In Hipermedismo, narrativa para la virtualidad (Hypermediadism, a Narrative for Virtuality), the contend is divided into three chapters, that cover from the historical process that permits the existence of new recourses applied to narrative to keys of this literary genre that does not enjoy, not even a universal name. The first part, La gestación de un género narrativo, (the Gestation of a Narrative Genre), summarizes how the use of technology has had an impact on the way of writing and publishing. The second part, Del papel a la pantalla. Hipermedismo literario (From Paper to Screen. Literary Hypermediadism), tries to organize the narrative keys that demands the storage medium: the conciseness that demands the space the screen offers; the communion of arts not only textual, a conviviality in which each one has a different narrative level and explores the possibilities in which literature manages without the text; the use of the hypertext, that allows folds contents; the ludic feature and the interaction of the reader, it challenges the convention of the lineal discourse imposed from the antiquity. In the third chapter, Las condiciones del hipermedio (The Conditions of Hypermedia), that presents a vision of creators and challenges that present the works exposed to readers.
Spanish (Castilian)
Asesinos y asesinados (Murders and Assassinated) is a short hypermedia crime novel about a multiple murder. The speaker is dying and the reader receives information about what happened before the assassinations. The text is read in a linear fashion and there are spontaneous images with a graphic novel or comic design that appear while the reader is scrolling down the text. In the end of the story the reader is invited to write the possible ending of the story.
Asesinos y asesinados es una novela de crímenes en formato hipermedia acerca de un asesinato múltiple. La voz narrativa nos cuenta que está muriendo y el lector recibe información sobre qué ocurrió antes de los asesinatos. El texto es lineal y aparecen imágenes espontáneas con un diseño de novela gráfica o cómic a la vez que el lector baja el cursor para leer el texto. Al final de la historia el lector puede escribir y mandar por e-mail su propio final inventado para la historia.
"Psyco" by Felix Rémirez is about the conversation between a psychiatrist and a patient who suffers from schizophrenia. In this hypermedia the hypertext appears automatically without the reader's intervention in the reading process, the images and hypertext change rapidly and in some sequences the reader does not have enough time to read the whole story. The only option the reader can choose is clicking on underline sentences which give the reader descriptions of medical terms and information about a woman the patient was in love with. The patient explains that he is scared of some people who are at the back of the psychiatrist, the latter tries to distract him asking him to talk about the period in which he studied music. There is an open ending and the reader does not know if the patient attacks the nurse, the psychiatrist or himself at the end. This hypermedia has been programmed with Flash CS5 and the narrative is told in different shots: two shots show the characters' conversation, other shots show what they think at the same time and there is another shot in which images move to create a mysterious and frightening atmosphere accompanied with Music for Strings, Percussion and Celesta by Béla Bartók (Maya Zalbidea 2014)
"Psyco" de Féliz Rémirez trata de una conversación entre un psiquiatra y un paciente que sufre esquizofrenia. En este hipermedia el hipertexto aparece de forma automática sin permitir al lector/a que intervenga en el proceso de lectura, las imágenes y el hipertexto cambian rápido y en algunas secuencias al lector/a no le da tiempo a leer toda la historia. La única opción que el lector/a puede elegir es hacer click sobre las palabras subrayadas que proporcionan descripciones de términos médicos e información acerca de una mujer de la que el paciente estaba enamorado. El paciente explica que está aterrorizado porque ve a personas detrás del psiquiatra, éste trata de distraerlo pidiéndole que le hable de la época en la que estudiaba música. El final es abierto y el lector/a no sabe si el paciente ataca a la enfermera, al psiquiatra o muere al final. Este hipermedia ha sido programado con Flash CS5 y la narración está contada en distintos planos: dos planos que muestran la conversación de los personajes, otros planos que muestran lo que ellos piensan, un plano en el que las imágenes se mueven y crean un ambiente de misterio y terror acompañado de la Música para cuerda, percusión y celesta de Béla Bartók (Maya Zalbidea 2014)



Detective bonarense is a detective novel with all the characteristics of the genre and certain excepcional eccentricities: it is written as the diary of the detective Aristóbulo García, an avatar, who moves through Swedish geography chaising Aranita, one of the members of the robbery of Bank Río; a case that was on the news in 2005. The author explained his experience with blog fiction: “the truth, is what makes the reader get into the ‘lie’ I am telling, it is achieved sweating ink-instead of bytes-it is a fight with one word and another.
Detective bonaerense es una novela policial con todas las características del género y con algunas rarezas geniales: está escrita a manera de diario personal del detective Aristóbulo García, un personaje avatírico, quien se mueve por una geografía sueca persiguiendo al Aranita, uno de los prófugos del robo a la sucursal de Banco Río; caso que fue noticia en el 2005. Al explicarnos su experiencia con la blogonovela nos dejó muy claro esto: “la verosimilitud, lo que hace que el lector se sumerja en la ‘mentira’ que le estoy contando, se logra sudando tinta -no bytes- en una lucha con y contra la palabra.

