text-based

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Description (in English)

The gladiator Spiculus enters the arena one last time in this text-based simulator. Armed with a sword and shield, he fights gladiator after gladiator until he is killed. The character Spiculus is inspired by one of the most famous gladiators of the 1st century AD Rome. Spiculus won many great battles and was well-known by audiences. He was particularly admired by the emperor Nero who rewarded him with palaces and riches for his heroics.(Source: Author's description)

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First page of the simulator
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One of the simulator's endings
Technical notes

The simulator is a remix and based on the code from the Boromir Death Simulator. It uses Dungeons & Dragons 3rd Edition rules.

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Description (in English)

This is a text-based re-enactment of Boromir's death scene from The Fellowship of the Ring. The simulation uses Dungeons and Dragons 3rd Edition rules.

(Source: Author's description)

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boromir death simulator
Technical notes

It was originally implemented in Python in 2003. It was ported to HTML5 in 2011.

The HTML5 version uses the Application Cache to enable offline use, and has been tested on IE8, Opera, Chrome, Safari, Firefox, and iOS.

(Source: Author's description)

By Christine Wilks, 18 June, 2016
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Abstract (in English)

As a new media author, I write the visible, readable text (texte-à-voir *) and the underlying source code, the program (texte-auteur *). As a new media artist, I also design and create the user interface and the multimodal elements - the whole thing.

Since starting to write and create in new media, I have felt compelled, by the digital medium itself, to attempt to fully exploit the affordances of programmable media for expressivity by employing non-linear narrative methods, non-trivial interactivity and random programming in poetically and/or narratively meaningful ways. This has led me to create, what Noah Wardrip-Fruin calls, playable media works.

Writing creatively for algorithmically-driven media, working with others’ code frameworks and writing my own programs has led me to consider the expressivity of game processes and, consequently, my work has taken on more game-like characteristics. I’d like to trace this development by presenting a selection of extracts from key works (listed below) which demonstrate this move towards writing for playability.

The key Electronic Literature works:

Fitting the Pattern ( http://www.crissxross.net/elit/fitting_the_pattern.html )
Underbelly ( http://www.crissxross.net/elit/underbelly.html )
Out of Touch, an ongoing series ( http://www.crissxross.net/oot/indexoot.html )
Rememori ( http://www.crissxross.net/elit/rememori.html )

*Philippe Bootz, Towards an ontology of the field of digital poetry

Description in original language
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Description (in English)

An interactive e-poem.

Try our useful online tool to find new meaning in your life. Give it a spin and see which dictum, watchword, slogan, epigram, mantra, motto, pitch, patter or spiel fortune favours for you!

A Revolution of Words invites the speculative reader to Spin the Revolution and thus a play on words becomes a game of chance where meaning is at stake.

Concept and words by runran, UI design and codework by crissxross, graphics curated by runran.

The last collaboration for R3M1XW0RX between its founder Randy Adams (aka runran) and Christine Wilks (aka crissxross).

In memory of Randy Adams (1951-2014).

Part of another work
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Screenshot of 'A Revolution of Words'
Contributors note

Music: remix of Spinmeister by Timbre, freesound.org - loop thanks to Chris Joseph (aka babel)

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Description (in English)

This is a stub-entry. For an elaborated description of the work in English, see the record provided in the Electronic Literature Directory. A description in French is provided in the NT2 database.