trains

Description (in English)

Concept "The End of the White Subway" is a strange little text-game that bears some resemblance to a text adventure or interactive fiction... more or less the way a toadstool resembles a geranium. Is this a game? If being a game requires consequential decisions, controllable actions, differential outcomes, and quantification (score), then it's a game. If your definition includes fun, well... This project is really more like a time simulator -- though in some ways every game is that. It invites you to think about the passing of time (all those moments you'll never get back), the way things change even as they stay the same, what you think you are doing when you can't do much of anything, and how you know when it's time to leave the train. What You Can Do Ride the train from station to station: either click Continue or simply press any key while you are in Train mode. (You'll need to click once in the text window, or use the Continue link initially, in order to set focus.) Each station of your passage comprises a screenful of text. The text is always different, or perhaps always the same. Look at things: The Earth is full of them. Examinable objects show in red when under the cursor. Click to inspect. Some objects are described in text, some with images. Collect things: You may add objects to your Inventory after you inspect them. Clicking the Inventory link at left shows you what you have. You are only allowed to hold seven things. The system will automatically delete the oldest item if you exceed the limit. Delete or Expend things: Every item in your inventory is preceded by an X. Click here to remove the item. Some items go quietly. Others perform certain actions before they disappear. Read (or not) a story: Occasionally the view will change from Train mode to something more coherently narrative. Read (or not) and then follow the link to return. This story has a beginning and an end, and a beginning and no end. Ask for help: Use the Help link at left. Ask for as much help as you can stand. Exit: Use the Exit link whenever you feel you are ready. Leaving the train ends the game. Technical Notes The game is built entirely in Javascript and plain-vanilla HTML/CSS. This means it is stateless, so remember that leaving the page means wiping out your game. Recommended browser is the current build of Firefox (Mozilla). The game will run in Safari with minor visual glitches. Internet Explorer doesn't recognize keystrokes to advance the game, but seems to handle all other aspects. I haven't even started debugging this thing, so expect trouble. (Source: ELO 2015 Conference Catalog)

Screen shots
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Description (in English)

“Three Rails Live” (2011) by Roderick Coover, Nick Montfort, and Scott Rettberg is an experiment in combinatory poetics, a generative system that results in the production of short narrative videos, stories with a moral to them. 

The three collaborators put the system together at some remove from each other. Coover sent a selection of short video clips and images to Rettberg and Montfort. Rettberg viewed the clips and sorted them arbitrarily into themes (Landscape and Fate, Tourists, Death by Snake, Industrial Sites, Trains, Flood, Toxic, Flight, Stripped, and Third Rail), wrote short three short narrative segments for each theme, and then recorded readings of each of these narratives. Montfort selected particular images, and, borrowing a technique from Harry Mathews, wrote “perverbs”—remixes of two different proverbs that subvert the original—for each of the texts paired to an image. Montfort also constructed a title generator that arbitrarily creates a title for each run of the work. The system the authors constructed selects two image sets and two of the narrative recordings from a constrained random selection. A perverb with a moral to the story is then assigned and the process begins anew. The system thus results in short narrative videos with new juxtapositions of images, texts, and perverbs each time it runs. All of the texts and images emerge from this aleatory but thematically determined method.

Voice acting: Scott Rettberg (stories)

(Source: The ELO 2012 Media Art Show)

Screen shots
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Three Rails Live
Multimedia
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Technical notes

HTML and javascript, with H.264 Quicktime video and MP3 audio.