disappearance

Content type
Year
Language
Record Status
Description (in English)

The first part of this horror story about a series of identical houses is told in a series of emails received from Mark Condry, who has received a newspaper clipping in the mail describing a double murder and suicide committed by an old friend, Andrew. Mark decides to investigate, but disappears after sending a series of text messages from a house that may have changed Andrew completely. The second section of the story is told in a series of "updates" on the website with links to various blogs, with extensively interlinking comments.

Heisserer sold a version of the story to Warner Bros. in 2005.

Description (in original language)

Du 17 avril 2010 au 13 septembre 2011, Nicolas Sordello et Lucile Haute tiennent un journal visuel sur Facebook. Chaque jour, à tour de rôle, ils postent une image carré et présentant la date du jour. L'image de la veille est supprimée. L'adresse directe de l'image du jour est publiée sur le profil et ouverte aux commentaires. Pendant une durée variable, l'image supprimée reste accessible sur les serveurs de Facebook. Sur le mur de Image Fantome, les mots restent tandis que les images disparaissent.

(Source: Authors' description from project site)

Description in original language
Screen shots
Image
Image
Description (in English)

"Gabriella Infinita," a metamorphical work, is a lesson in the evolution of the internet. Three versions of the text are available: Novel, Hypertext and Hypermedia. In the tale, Gabriella arrives at the apartment of her lover, Frederico, the author, only to find he has disappeared. In his stead, she has only his things, his writings, his clippings, and his recordings. At the same time, in a parallel narrative, a group of people try to escape a building. They are trapped, moreso than they think, for they are characters in one of his stories. Since Jaime Alejandro Rodriguez Ruiz made all of these versions available on the web (with commentaries), they serve as an excellent study in the forms themselves. In no way a lesson in progress, the adaptations and translations of his own tale reveal the strengths and limitations of these forms.

(Source: Electronic Literature Directory entry by Mark Marino)

Description (in original language)

Gabriella Infinita es una obra metamórfica. Su presencia corre paralela a una intensa y a la vez voluble experiencia de escritura. Nace como toda obra artística: por gracia de una necesidad expresiva muy intima. Pero, apenas brota, empieza a buscar alocadamente su forma, como ávida de cuerpo, como presintiendo su fragilidad y su contingencia. Y termina comprendiendo que estaba destinada a la volatilidad.

Pero esa conciencia siempre estuvo lejos de ser alcanzada fácilmente. Sufrió al comienzo, en su primera fase de formalización, la negligencia majadera de sus lectores; después, la terquedad imposible de su autor que le impidió mutar con libertad. Finalmente, hubo de someterse a la desintegración de sus elementos. Ahora, en su tercera metamorfosis, espera nerviosa, como una quinceañera asustada en su primera cita a ciegas, el encuentro con su lector.

(Source: description from Gabriella Infinita, "historia")

Screen shots
Image
Image
Image
Contributors note

Visual Design and Interactivity: Carlos Roberto Torres Parrafurther credits: http://www.javeriana.edu.co/gabriella_infinita/proyecto/creditos.htm

Description (in English)

A work of interactive fiction following one man's darkly comical search for his missing wife.

Screen shots
Image
Image
Image
Image
Technical notes

Requires Flash Player 5 or higher. Alternatively the work can be viewed with a HTML5-compatible browser having been recently converted from Flash using Google Swiffy.

Contributors note

Written by Martyn Bedford. Designed, programmed and edited by Andy Campbell.

Content type
Author
Year
Language
Record Status
Description (in English)

Deena Larsen's Disappearing Rain is one of the major works of web-based digital narrative, written in 2000. It is studied in various universities worldwide and has been critically reviewed by scholars in the field of digital fiction. In essence, the plot revolves around the disappearance of Anna and her family’s attempts to piece together what has happened to her: "The only trace left of Anna, a freshman at the University of California, Berkeley, is an open internet connection in the computer in her neatly furnished dorm room." The detective story unwinds, one link at a time, but even as readers explore Anna's disappearance, Larsen also orchestrates our own disappearance in the virtual reality of the Internet.

Larsen invites readers to join four generations of a Japanese-American family as they search for Anna and discover credit card conspiracies, ancient family truths, waterfalls that pour out of televisions, and the terrifying power of the web. The detective story unwinds, one link at a time, but even as readers explore Anna's disappearance, Larsen also orchestrates our own disappearance in the virtual reality of the internet. Hypertext links lead the reader to relevant url's on the web for actual companies and institutions (e.g., the Sheraton Hotel, or commonly encountered web pages (e.g., "Object not found"). As these real world links increasingly turn to errors, our search for Anna seems as elusive as the desire to track the Internet's ephemera.

The disjointed way in which the story is presented helps add to the feeling of confusion and loss felt by the family of Anna. In particular, the different links on the page help to represent the different and widely varying thoughts that are plaguing the members of Anna’s family. Anna’s family do not know what has happened to her and Amy (Anna’s sister), in particular, is trying to piece together the events leading up to Anna’s disappearance. This is comparable to the way in which the reader is also trying to piece together what is happening, both in the story and also during the decision making process, when the reader is pondering which direction or link to travel to next. In this way, the reader is made to empathize with Amy because the unfolding of the plot by the reader is similar to the way Amy must unravel what has happened to her sister. Amy’s choices at different intersections in the story, such as when she decides to read Anna’s letters from her computer, represent the varying choices the reader may make at any time during the story. Even though the reader has the power to navigate the full text however they please, they are not sure whether they are getting closer to Anna or further away.

Another significant feature of Disappearing Rain is its use of haikus. While some works of web-based digital fiction only have hyperlinks for the instrumental purposes of navigation, Disappearing Rain tells a part of the story through the hyperlinks. Larsen takes the haiku form and combines it with hyperlinks to create a new hybrid form of digital haiku. Haikus can be difficult to understand, especially in terms of what each individual word represents. But in Disappearing Rain, this aspect of conventional haikus is transcended as each word has a new layer of meaning accessible by clicking on the link. In this way the haiku also becomes part of a storytelling technique, as each segment links to an individual node.

(Source: Electronic Literature Directory / Patricia Tomaszek)

Screen shots
Image
Content type
Year
Language
Platform/Software
Record Status
Description (in English)

Andy Campbell and Judi Alston’s The Nightingale’s Playground is a digital fiction work that was created with Flash in 2010. The main character is Carl Robertson, who tries to figure out what has happened to his lost high-school friend Alex Nightingale. The piece leads the reader/player through a world experienced from Carl’s perspective. It consists of four individual parts, the first section “Consensus”, an interactive point- and click game that can be played online, downloadable “Consensus II” which transports the reader into a dark 3D flat with text snippets , the “Fieldwork book” is a browser based grungy sketchbook with puzzling notes and the last part is a PDF version of the story.

Screen shots
Image
Image
Image
Multimedia
Remote video URL
Technical notes

Chapters 1 and 3 require Flash Player 9 or higher. Chapter 2 is a download for Mac or PC requiring a strong graphics card. Chapter 3 is available as PDF, ePub or Mobi and compatible with any eReader device.