language translation

Description (in English)

Textual engine, with sound, from Fernando Pessoa's translation of "The Crow", by Edgar A. Poe. Retextualization to HTML + CSS + XML + JS of poems originally created in Flash / ActionScript (2009).

Description (in original language)

Motor textual, com som, a partir da tradução de Fernando Pessoa de "O Corvo", da autoria de Edgar A. Poe. Retextualização para HTML+CSS+XML+JS de poemas originalmente criados em Flash/ActionScript (2009).

Description in original language
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1 corvo nunca mais
Contributors note

Rui Torres: txt, html, css, xml; Nuno Ferreira: js, html; Nuno M: vox

By Kamilla Idrisova, 5 September, 2018
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Abstract (in English)

Over a year and a half ago, a group of scholars, programmers, artists and translators started working on a research project focusing on the translation of various works of electronic literature, ranging from e-poetry (Maria Mencia’s The Poem That Crossed the Atlantic), digital database (Luís Lucas Pereira’s Machines of Disquiet), installation (Søren Pold et al’s The Poetry Machine), digital aurature (digital language art in programmable aurality) (John Cayley’s The Listeners) and hyperfiction (Michael Joyce’s afternoon, a story). In order to identify common and divergent issues depending on the genres, formats and languages of the works under study, they were all examined through the prism of the following concepts: Translinguistic translation (translation between languages), Transcoding (translation between machine-readable codes and between machine-readable codes and human-readable text), Transmedial translation (translation between medial modalities), and Transcreation (translation as a shared creative practice).

 One of the recurring questions raised throughout the project was: how interventionist/creative should our translation/remediation be as we are also touching upon the very materiality of the works? A current theme has been to combine the cybertextual or software dimensions with the textual, semantic dimensions and to discuss translation as much as a translation of processes as the (finished) product of a particular tradition of translinguistic practice. Some of the theoretical terms for this has been the concept of electronic tropes, “radical mediation” (Richard Grusin), and how different languages relate to each other in ways that cannot be revealed. With Walter Benjamin, we could also ask whether translation is “merely a preliminary way of coming to terms with the foreignness of languages to each other,” including the question of code in our reflection.

 This roundtable will give the members of the project the opportunity to share their observations on their collective endeavors; bridging the gap between the practice-based approach and a theoretical perspective on the task of translating electronic literature. In addition to a brief presentation of each work and the specific challenges they raised, the participants will offer key insights into the collective methodologies elaborated throughout the duration of the project.

Description (in English)

As interactive writing and digital art are relatively emerging fields there remains considerable research areas to explore. One of the most pressing is the examination of how to re-think, translate and remake older creative works into new cultural and language contexts. This work was create for BleuOrange in Canada. And is an entirely new work loosely based Jason Nelson's This is How You Will Die generative fiction,  rethinking all aspects of the work in a French context.

Working with translators, Ariane Savoieand Lisa Tronca at BleuOrange in Quebec, the work developed new methods for rethinking and translating everything about a digital writing artwork. Specifically examining how the images, the motion, the interface, the animation, the sounds, and the interactivity, as well as the words, have to be re-created.  So once those models and methods were developed, an entirely new work was created, based loosely on This is How You Will Die, which comprised of re-combining 15 different stories through an interactive game engine, as well as numerous additional sections, graphic and audio work.

Pull Quotes

For the 'big win' we should read: 'Gros Lot For the "bonus wild" I know there is sound involve.. I don't know if we can switch it to French, but it should say: Bonus fou! 

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Description (in English)

A series of interactive journals which follow Alice aged 18 during her gap year. A unique mix of audio, visuals, films and interactive word games.

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