digital self

By Daniel Johanne…, 25 May, 2021
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Abstract (in English)

Early cyberspatial theories reflected on the qualities of computer mediated experience by introducing aspects of immateriality, incorporeality, symbolism, abstraction, as well as exploring the mental, perceptual, and psychological dimensions of digital experience itself. Electronic interactions have been described as platonically erotic, transcendental, allegorical, even ecstatic conditions, that still seem timely and compelling nowadays, even since the pre-pandemic era. Human mind appeared as an inherent ingredient of the digital phenomenon since its birth. On the other side, ideas such as ‘body amnesia’ or ‘fleshworld’, emerged denoting the rigidity of the physical body to reach the other side of the screen.These days, the superfluous, excessive, sometimes obsessive use of digital technology, pervasive software as well as the internet of things have surpassed the Cartesian mind-body dualism and have given rise to novel hybrid approaches of our contemporary relation to technology. Hybridity has created space for intertextual interpretations of experience, that do not divide the notion of mind and body, but comment on the complex interactions of self with digital culture, through numerous differentiated contexts, evolving cyborg ontologies, alternate bodies, human-nonhuman systems, transformative personas, all rendered through a daily mediated reality.The study attempts to look at the mind-body ever-present conundrum, through a quest on digital spatiality. Digital experience has always been inseparable from the metaphoric use of spatial concepts. At the same time, textual space constitutes an allegorical or symbolic construction with its own architecture, ambience, and other characteristics. Space is not only relating to the strict conception of geometry, physics, or mathematics, but also to an anthropological reading of existence, a quality that is often elusive and immeasurable, thus it helps define abstract, psychological, experiential phenomena, or in other words, that which is in fact indefinable.In this context, self takes the role of a mental dynamic, while space is interpreted as a metaphoric, volatile construction whose literary aesthetics emerge from digital culture. The idea of digital experience is approached though a series of textual-spatial concepts and projects that reflect on space that is constructed in the interstitial area between the digitally platformed self and the mediated environment. This exploration takes the form of creative writings, chatbot interviews, exercises of verbal configurations, visual poetics, interactive game-poems and other abstracts of writing in both artistic and educational contexts. The overall idea of the digital mind-body interpretation takes the form of a series of mental spatialities that comment on our contemporary way of being in the digital world. In architecture, to read means to uniquely understand and thoroughly grasp the phenomena of the surrounding environment - in this case, space is translated in an altered vocabulary that helps us understand what it means to ‘read’ the contemporary self in a platformed culture.

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Description (in English)

Transient self–portrait is an artistic research project questioning notions of reading and the electronic medium while exploring the possibilities of coding to interact with the work. I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora's sonnet is a homage to Garcilaso's and the styles and the cultural aspects that appear on the sonnets are very different reflecting the attitudes from the Renaissance and the Baroque. This project is a response to some of the concepts that emerge from these sonnets; ephemerality of life, consummation, transient entities, fragility, which are also relevant to our age and the electronic world we inhabit. The creative process is that of producing, reflecting, programming and testing the medium to explore these notions in an electronic media society of dialogues with self-images, engaging the participant in a reading experience of ‘in’ and ‘out’ of language, via webcams and interactive aesthetics. The sonnets pass from different stages of written, visual, aural, language and code to dissipate into nothing.

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