locative listening

Description (in English)

Audio walk around the Kunstmuseum of Bonn (DE). Reflections on the flâneur and the possibility of the flâneuse, even if not invisible in the crowd.

Pull Quotes

"Walking is linked to questions of space, representation and gender. It is also related to vision, to seeing and being seen, becoming visible or remaining invisible"

Screen shots
Image
Contributors note

This site-specific audio-walk was developed for the exhibition “The Flaneur: From Impressionism to the Present” at the Kunstmuseum Bonn. Taking Edgar Allan Poe’s short story “The Man of the Crowd” as a starting point, it examines the topic of flanerie and presents four alternative characters from fine art and literature as female flaneuses. While listening to their stories, the participant is led through the area surrounding the museum.

“When we think of the woman in the crowd, walking among other people, does she ever turn around and look back? Suddenly having distinct features, a personality, an identity? What if she, in turn, was the flaneur, or rather the flaneuse? One that is not relegated to the periphery? One that has her own way, her own wishes and desires? Is it even possible to think of a figure that transcends this binary opposition of established gender norms?”

Description (in English)

An imagined walk through associating sound taken on location (but at a different time) to a recorded digital walk on Google Maps.

Multimedia
Remote video URL
Contributors note

Expanded video work that deals with the subjective experience of walking through an urban space that you've never physically been to.As I did in Sardinia, I recorded a tour in Google Street View while still in Cologne, Germany - and without ever having been to Stockholm. As a sound layer, my own voice was recorded, commenting sensations, observations and the sounds that I would imagine to experience while walking through the actual neighbourhood.During a short residency in Stockholm, I proceeded to take the exact same tour as I had virtually, and record the sound with in-ear-microphones, capturing the spatial atmosphere. In the last step, the recording was added to the video, merging different layers of time and space as well.

Description (in English)

The audience listens to women working/coming into a beauty parlor in Bangalore, India. Comments on the possibility of private space, and what home is. Control and security are associated to the presence of men in women's lives.

Screen shots
Image
Contributors note

As foreigners, immigrants, urban nomads and women, how do we negotiate personal space and how is this influenced by the circumstances we live in? In an attempt to create an approximation to these questions and to the participants, a situation was dislocated and recreated from a place regarded as a typically feminine domain in India (and other countries): the beauty parlor.

The title is a reference to both the conversations that form the basis of the audio work, as well as to the performance that was enacted during the exhibition at 1Shanthi Road gallery, in which individual participants received a manicure from the artist.

The performance and accompanying audio work "parlor talk" were developed during the bangaloREsidency in Bangalore, India.

Description (in English)

In her audiowalk (supported by photographs), Janet Cardiff sometimes reflects on how it is considered 'dangerous' for a woman to walk alone in the park, especially at night. As she record memories, she also evokes women's and men's sexuality, and sexual abuse.

Pull Quotes

"I remember dancing with a young business man from the Mid-West, and then him taking me to his hotel room so he could show me his vibrator bed. He showed me his bed, then he walked me back to my hotel. That was all. I guess he was pretty disappointed. I cannot believe how naive I was" (9:17 track 1)

Screen shots
Image
Image
Image
Image
Image
Image
Image
Multimedia
Audio file
Audio file
Audio file
Audio file
Audio file
Audio file
Contributors note

(Originally published on the Public Art Fund website)

Janet Cardiff’s Her Long Black Hair is a 35-minute journey that begins at Central Park South and transforms an everyday stroll in the park into an absorbing psychological experience. Cardiff (b.1957, Brussels, Canada) takes each listener on a winding journey through Central Park’s 19th-century pathways, retracing the footsteps of an enigmatic dark-haired woman. Relayed in a quasi-narrative style, Her Long Black Hair is a complex investigation of location, time, sound, and physicality, interweaving stream-of-consciousness observations with fact and fiction, local history, opera and gospel music, and other atmospheric and cultural elements.

The experience of the walk uses photographs to reflect upon the relationship between images and notions of possession, loss, history, and beauty. The original iteration of the project in 2004 included an audio kit that contained a CD player with headphones as well as a packet of photographs.

