Live Stream Traversal

By Dene Grigar, 31 December, 2019
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Abstract (in English)

Rebooting Electronic Literature, Volume 2 is an open-source, multimedia book that documents seven pre-web works of electronic literature held in the Electronic Literature Lab's (ELL) library at WSUV. Written and produced by the 2019 ELL Team—Dene Grigar, Nicholas Schiller, Holly Slocum, Mariah Gwin, Kathleen Zoller, Moneca Roath, and Andrew Nevue—the book features Traversals of Kathyrn Cramer's "In Small & Large Pieces," Deena Larsen's Samplers, Richard Holeton's Figurski at Findhorn on Acid, Tim McLaughlin's Notes Toward Absolute Zero, and Stephanie Strickland's True North. Released December 2019.

Source: Dene Grige's website nouspace.net

Pull Quotes

Rebooting Electronic Literature is an open-source, multimedia book that documents seven pre-web works of electronic literature held in the Electronic Literature Lab (ELL) library at Washington State University Vancouver. The seven works selected for this project are among the most unique and fragile. Sarah Smith's King of Space (1991), the first documented e-lit work of science fiction, was produced with the early hypertext authoring Hypergate. David Kolb's Socrates in the Labyrinth (1994) is one of a handful of hypertext essays produced during the pre-web period and certainly the only one focusing on philosophy. J Yellowlees Douglas' "I Have Said Nothing" (1994), which—along with Michael Joyce’s afternoon: a story—appeared  in  W. W. Norton & Co.’s Postmodern American Fiction (1997), the only works of electronic literature ever published in one of Norton’s many collections. Thomas M. Disch's AMNESIA (1986) is a text adventure game, the only published by Electronic Arts and one of a handful authored by a prominent print writer. Rob Kendall's A Life Set for Two (1996) is an animated poem programmed by the artist in Visual Basic. Judy Malloy's its name was Penelope, Version 3.0 (1993) is a retooling of Version 2.0 (1990) by Mark Bernstein from the original BASIC program into the Storyspace aesthetic. Finally, Mary-Kim Arnold's "Lust" (1994) packaged with Douglas’ in The Eastgate Quarterly Review, Volume 1, Number 2 is a hypertext that straddles the genre of fiction and poetry.

Source: An electronic book 'Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media Volume 2' https://scalar.usc.edu/works/rebooting-electronic-literature/introducti…

By Davin Heckman, 6 June, 2018
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978-0-692-14241-7
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Abstract (in English)

From the ELL Website:

Written and produced by the Electronic Literature Lab Team––Dene Grigar, PhD; Nicholas Schiller, MLIS; Vanessa Rhodes, B.A.; Mariah Gwin, Veronica Whitney, B.A.; and Katie Bowen––Rebooting Electronic Literature: Documenting Born Digital Pre-Web Media provides scholars with access to fragile, seminal works published on floppy disks and CD-ROMs between 1986-1996, including:

  • Sarah Smith’s science fiction hypertext novel King of Space (1991)
  • David Kolb’s hypertext essay “Socrates in the Labyrinth” (1994)
  • J. Yellowlees Douglas’ hypertext narrative “I Have Said Nothing” (1994) 
  • Thomas M. Disch’s text adventure AMNESIA (1986)
  • Rob Kendall’s hypertext animated poem A Life Set for Two (1996)
  • Judy Malloy’s generative hypertext narrative its name was Penelope (Version 3.0, 1993)
  • Mary-Kim Arnold’s hypertext narrative poem “Lust” (1994)

The book features 85,000 words of artist biographies, descriptions of media, and critical essays; 350 photos of artists, works, and their original packaging; and 55 videos of artist readings and interviews and Live Stream Traversals.

Critical essays include:

  • “Contextualizing Sarah Smith’s King of Space
  • “Untangling the Threads of the Labyrinth in David Kolb’s ‘Socrates in the Labyrinth'”
  • “Saying Something about J. Yellowlees Douglas’ ‘I Have Said Nothing'”
  • “Remembering the 1980s with Thomas M. Disch’s AMNESIA
  • “Love and Loss in Robert Kendall’s A Life Set for Two
  • “On Memory, the Muse, and Judy Malloy’s its name was Penelope
  • “Repetition in Mary-Kim Arnold’s ‘Lust'” 

It also offers scholarly resources and versioning and publication information about each work.

