picture book

By Hannah Ackermans, 12 December, 2016
Language
Year
Record Status
Abstract (in English)

Some children story apps have incorporated a reflexivity typical of the metafictive picturebook but this reflexivity is altered in the digital medium by the possibility of interaction – as the reader is addressed by the story, there is in interactive texts the possibility of a response that affects the narrative. The construction of metafiction is also changed by the extended multimodality of these texts, that now incorporate movement and sound, for example, creating a different kind of immersion from that promoted by the image-writing dynamics of the print picturebook. In this paper, I will discuss the realization of metafiction through the participation of the reader in the app The Monster at the End of This Book (Stone & Smollin, 2011).

(Source: Author's Abstract at ICDMT 2016)

By Hannah Ackermans, 8 December, 2016
Language
Year
Record Status
Abstract (in English)

The market for children apps is growing at a fast pace and already represents a considerable share of the global supply, both in term of downloads and distribution (See figures and reports on appfigures.com). Despite the relative paucity of literature on games and edutainment, the variety of contents available is wide and includes adaptations of classic and contemporary texts, as well as original contents specifically conceived for digital environments. Our contribution aims to consider a sample of this rich production, especially focusing on a corpus of adaptations of classic and contemporary children picturebooks, selected for their large panel of literary-significant multimodal [KRESS 2010 ; LEBRUN – LACELLE – BOUTIN 2012] and hypermedia elements [BOLTER – GRUSIN 2000]. “

(Source: Abstract ICDMT 2016)

Description (in English)

In this digital first picture book app, the reader encounters several interwoven stories connected by a thoroughly digital aesthetics that suits the different stories. The frame narrative centres around Kubbe, an anthropomorphic wooden log (kubbe is Norwegian for log) who is having a picnic with his grandmother and becomes curious about the shadows he sees. Upon hearing his grandmother’s story about how shadow theatre was created in ancient China, Kubbe decides to produce his own shadow theater: an unusal retelling of “Little Red Riding Hood”. The tablet’s affordances of back lighting, animation and visual spatiality are exploited in this app in a manner that suits and enhances the different stories’ individual characteristics. (source: ELO 2015 conference catalog)

Description (in original language)

Ny bildebok-app med Kubbe! Første digitale bildebok fra Gyldendal laget først for digitale flater, med både animerte sekvenser og en rekke berøringselementer. I denne digitale barneboka er det både interaktivitet og animasjoner, musikk og en historie som barna blir glad i. Hvis noe i boka blinker eller beveger seg, kan barna trykke på det og se hva som skjer. Kubbe-figuren har gått sin seiersgang internasjonalt, og historien er blant annet utgitt i Frankrike, Japan og Kina. Forfatter og illustratør er Åshild Kanstad Johnsen. (source: http://www.gyldendal.no/Barn-og-ungdom/Apper/Kubbe-lager-skyggeteater)

Description in original language
Screen shots
Image
Screen shot_1
Image
Screen shot_2