This articles examines Gizmopolitan, a female magazine produced by fans whose main theme is how a woman should be in Azeroth -the name of the workd where the role play game online of World of Warcraft is developed. The analysis of this magazine reveals interesting aspects of the dialectic relation between videogames, the gender of players and the content produced by fans (Tosca 2013, translated by Maya Zalbidea)
This book is addressed to computer scientists interested in the creation of new tools for digital humanities and philologists who want to introduce ITC in teaching literature in the classroom. This volume collects a group of studies related to interaction between humanities and new technologies. It has been carried out by professors and researchers from Complutense University, Universidad Federal de Santa Catarina (Brasil) and Grupo Ciberimaginario-ICONO14, which deal with creation of repositories of learning objects, the construction of virtual museums and collaborative annotation from digital documents, specially literary ones.
Nada tiene sentido (Nothing makes sense) by Isabel Ara and Iñaki Lorenzo is a digital diary whose narrator is desperate because he cannot get out of his bedroom, the only thing he can do is typing how he feels on his computer. Once we are reading and watching this autobiography we realize that we are reading the reflections of a schizophrenic person that finishes by losing the logical word order and whose identity is fragmented until it dissolves itself into the virtual space. ("Literatura digital en español" de Dolores Romero López) (http://www.mcu.es/lectura/pdf/v11_dolores_romero.pdf)
Nada tiene sentido es un diario digital de un narrador que está desesperado porque no puede salir de su habitación, lo único que puede hacer es escribir cómo se siente en la pantalla de su ordenador. A medida que leemos y observamos esta autobiografía nos damos cuenta que estamos leyendo las reflexiones de un esquizofrénico que termina perdiendo el orden lógico de las palabras y cuya identidad se ve fragmentada hasta disolverse en el espacio virtual. ("Literatura digital en español" de Dolores Romero López) (http://www.mcu.es/lectura/pdf/v11_dolores_romero.pdf)
In the seminar of Spanish language electronic literature of 22nd of April 2014 Maya Zalbidea Paniagua used the reader-response methodogy inviting the audience to write a review of the works she had shown and explained previously in the classroom. The students had to interpret the symbolism of the works.
En el seminario de literatura electrónica en lengua española del 22 de abril de 2014, Maya Zalbidea Paniagua, utilizando la metodología de la respuesta del lector invitó a las asistentes a redactar una crítica de las obras que había explicado y mostrado ella previamente en el aula. Las asistentes debían interpretar la simbología de las obras.
"Epínome" is a rethorical figure that consists of repeating the same word, or change its position many times to give more emphasis to what is being said. Epinome is also a project by Lluís Calvo and Pedro Valdeolmillos, an anthology of cyberpoetry in which 30 works of electronic poetry and net.art have been collected. In this work the font code and written text find their own way to connect with the materiality of the electronic work
Epínome es una figura retórica que consiste en repetir una misma palabra, o intercalarla X veces en una composición poética, para darle más enfásis a lo que se dice. Epínome es también el proyecto de Lluís Calvo y Pedro Valdeolmillos, una antología abierta de ciberpoesía, en la que además de sus obras, se reúnen 30 piezas de poesía electrónica y .net art.El trabajo de estos dos autores muestra como la sinergia del código fuente y del texto escrito va encontrado su propio camino para relacionarse con la materialidad de la obra electrónica.

This a story about love. But it is also about what happens when love is over. A boy and a girl used to be happy together until they decided to stop being so happy. What is going to happen next? In order to explain it, this short story gives two versions: the happy part and the sad part. In both the reader will follow the memories of the boy who has been forsaken. But this is not a traditional story. Love poems by Pablo Neruda will be used as a web of this narrative.
Esta es una historia en la que se habla de amor. Pero también cuenta qué pasa cuando ese amor se acaba. Un chico y una chica eran muy felices hasta que dejaron de serlo. ¿Qué pasa entonces? Para explicarlo, en este relato se dan las dos versiones: la de la época feliz y la de la época del desamor. En ambas el lector podrá seguir el hilo de los recuerdos del chico, que es el ha sido abandonado. Pero este no es un relato tradicional. Los poemas de amor del chileno Pablo Neruda servirán de hilo conductor de esta narración.

