digital systems

By Håkon Dale Askeland, 17 September, 2020
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Abstract (in English)

This thesis conducts a critical investigation into digital literature—a genre of literary expression that is integrated with, and articulated using, digital computing systems and infrastructures. Specifically, it presents a framework for evaluating the expressive capacities of this genre as it relates to particular conceptions of knowledge-making in the contemporary technocultural environment. This framework reveals how the generation of critical knowledge concerning digital literature, as crystallised through a reader’s material engagements with specific works, enacts a ‘performative’ conception of knowing and being, in which the observable world is treated as emerging in the real time of practice—as being articulated through the entanglement of human and nonhuman agencies, rather than existing as a fixed array of passive, unchanging primitives. Digital literature is presented subsequently as a model of this greater performative vision—as a means of evaluating the structures and processes that manifest it, particularly within digital systems, and for assessing its practical and political implications for art and culture more broadly. In so doing, this thesis aims to justify the value of engaging digital literature from a standpoint that is more expressly political, contending not only that these texts are revealing of key processes shaping digital activities, artefacts, and environments, but are enacting alternative vectors of thought and practice concerning them.

Description (in English)

Prosthesis is a set of live vocal performances addressing complicities inherent in the use of digital technology and emergent artificialities in cognition, language, and the physical body. It consists of nine main sections, including readings augmented by projections and recorded voice, and concludes with a song.

(Source: Author's site)

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Technical notes

I did use code to write and shape parts of the Prosthesis text, but none of those programs were made publicly available at any point, or even named. They were more one-off algorithms I wrote to get particular compositional effects, rather than a platform I built out in a sustained way. They were mostly written in javascript, but could just as easily have been php or python or c. The animated texts that accompanied live performances (and that appear in some of the published digital versions of sections online) were all made with html / css / javascript.