narrativity

By Hannah Ackermans, 28 November, 2018
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Abstract (in English)

This paper explores the concept of narrativity throughout space by analyzing the distributed novel Implementation (Rettberg and Montfort 2012). Distributed narratives are literary texts that are distributed across different spaces and times to create divergence rather than unity (Walker 1). Implementation consists of 240 stickers with text fragments and people are invited to put up stickers in a place of their choice on public surfaces. The stickers could then be photographed and added to the project website.The practice of putting up the stickers highly influences the way in which the actor views the space, connecting elements in the text fragment to elements in their surroundings. The actor who places the sticker might not have noticed certain elements if it hadn't been for the text on the sticker. Once the sticker is placed in its context, the opposite occurs: the surroundings influences the reading of the narrative.This diffraction between narrative and space is highlighted by the act of photography and online collection, as the digital interface shows the immediate context of the sticker but makes the city as a whole invisible. For the 'analog' reader, however, the context of the whole city is highly visible as the sticker has to be found inside the city.  The combination of analog and digital practices of Implementation thus highlights the representation of the city as a visual practice. In this way, the city becomes part of the work and vice versa in both physical and digital settings.

This paper analyses the work by means of a new materialist "diffractive reading" (Barad and Haraway) between the narrative and its urban context. I propose to regard the urban space as a ‘text’ and read how this (con)text interacts with the narrative stickers. My paper will also outline future plans for empirical experiments Implementation. 

Creative Works referenced
By Hannah Ackermans, 18 September, 2018
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Pages
133-150
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Abstract (in English)

Narrativity is one of the most difficult qualities of electronic literature to theorize. On the one hand, readers clearly have narrative experiences with electronic texts—​ from text-​ centric Storyspace hypertext fictions through commercial video games. On the other hand, many of the qualities that we value in electronic textuality, such as the variable way in which features of these texts are encountered by readers, work against traditional narrative coherence. Marie-​ Laure Ryan (2006: 196) speaks for many when she writes that “the root of the conflict between narrative design and interactivity (or gameplay) lies in the difficulty of integrating the bottom-​ up input of the player within the top-​ down structure of a narrative script.” The concept of narrativity itself has undergone significant rethinking in recent years, and as a result narratology offers more sophisticated ways of talking about how stories can appear in electronic texts than classical narrative models allowed. Before turning to particular features of electronic literature, let me begin with a basic history of the concept and identify key issues.(source: the first paragraph of the chapter

By Hannah Ackermans, 11 November, 2015
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Abstract (in English)

After much excitement about hypertext fiction in the 1990s, many digital-literary-arts practitioners moved away from narrative. There seemed to be a recognition that the hyper-reading digital environments promote was not conducive to long-form narratives. Lev Manovich’s influential The Language of New Media (2002) declared that databases dominated over narrative; narrative was now a residual, if not yet obsolete, epistemological form. But born-digital authors have not entirely abandoned narrative; rather, the narrativity inherent to their artifacts has been diffused, redistributed across non-linguistic modalities. New production technologies make it easier to integrate images, animations, music, sounds, and other modalities into cybertextual artifacts often more akin to video games than novels. In multimodal environments, where textual output is more variable, narrative qualities can appear elusive or ephemeral. Nonetheless, narrativity, like other indicators of literariness, persists in new media writing.

Both the leisurely reading and scholarly study of long, avant-garde mega-novels have benefited from the creation of networked, open access resources. And databases designed to promote reading and scholarship of digital writing, such as the ELMCIP Electronic Literature Knowledge Base and others that will be soon be cross-searchable in the CELL network, have the potential to yield significant insights about new narrative forms, including the database platforms themselves. Consequently, I remain open to, and even optimistic about, Katherine Hayles’s vision of narrative and database interacting in a mutually beneficial relationship as “natural symbionts.

Rather than advancing a master narrative about the status of narrative in our digital and soon-to-be post-digital (Cramer) era, however, it seems more productive, at this juncture, to examine, closely and critically, narrativity in select works of “e-lit” and connected discursive practices that constitute the contested field of electronic literature.

