Russia

Description (in English)

Cosmonet Games are a set of digital games that are designed around the idea of an indirect branching narrative. That is, instead of a player making direct choices on the game story (choosing to take the path to the left, saying no to the king, etc.) the player makes the inconsequential choices of everyday life that define the player character’s personality. The story then evolves based on the small choices, having them influence the big, uncontrollable events of the main story.Originally inspired by a mutual love of personality quizzes (Buzzfeed, specifically), designers Martzi Campos & Sean Bloom wanted to see if a game could be built solely on taking them. Cosmonet is set in a near future in an alternate universe where Russia won the space race. The game takes place entirely on the computer console of Lena, a bored cosmonaut who is stuck in space trying to teach birds how to fly in zero gravity. She converses with friends and family through chat, and conducts experiments, which the player has no direct control over, but in her down time she takes personality quizzes where the player makes her choices. Depending on her results, on such pressing issues as ‘what job should you have’ and ‘what kind of toaster are you’, Lena may or may not save her job, her relationship and the very birds she is training to fly.Cosmonet was originally created in 48 hours for the Global Game Jam, and left the creators excited to explore the concept of indirect branching beyond the scope of a personality quizzes. They went onto create a longer, more expansive game, From Ivan.From Ivan, the sister, or more accurately, brother piece to Cosmonet, takes place in the same shared universe as the original but focuses on Lena’s brother Ivan, who works a mundane job on earth as an HR representative. Ivan’s primary focus is on which is the most appropriate greeting card to send to co-workers for various events, and sorting through his mail. If Cosmonet is a love letter to personality quizzes, from Ivan is the same for the epistolary narrative by unfolding entirely in letters and notes sent to and from Ivan.Both games focus on the idea that how you choose to define yourself creates your story. Cosmonet is how you define yourself internally and how your convictions decide your fate, and in From Ivan it is how you relate to others that affects both the world around you and your own path.

Source: https://projects.cah.ucf.edu/mediaartsexhibits/uncontinuity/Campos/camp… 

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Short description

While there are strong centers of activity in electronic literature in North America and Western Europe, innovations in digital textuality are also taking place in Eastern Europe and in the Southern hemisphere. This exhibition focuses on electronic literature from Brazil, Peru, Poland, Portugal, and Russia.

This exhibition at 3,14 focuses on electronic literature produced by international authors and artists outside of the Anglo/American and Western European mainstream, including the countries Brazil, Canada, Peru, Poland, Portugal and Russia. The works in this exhibit were selected both via an open call and by curators from Poland (Piotr Marecki), Russia (Natalia Fedorova and Daria Khabarova), and Portugal (Álvaro Seiça). Both historical works and contemporary projects are represented. Bringing these diverse collections together provides an opportunity to consider how practices and genres in electronic literature are influenced both by the exchange of ideas on the global network and by important national and regional artistic traditions.

Works and Curated Exhibitions include:

  • Nicola Harwood, Fred Wah, Jin Zhang, Bessie Wapp, Simon Lysander Overstall, Tomoyo Ihaya, Phillip Djwa, Thomas Loh, Hiromoto Ida and Patrice Leung. High Muck a Muck: Playing Chinese.
  • Jose Aburto. Small poetic interfaces – the end of click.
  • Francisco Marinho and Alckmar Santos. Palavrador.
  • Jakub Jagiełło and Laura Lech. Labyrinth.
  • Natalia Fedorova. “This Is Not a Utopia”—Russian Electronic Literature.
  • Álvaro Seiça and Piotr Marecki: “p2p: Polish-Portuguese E-Lit.”

(Source: ELO 2015 catalog)

Record Status
By Elisabeth Nesheim, 27 August, 2012
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Abstract (in English)

Almost two decades of Russian literary Internet (Rulinet) evoke observations about the directions it is taking and the communities shaping it. Runet (Russian language Internet) started as a literary phenomenon in the early 1990’s (Gorny 2007) with Dmitry Manin’s Bout Rimes and Roman Leibov’s ROMAN (Novel), Zhurnal.ru, Moshkov Library. The initial reason for this was technical – a low bandwidth internet meant it was necessary to engage audiences through textual means. A secondary reason was the emergence of Runet at a particular point in Russian history (according to different sources, simultaneously, or following, the collapse of the USSR) and in a particular Russian cultural context of literaturecentrism.

(Source: Author's introduction)

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