Abstract (in English)
This articles examines Gizmopolitan, a female magazine produced by fans whose main theme is how a woman should be in Azeroth -the name of the workd where the role play game online of World of Warcraft is developed. The analysis of this magazine reveals interesting aspects of the dialectic relation between videogames, the gender of players and the content produced by fans (Tosca 2013, translated by Maya Zalbidea)