the embodiedness of language itself.

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Description (in English)

A six foot square garden sits in the middle of an otherwise ordinary computer lab. Water briskly flows down a series of cacsades into a glowing pool. Projected on the surface of the pool and flowing as if they were caught in the water's grasp are a tangle of words. You can reach out and touch the flow, blocking it or stirring up the words causing them to grow and divide, morphing into new words that are pulled into the drain and pumped back to the head of the stream to tumble down again.

(Source: artist website)

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