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Description (in English)

Inner Telescope is a poem created aboard the International Space Station (ISS) with the assistance of French astronaut Thomas Pesquet, who realized it on Saturday, February 18th, 2017. Inner Telescope was specifically conceived for zero gravity and was not brought from Earth: it was made in space by Pesquet following my instructions. The poem was made from materials already available in the space station. It consists of a form that has neither top nor bottom, neither front nor back. Viewed from a certain angle, it reveals the French word “MOI“ [meaning “me”, or "myself"]; from another point of view one sees a human figure with its umbilical cord cut. This “MOI“ stands for the collective self, evoking humanity, and the umbilical cord cut represents our liberation from gravitational limits. Inner Telescope is an instrument of observation and poetic reflection, which leads us to rethink our relationship with the world and our position in the Universe. Since the 1980s, I have been theorizing and producing poetry that challenges the limits of gravity, especially with my holopoems—written with light. My Space Poetry manifesto was published in 2007. In 2017, I finally realized the dream I have pursued for more than 30 years: the creation, production and experience of a work directly in outer space. The astronaut's mission was entitled "Proxima" and was coordinated by the European Space Agency (ESA). My work was coordinated by the L'Observatoire de l'Espace, the Culture Lab of the French Space Agency.

(Source: artist's description from ELO 2018 Mind The Gap!)

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Description (in English)

A Place Called Ormalcy is a digital fiction designed for, and developed in, Virtual Reality. It’s comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. This VR story was constructed with each chapter (comprised of 3D models, text, and audio) compiled using Sketchfab. In January 2019, A Place Called Ormalcy was shortlisted for the New Media Writing Prize and in December 2018 was also showcased at the Art Expo of the 2018 International Conference on Interactive Digital Storytelling in Dublin, Ireland (sponsored by Microsoft Ireland). Earlier in 2018, the project was also a finalist in the 2018 Queensland Literary Awards in the Digital Literature category.

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Description (in English)

‘Zonder Handen’ (No Hands) is an immersive 360° installation in which you can experience the philosophical poem ‘Zonder Handen’ written by Micha Hamel for and about the experience of virtual reality. Studio APVIS director Demian Albers visualized this poem in an Oculus Rift environment.

‘Zonder Handen’ is part of Literature on Screen. This is a program in which digital designers and writers jointly develop narrative productions for the tablet or smartphone and centers on the creative interaction between the author and the designer.

(Source: http://apvis.nl/zonder-handen/)

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Het is niet ingewikkeldals we in woorden voelennoemen we het gedachten

En als we zonder woorden voelenheet het een gevoel

‘Zonder Handen’ – Micha Hamel

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Description (in English)

‘Lure’ is a poem composed in 360 degrees for and about the virtual reality of the Oculus Rift. In ‘Lure’ the problem concerning the phenomenon seduction is expressed. The immersive experience is shaped into a journey, which has a forceful character. A lovable female voice subjects the attention of the spectator to its own regime and drags it into a sensual experience until it slowly turns into something more sinister. In the end there is one escape left: true reality.

  (Source: lure-vr.nl)

Description (in original language)

Lokroep is een multimediaal 360 graden virtual reality gedicht speciaal gemaakt voor de Oculus Rift. In nauwe samenwerking met dichter Micha Hamel ontwierp visueel kunstenaar Demian Albers een driedimensionale omgeving die een poëtische uitweiding is van de op de hoofdtelefoon klinkende tekst. In deze vijf minuten durende ‘onderdompeling’, worden taal en beeld op een speelse manier onder elkaars invloedssferen gebracht, met elkaar gefronteerd dan wel met elkaar uitgewisseld. Met deze theatraliserende operaties in het digitale domein willen de makers de toeschouwer een intensieve en betekenisvolle ervaring bieden die het pure lezen of het pure kijken niet vervangt, maar die een eigen, interdisciplinaire ervaring oplevert waarin de mogelijkheden van dit nieuwe medium geëxploreerd alsook ten volle gehonoreerd worden.

(Source: Apvis.nl)

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Description (in English)

They Have Large Eyes and Can See In All Directions is a reinterpretation of texts mixed with extracts from books on psychometry written by William Denton and diaries written by his sons concerning their experiences in Melbourne in August 1882.

Sherman and Shelley went collecting skins in Panton Hill and Pheasant Creek while William remained in the city to speak at Spiritualist meetings.