Critical antecedents include studies that relocate literary narrative by analyzing forms grounded, conceptually and materially, in technologically aware writing practices: Tabbi and Wutz’s Reading Matters: Narratives in the New Media Ecology (1997), Ciccoricco’s Reading Network Fiction (2007), Simanowski’s Digital Art and Meaning (2011), Punday’s Writing at the Limit (2012), Hayles’s How We Think: Digital Media and Contemporary Technogenesis (2012), Pressman’s Digital Modernism: Making it New in New Medium, (2014) and the University of Siegen’s Media Upheavals series. What distinguishes these books is their recognition that any digital poetics will be impoverished unless it engages, deliberately, with a long literary tradition in which human language – words shaped deliberately into aesthetic forms that stimulate narratable ideas – remains the most significant medium.

But it’s not enough to assert the value of the literary and the significance of narratable ideas, scholars must situate works of e-literature within the larger media ecology while continuing to draw upon resources provided by literary studies to extract semiotic meanings that enable texts to endure over time.

My presentation considers one implication of embracing the materialist aesthetics inherent to many technotexts: will experiential accounts of users’ affective, embodied experiences supplant readers’ efforts to understand what a text means? My position is that developing a critical attentiveness to affective processes in networked narratives is crucial to understanding contemporary literature and developing an affective hermeneutics for 21st-century literary studies. Affectively reading William Gillespie’s visually striking post-print novel Keyhole Factory alongside Gillespie and Travis Alper’s digital prose poem Morpheus Biblionaut generates a compelling, distributed narrative system, one designed to advance a progressive, media-ecological awareness, and possibly a politics.

(source: ELO 2015 Conference Catalog)

By Patricia Tomaszek, 9 July, 2013
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Year
Pages
509
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All Rights reserved
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Librarian status
Approved by librarian
Abstract (in English)

The expression interactive literary narrative applies to a variety of works. In its diversity, theinteractive literary narrative raises questions on narratives, interactive architecture, multimedia aswell as on literature. It is because the interactive literary narrative is wrought by tensions that it hasthis questioning and maybe even revealing capacity. This tension is first and foremost that which lies between narrativity and interactivity and which investigates other connections or tensions :- with regards to the narrative, the tension between adherence and distance can be characterized by a play on fictionalization and reflexivity;- with regards to the interactive architecture, the tension between assistance and control roles canmanifest itself by a play on loss of grasp,- with regards to the multimedia, the tension between a text-based narrative and a multimedianarrative can be reached by work on text as a dynamic and polysemiotic object, and also thetheatralization of interactive objects endowed with behaviour,- with regards to its recognition as a literary work, the tension between horizon of expectations and aesthetic distance manifests itself by the aesthetics of the materiality of the text, the interface and the medium. Thus, the interactive literary narrative corresponds more to an experimental field than to a well defined autonomous genre.

Source: author's abstract

Critical Writing referenced
By Jill Walker Rettberg, 15 October, 2011
Publication Type
Language
Year
Pages
642-660
Journal volume and issue
41.4
License
All Rights reserved
Record Status
Creative Works referenced
By Scott Rettberg, 30 January, 2011
Publication Type
Language
Year
Publisher
ISBN
978-2746225114
Pages
264
Record Status
Librarian status
Approved by librarian
Abstract (in English)

The expression interactive literary narrative applies to a variety of works. In its diversity, the interactive literary narrative raises questions on narratives, interactive architecture, multimedia as well as on literature. It is because the interactive literary narrative is wrought by tensions that it has this questioning and maybe even revealing capacity. This tension is first and foremost that which lies between narrativity and interactivity and which investigates other connections or tensions : - with regards to the narrative, the tension between adherence and distance can be characterized by a play on fictionalization and reflexivity ; - with regards to the interactive architecture, the tension between assistance and control roles can manifest itself by a play on loss of grasp, - with regards to the multimedia, the tension between a text-based narrative and a multimedia narrative can be reached by work on text as a dynamic and polysemiotic object, and also the theatralization of interactive objects endowed with behaviour, - with regards to its recognition as a literary work, the tension between horizon of expectations and aesthetic distance manifests itself by the aesthetics of the materiality of the text, the interface and the medium. Thus, the interactive literary narrative corresponds more to an experimental field than to a welldefined autonomous genre.