experimental fiction

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1564782115
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Wittgenstein’s Mistress (1988) is Markson’s most critically acclaimed and well-known novel. Taking the style of Springer’s Progress even further, this novel is made of the one or two sentence paragraph thoughts of Kate (whose name also appears later in Reader’s Block), a painter who is, or believes herself to be, the last woman (or man, or animal) on earth. Amongst recollections of her travels (in search of any other people) and her life in a beach house, Kate struggles with the concept of language and how it can adequately represent our thoughts. The novel is brimming with references to art historical figures (more about the artists themselves, than their work), Greek drama, philosophers, writers, and the connections between (some real, some made up by the narrator), as Kate recalls things she has read or learned, sometimes inaccurately (though she does not always realize this). Throughout, an element of despair and loneliness pervades the text. Wittgenstein’s Mistress is a novel unlike any other, vast in its erudition and touching in its sadness.

(Source: https://madinkbeard.com/archives/david-markson-an-introduction)

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An infinitely scaling story about the possibilities moments can contain. Written for "Strange Times / Strange Tellers," a night of experimental fiction.

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By Rebecca Lundal, 4 October, 2013
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While many critics have compared the current digital age in communications media with the print revolution that began in the 15th century, these discussions have focused primarily on the differences, as opposed to the similarities between the two moments in history (Bolter, Landow, Hayles). As an author and critic involved in exploring new approaches to digital fiction, I, too, am keenly aware of the distinct differences between the age of print and the current digital age. Nevertheless, I have also been struck by many similar concerns in the specific types of literary experimentation taking place in response to new authoring and publishing technologies today with those undertaken in the past in response to print technology. In this paper, I consider specific instances of experimentation that arose in response to print technology in works of fiction published in the eighteenth century (Richardson, Pope, Sterne) with literary experimentation in response to digital technologies (Moulthrop, Montfort/Strickland, Rodgers).

(Source: Author's abstract ELO 2013, http://conference.eliterature.org/critical-writing/beyond-binaries-cont…)

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Taken together these epigraphs point to the two things that I am ultimately interested in investigating in this paper—or perhaps more realistically--in my lifetime, namely “the principles and evolution of human communication” and literature’s role in that socially, culturally, and medially. These are, of course, rather large topics, which is just one of many challenges that this paper must confront.

This project explores some ways in which electronic literature and print literature can be placed in dialogue. 

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A work of hypertext implemented in Inform.

The game is part of a collaborative art piece, also entitled "The Space Under the Window", by Kristin Looney (of Looney Labs) – each piece had to have this title, but was otherwise unconstrained.This game uses an entirely different structure than that of traditional IF, veering away from score-based puzzles and one set goal. At the beginning, a short descriptive scene is displayed. Instead of entering commands, the player selects one of the words from the text, and the scene is altered - often subtly, for example, an addition of a few words or a shift in atmosphere. There are multiple paths along the narrative, and several endings ranging in mood.The Space Under the Window was a finalist in the 1997 XYZZY Awards for Best Use of Medium and Best Writing. It has inspired parodies such as The Chicken Under The Window by Lucian P. Smith, at ChickenComp 1998(Wikipedia)

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With both protagonists of the story dead, only 90 seconds of (un)consciousness remain. Dark, immersive and fleetingly short-lived, Zone is situated within a vivid 3D world that lingers hauntingly between literature and game.

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Requires Flash Player 11+

By Eric Dean Rasmussen, 3 February, 2011
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In an essay that responds to Alice Bell's book The Possible Worlds of Hypertext Fiction (Palgrave Macmillan, 2010), Stuart Moulthrop uses the lessons of hypertext as both an analogy and an explanation for why hypertext and its criticism will stay in a "niche" - and why, despite Bell's concern, that's not such a bad thing. As the response of an author to his critic, addressed to "thee," "implicitly dragging her into the niche with me," this review also dramatizes the very productivity of such specialized, nodal encounters.

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By Eric Dean Rasmussen, 2 February, 2011
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Since the digital revolution of the 1990’s, the ‘end’ of literature has been often proclaimed from both a utopian and apocalyptic perspective. While the former has imagined a release of the literary from the constraints of paper and print, in the animation of letters and words, the latter has lamented the end of reading and writing as ‘we’ know it. However, as clear as the opposition between the hopeful visions of theorists such as George Landow and the nostalgic lament of critics like Steven Birkerts may be, their respective stances are easily disclosed as two sides of the same coin: both the positive and negative presentations of the end of literature build on the subtext that literature ‘is’ something; an inside (a space, or a practice) that is either creatively challenged or threatened from the outside – as if it were a backward country or a country under threat, to be opened up and developed or protected respectively. This paper challenges such a distinction between inside and outside by reading ‘literature’ as an interface of other media technologies. As I have shown elsewhere, literature – a practice so diverse that it resists a logic of identity – may have always functioned as such an interface: not a place of itself, within itself, with its own durable, static essence, but rather a point of intersection where different media and media technologies converge, and where new media technologies are imagined, projected, or (p)remediated. In this view, literature is not a precedent to but the constant effect of intermedial encounters: what scholars have perceived to be its ‘inside’, its essence, is in my view always already contaminated by its ‘outside’ – the difference between the two is artificial and should rather be seen in terms of interaction. In this view, electronic literature does not simply come ‘after’ print- and paper-based writing but is in certain crucial ways always already part of it (as scholars like Noah Wardrip-Fruin have already pointed out with respect to the cut-up & fold-in techniques of Gysin and Burroughs, or the practices of concrete poetry). Likewise, the incorporated practices of electronic literature have, in a typical feedback loop, in turn impacted recent paper-based writing. Thus, Katherine Hayles and Mark Hansen have already pointed to the remediation of digital procedures in Mark Danielewski’s House of Leaves (2000). In this paper, I will analyse the feedback loop between recent paper-based writing and media technologies by taking Steven Hall’s The Raw Shark Texts (2007) as my starting point and showing how it functions as a meeting point and processor of ‘old’ and ‘new’ media. Typically, like House of Leaves, The Raw Shark Texts is an assembly text, assembling different cultural texts (from Orpheus to Jaws and the postmodern canon) and modes of presentation. Not simply through its intertextual links, but through its performative foregrounding of its own intermedial activity, The Raw Shark Texts becomes an endless text – a text without borders, of infinite medial as well as cultural regress, that reaches into the experimental potential of the electronic to question the conditions of possibility of ‘literature’. Centrally, this concerns a play with the idea of simultaneity. The questions that I pose on the basis of this analysis centre on the issue of media knowledge, and more specifically the ways in which an ‘old’ medium like literature (old in so far as it refers to paper-based writing) projects knowledge of other media (be they digital, filmic, or auditive). By knowledge I here mean: media technologies and techniques, modes of presentation, modes of production and modes of perception (seeing, hearing, reading) as instated or at least instigated by the introduction of ‘new’ media technologies. What do we learn about these other media while reading literature? I am thus concerned with a particular form of information technology in The Raw Shark Texts. Interestingly, in The Raw Shark Texts as well as House of Leaves and other experimental fictions the intermedial impetus is not exclusively digital: they rather point back to film and the cinematic practices of montage. Through this cinematic connection, these novels perform a modernist heritage in a supposedly post-postmodern universe.

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