literary games hypertext

Description (in English)

Redshift & Portalmetal asks: as climate change forces us to travel to the stars and build new homes and families, how do we build on this land, where we are settlers, while working to undo colonization? The story uses space travel as a lens through which to understand the experience of migration and settlement for a trans woman of color. Redshift & Portalmetal tells the story of Roja, who's planet's environment is failing, so she has to travel to other worlds. The project takes the form of an online, interactive game, including film, performance and poetry.

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Screenshot from Redshift.
Contributors note

Sound by Bobby Bray.

By Alice Bell, 6 May, 2014
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Abstract (in English)

Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. It offers analyses of digital works that have so far received little or no analytical attention and profiles replicable methodologies which can be used in the analyses of other digital fictions. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.

Chapters:

1.Introduction: From Theorizing to Analyzing Digital Fiction Alice Bell, Astrid Ensslin and Hans Kristian Rustad

Section 1: Narratological Approaches

2. Media-Specific Metalepsis in 10:01 Alice Bell

3.Digital Fiction and Worlds of Perspective David Ciccoricco

4. Seeing into the Worlds of Digital Fiction Daniel Punday

Section 2: Social Media and Ludological Approaches

5. Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path. Astrid Ensslin

6. 140 Characters in Search of a Story: Twitterfiction as an Emerging Narrative Form Bronwen Thomas

7. Amnesia, the Dark Descent: The Player's Very Own Purgatory Susana Tosca

8. Wreading Together: The Double Plot of Collaborative Digital Fiction Isabell Klaiber

Section 3: Semiotic-Rhetorical Approaches

9. (In-)Between Word, Image and Sound: Cultural Encounter in Flight Paths. Hans Kristian Rustad

10. Figures of Gestural Manipulation in Digital Fictions Serge Bouchardon

11. Hyperfiction as a Medium for Drifting Times: A Close Reading of the German Hyperfiction Zeit für die Bombe Alexandra Saemmer

Afterword Roberto Simanowski.

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Description (in English)

Sonnetnik(1995)- a program for collective writing of sonnets and publishing them on the web , nominated for Teneta 1995 in "Literary Hypertexts" and "Creative Environments".