(Source: https://thecodeofthings.com/poems/they-have-large-eyes)

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They Have Large Eyes and Can See In All Directions (screenshot)
Description (in English)

Artist’s Statement:
“Loss Sets” translates poems co-written by Jordan Scott and Aaron Tucker into sculptures printed by 3D printers. If language is the material from which poetry is built, what becomes of poetry when it sheds language for pure form? What, if anything, is reconciled? What is reimagined? What is lost? Within this nexus of translation and sculptural poetics, the project thus aims to respond to the multiples of contemporary loss (physical, environmental, artistic, personal). The poetic form allows Scott and Tucker to explore the dirge, lament and elegy as means to grapple with loss and, ultimately, the failure of language to adequately represent trauma. The poems, written in collaboration, therefore bring two consciousnesses to the task of what can only be the failed task of reclamation. It is hoped that when joined with the algorithm and, finally, the 3D object itself, Scott and Tucker’s poetics of loss will take on a ‘translated’ physical form to be handled, manipulated, stolen or destroyed.
(Source: http://elo2016.com/festival/2214-2/)

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Loss Sets translates poems into sculptures printed with 3D printers.
The project aims to respond to the multiples of loss (physical, environmental, artistic, personal) that occur in 2016
and, as such, the poems respond to a number of topics that include:
ISIS’s destruction of millennium-old artwork,
the melting of Canadian ice fields and sculptures,
the death of loved ones, prosthetics, decaying memories.

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Description (in English)

John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

“All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

"I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

“Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

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Urbanscrawl is an abstraction of everyday city life. Whilst we may be aware of some conversations that are happening around us, urbanscrawl seeks to trace the residue of digital conversations that pass by undetected.
SMS messaging enables people to participate regardless of location by texting a dedicated number. The visualisation picks these messages from the ether and uses them to construct a navigable 3D space surrounding the voyeur within a context which is simultaneously familiar but also completely alien...

(source: Vimeo)

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By Sumeya Hassan, 6 May, 2015
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The Cave may be considered as an actual existing epitome of media, that is, “new” and “digital” media. Despite the proliferation of 3D stereo graphics as applied to film fi and games, the experience of immersion is still novel and powerful. Potentially and in theory, the Cave simulates human experience in an artificial fi environment that is socalled virtually real. Moreover, because of its association with computational, programmabledevices, anything— any message or media— can be represented within the Cave in the guise of real-seeming things. Caves could and, in fact, have allowed for the exploration of textual—indeed, literary—phenomena in such artificial fi environments. Caves have been intermittently employed for works of digital art, but uniquely, at Brown University, thanks to the pioneering efforts ff of postmodern novelist Robert Coover, there has been an extended pedagogical and research project of this institution’s Literary Arts Department to investigate, since 2001, the question of what it might mean to write in and for such an environment. Simple frontend software was developed by undergraduates at Brown which allows writers who are not programmers or computing graphics specialists to create textual objects and develop narrative and poetic structures for the Cave’s artificial fi immersive worlds (Baker et al. 2006; Cayley 2006a). So far, the best-known and most discussed digital literary work to emerge from this project is “Screen” by Noah WardripFruin et al. (2002; see also Carroll et al. 2004), although this project uses technologies prior to the development of Brown’s Cave Writing software as such.

(Johns Hopkins University Press)

By Sumeya Hassan, 19 February, 2015
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The Electronic University Press (EUP) uses digital media forums, tracking systems and databases through the submission, peer-review, editorial, and distribution/promotion phases of a work. Both its catalog and the portal itself serve as a hub for e-literature, en-visioning how multimodal works may be most effectively reviewed and promoted. The goal is to realize new possibilities for literature and scholarship beyond the traditional monograph by offering more active participation from users and more flexibility and inclusiveness for scholars and reviewers. It also offers a, much needed, legitimacy to new forms of scholarship that use electronic visual and sonic media as the literary meaning, or databases, digital interfaces, and multimedia design as crucial elements of the literary or scholarly content. The rise of electronic publishing options are changing the constraints on writing with digital media. The EUP serves as a response to these difficulties by fostering monograph-equivalent digital works that use new digital formats and by building an infrastructure that aids in the evaluation of such works. EUP: Committed to E-Literature. (Source Author Abstract)