Apple

By Daniel Johanne…, 25 May, 2021
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Abstract (in English)

Tablet computers such as the iPad come with standard technological affordances that other computers such as laptops and desktops do not have as a default, such as touch screens, gyroscopes, and accelerometers. Their simplicity of design, consisting of a flat screen with no required peripherals (such as a mouse and keyboard), and their manipulability (they can be held in one hand, utilized assuming multiple bodily positions, held at different angles and in various distances from one’s face, and easily switched between portrait and landscape orientations) have opened new creative opportunities for multimedia authors. In doing so, ‘TabLit’ (or ‘AppLit’) has challenged scholars, teachers and preservationists of eLit to address the unique features of the platform which has enabled and shaped this body of work. This presentation represents a preliminary foray into delineating and foregrounding some of the key issues of tabLit from theoretical, instructional, and preservation and access perspectives, using four mobile-only works as case studies: Erik Loyer’s Strange Rain (2011), Semyon Polyakonskiy’s Maginary (2020), Tiger Style’s Spider: The Secret of Bryce Manor (2009), and Simogo’s DEVICE 6 (2013).Tablet computers, in terms of technological design, are much closer than other computer types to an approximation of the book page. Although some works of appLit simulate the ‘turnable’ pages of the print book, others replace this navigation with page scrolling, and still others radically rethink the idea of ‘the page,’ requiring the development of a new poetics of the page. In large part due to the touch screen, two common design paradigms can be distinguished in the design of the tabLit page/screen: the indexical or digital instrument, which require requires skilled use of a finger (or fingers), and the frame and infinite page, where the tablet screen becomes a ‘moveable’ viewing window over a page that extends in multiple directions beyond this window.In regard to teaching tabLit, this presentation will describe a pilot tablet lending program the author developed with his university library in order to ensure that tablet-based works assigned in a course (“Narrative in a Digital Age”) were accessible to students. It will outline some of the challenges this pilot faced, including students’ tablet/tabLit literacy and technological obsolescence. This last challenge offers a germane segue way into the final topic, preservation and access, which is (or should be) a key concern for both scholars and teachers of tabLit. Two current but far from optimal sites that address access (and, though this access, a form of preservation) will be discussed: the website and social media channels of the iOS game reviewer, App Unwrapper, and GameClub, a subscription service that enables access to a “library of iconic games,” created in response to the concern that “We’re losing the history of the App Store” (Eli Hodapp, 2019). To conclude, the presentation will survey how resources like the Electronic Literature Directory and the ELMCIP Knowledge Base are currently covering tabLit and suggest possible improvements.

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Description (in English)

Thank you for your interest in this app. Ironically, this page gets more interest now that Hilda Bewildered is unavailable!

Hilda Bewildered was released 30 January 2015. Apple removes from sale apps which have not been regularly updated, regardless of whether they continue to work or not. In order to update Hilda we need the latest XCode, which requires a newer Mac. When we buy a new Mac, we’ll update XCode and resubmit Hilda Bewildered to the App Store. But we recently updated our PCs, so… we don’t actually need new Macs right now, apart from this one annoying thing.

See the Hilda Bewildered Book Trailer on YouTube.

Author notes are available from within the app. Various extra notes can be found published on this blog — click on a Hilda Bewildered tag or do a search for “Hilda Bewildered” to see them all in one place.

Hilda Bewildered is a shortlisted work for the 2015 Cybils Book App Awards.

Children’s Technology Review awarded Hilda Bewildered an Editor’s Choice Award

Shortlisted for the New Media Writing Prize 2017

"The Hilda bewildered app requires iOS 5.1.1 or later, is compatible with iPad and utilises multiple functions such as intuitive navigation, hand-coded interactivity, painterly style artwork, an original soundtrack and hyperlinks. This can be classified as an interactive storybook due to the audio, visual and touch features, used to enhance the reader's experience (Lamb, 2011, p.14). Hilda bewildered is a complex narrative that requires the reader to interpret events, characters and themes through written text, images and the exploration of digital features." https://www.goodreads.com/book/show/25067103-hilda-bewildered Goodreads review 03.09.2019.

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Cover image for Hilda Bewildered, a girl with long hair making an owl with her hands over her eyes
By Daniele Giampà, 12 November, 2014
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Abstract (in English)

TheCoevas Strumentist di Parole is an group of authors or, as they define themselves, a literary band which created an interactive novel called TheCoevasIo interattivo (TheCoevas I interactive). The novel which was published in 2011 on the blog of the authors is accompanied by a medium-length documentary and is also published in form of printed book. Another characteristic of the novel is the variety of the online versions: iWork Apple, Powerpoint and pdf. As they explain in the interview, the project as a whole is conceived as an experiment of different ways of expressions and the work of writing is similar to the musical composition of a band. The very freedom of creativity is granted to the readers who can choose various audio-visual effects and narrative paths following their emotional and individual choices according to the demands of extemporaneity.

Abstract (in original language)

TheCoevas Strumentisti di Parole è un gruppo di autori o una band letteraria, come si definiscono loro, che ha creato un romanzo interattivo intitolato TheCoevasIo interattivo. Il romanzo che è stato pubblicato nel 2011 sul blog degli autori è accompagnato da un mediometraggio ed è anche stato pubblicato in forma di libro cartaceo. Altra particolarità del romanzo è la varietà delle versioni online: iWork Apple, Powerpoint e pdf. Come spiegano nell’intervista, il progetto nell’insieme è inteso come una sperimentazione di diverse forme espressive e il lavoro di scrittura è simile a una composizione musicale di una band. Questa libertà creativa viene concessa anche ai loro lettori che possono scegliere diversi effetti audio-visivi e percorsi narrativi in base a scelte emotive e individuali secondo le esigenze dell’estemporaneità.

By Kathi Inman Berens, 19 September, 2014
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Lori Emerson's Reading Writing Interfaces is a media archeology of the interface. A critique of the "invisible" interface, the "magic" of iOS that "just works," Emerson analyzes how interfaces promote or occlude human agency in computational environments. Anti-telelogical in order to interrupt the "triumphalist" narratives of progress that can characterize much writing about media, Reading Writing Interfaces stages its four chapters and postscript ("The Googlization of Literature") as "ruptures" to emphasize failure as a key element of media development.