Digitized supporting materials for Her Long Black Hair are now available! The artist intends for visitors to listen to the audio tracks while observing the images in the gallery below. We recommend following the directions on the map below and printing the images or opening them on your mobile device while you’re in the park.

As Cardiff’s voice on the audio soundtrack guides listeners through the park, they are occasionally prompted to pull out and view one of the photographs. These images link the speaker and the listener within their shared physical surroundings of Central Park.

Materials provided with the permission of Janet Cardiff and George Bures Miller, with special thanks to Dan Phiffer.

Description (in English)

Locative video - audiovisual walk in the streets of Edinburgh.

Multimedia
Remote video URL
Remote video URL
Contributors note

The image of the street comes up on the iPod screen. It appears that it has been shot in the exact location that you are standing in, almost as if it is in real time. A figure walks past on the video as another passes by in the real world, the two realities aligning. The sounds from the headphones are startlingly three- dimensional, further merging the two worlds in front of you. A female voice close behind you says: ‘I think we should get started. Walk with me…’

Canadian artists Janet Cardiff and George Bures Miller returned to Edinburgh to make one of the mesmerising video walks for which they are acclaimed throughout the world. Following Cardiff’s voice and walking in her footsteps, you will be led through the backstreets of the Old Town, unravelling a disjointed tale – part game-playing, part surrealistic poetry, perhaps even a murder mystery – layered with history, invention and memories.

This work has was commissioned by the Fruitmarket and is now part of the Gallery’s permanent collection and will be restaged regularly. Acquired by the Fruitmarket with Art Fund support.

It was first presented in partnership with Edinburgh International Festival and in association with Edinburgh Art Festival from 25 July – 25 August 2019.

Supported by The Janet Cardiff and George Bures Miller Commission Circle Royal Mile: Dasha Shenkman OBE, Nick Thomas Old Assembly: Melanie Reid Advocates: Sophie Crichton Stuart, Fiona and Kenny Cumming, Sarah and Gerard Griffin, Catherine Muirden and Werner Keschner, William Zachs and Martin Adam

By Carlos Muñoz, 3 October, 2018
Author
Language
Year
License
All Rights reserved
Record Status
Abstract (in English)

When the contemporary pedestrian travels from home to work, campus, or coffee shop wearing earphones and listening to a mobile device, he is not trying to find silent refuge from the noise of modern life, rather, he is striving to replace one sonic overwhelm with another of his own choosing. Sound is unique in its ease of subversion and the degree of experiential immersion that can be achieved through such an act. The nature of listening that the author will discuss is one that by way of design takes the quotidian act of mobile listening to a much more structured level of auditory experience with the hope of eliciting an event that is both multi-sensory and potent. 

As defined by Adriana de Souza de Silva, hybrid space is characterized as “social spaces created by the combination of physical space with digital information and the mobility of user equipped with location-aware interfaces.” (DeSouza 2006: 179) While this definition explicitly defines hybrid space as one that requires location aware technology, the author will explore a broader definition of the term that explores the notions of space, place, private public space, and virtual embodiment. While his exploration of hybrid space is concerned with the split between the real and the virtual, dynamic hybrid space introduces observations of the ways in which temporality exerts a very strong influence upon the experience. 

The creative work of the author, with locative listening, has involved GPS-enabled storytelling (Strathroy Stories, The CHEZ) as well as QR Code-activated listening experiences (The Other Side of OZ) and has raised questions about the potency of this type of listening as not only entertainment and heritage/archival documentation, but also as pieces of virtual embodiment and performative listening.

Description (in English)

Artist Statement:
“Strathroy Stories” is an immersive, spatialized sound piece that explores space and place through a series of adolescent and teenage memories of people, places, and events. This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative. Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant; Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog. This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.
(Source: http://elo2016.com/tony-vieira/)

Screen shots
Image
Sonic Immersions - Electronic art soundpiece
Image
Sonic Immersions - Electronic art soundpiece