walking sim

Content type
Year
Publisher
Language
Platform/Software
Record Status
Description (in English)

Observer is a survival horror video game played from a first-person perspective. It is set in 2084 Poland following a "digital plague" that cost the lives of thousands, resulting in war and rampant drug use. The player controls Daniel Lazarski, a Cracovian detective of the Observers police unit tasked with hacking their targets' memories and fears with a device known as the Dream Eater. Equipped with augmented vision split into Electromagnetic Vision—which scans for electronic devices—and Bio Vision—which scans for biological evidence—he is able to analyse and highlight certain objects in his environment, which in a hacked brain is subject to active change. Objects can be interacted with and examined. A conversation tree is used for dialogue.

Screen shots
Image
Image
Image
Multimedia
Remote video URL
Content type
Year
Language
Platform/Software
Record Status
Description (in English)

What Remains of Edith Finch is a first-person narrative adventure video game for Microsoft Windows, Xbox One and PlayStation 4. The developers are Giant Sparrow, who previously released The Unfinished Swan on PS3, PS4, and PS Vita. The game is published by Annapurna Interactive.

(Source: Wikipedia)

Screen shots
Image
Image
Image
Multimedia
Remote video URL
Content type
Year
Publisher
Language
Platform/Software
License
All Rights reserved
Record Status
Description (in English)

Firewatch is a first-person mystery adventure game developed by Campo Santo and published by Campo Santo and Panic. The game was released in February 2016 for Microsoft WindowsOS XLinux, and PlayStation 4, and for Xbox One in September 2016.

The story follows a Shoshone National Forest fire lookout named Henry in 1989, following the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to both him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris RemoJake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.

(Source: Wikipedia)

Screen shots
Image
Image
Image
Multimedia
Remote video URL
Description (in English)

John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

“All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

"I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

“Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

Screen shots
Image
Image
Image
Image
Image
Image
Image
Image
Multimedia
Remote video URL