Pull Quotes

Rebooting Electronic Literature is an open-source, multimedia book that documents seven pre-web works of electronic literature held in the Electronic Literature Lab (ELL) library at Washington State University Vancouver. The seven works selected for this project are among the most unique and fragile. Sarah Smith's King of Space (1991), the first documented e-lit work of science fiction, was produced with the early hypertext authoring Hypergate. David Kolb's Socrates in the Labyrinth (1994) is one of a handful of hypertext essays produced during the pre-web period and certainly the only one focusing on philosophy. J Yellowlees Douglas' "I Have Said Nothing" (1994), which—along with Michael Joyce’s afternoon: a story—appeared  in  W. W. Norton & Co.’s Postmodern American Fiction (1997), the only works of electronic literature ever published in one of Norton’s many collections. Thomas M. Disch's AMNESIA (1986) is a text adventure game, the only published by Electronic Arts and one of a handful authored by a prominent print writer. Rob Kendall's A Life Set for Two (1996) is an animated poem programmed by the artist in Visual Basic. Judy Malloy's its name was Penelope, Version 3.0 (1993) is a retooling of Version 2.0 (1990) by Mark Bernstein from the original BASIC program into the Storyspace aesthetic. Finally, Kim Arnold's "Lust" (1994) packaged with Douglas’ in The Eastgate Quarterly Review, Volume 1, Number 2 is a hypertext that straddles the genre of fiction and poetry.

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dgrigar@me.edu
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University of Victoria, B.C.
Victoria BC
Canada

Short description

To preserve digital works three modes have traditionally been employed: migration from an older format into a newer one (e.g. CD-ROM to flash drive), emulation of guest system on a host system (e.g. system built on Apple GW-BASIC but changed to one built on C++), and collection––retaining vintage hardware and software for accessing the original formats. Curators like Christiane Paul have advocated for migration and emulation for ease of maintenance and economic reasons, but Digital Humanities scholars like Alan Liu, Nick Montfort, Noah Waldrip-Fruin and others, have highlighted the need for preserving the human experience and cultural history through collection. The problem left unsolved, however, was how to broaden collection so that 1) libraries and museums do not need to maintain the large number of required hardware and software needed for accessing digital works, and 2) audiences do not have to travel to specialized labs to experience the works. The “Pathfinders Project” sought to answer these challenges of collection with its documentation methodology.

Thus, course begins with the idea that documentation is a form of preservation involving the transference of a human experience into a memory system that enables that experience to endure over a period of time and be made accessible to others. It differs from emulating, migrating, and collecting––all of which aim to instantiate a form of a work––in that it functions as a descriptive practice that augments other modes of preservation. As such, documentation can be carried out with many different approaches depending on the specificity of the work, and should provide as full and precise an expression of the world as possible. It also implies recognition of value of that expression to a future audience.

The course also makes the assumption that practices for documenting works born native to the digital world differ from those born to the physical. If indeed, as Abby Smith Rumsey suggests, memory is required for survival and impacts not only the survival of a species but of that species’ culture, then needed in this “Age of Matter,” as she calls it, are documentation practices that address the way in which physical and digital memory systems can be combined and harnessed to preserve human experience.

Overarching questions for the course:

  • What qualities of born digital media make documenting it different than print-based media?
  • What are the various methods of documenting a work of born digital media?
  • What drives the decision to document particular works?
  • What can we gain from taking a multidisciplinary approach to documentation?
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Description (in English)

radioELO archives and curates aural information associated with works of electronic literature. This might include author traversals of their work(s) during which they discuss their inspirations and problem solving, or the state of electronic literature at the time of their creation(s). Reevaluations and retrospectives, commentary and reviews, even testimonials, memoirs, and oral histories may also be included. Beyond spoken voice, radioELO also archives soundtracks, soundscapes, and sound collages associated with or considered as individual works of electronic literature. With such information available for on demand, online listening, radioELO is a laboratory in which to examine and discuss the changing nature(s) of electronic literature. Works featured in radioELO are: eLiterature A-Z (Roderick Coover), Soundscapes and Computational Audio-Visual Works (Jim Bizzochi and Justine Bizzochi), Song for the Working Fly (Alan Bigelow), No Booze Tonight (Steven Wingate), ARCHIVERSE In Relation ELO 2014 (Jeff T. Johnson and Andrew Klobucar), The Obsolete Book in a Post-Obsolete World as Represented by a Post-Obsolete Book About Dance (Eric Suzanne), “Where’s Waldo?::Where’s the Text?” (John Barber), Sc4nda1 in New Media (Stuart Moulthrop), Radio Salience (Stuart Moulthrop), Under Language (Stuart Moulthrop), Circuits—from River Island (John Cayley), Califia (M. D. Coverley), The Unknown (William Gillespie, Scott Rettberg, Frank Marquardt, and Dirk Stratton), The Roar of Destiny (Judy Malloy), Uncle Buddy’s Phantom Funhouse (John McDaid), Pieces for Simultaneous Voices (Jim Rosenberg). All sound fragments are available at the source listed below.

(Source: http://radionouspace.net/radioelo.html)

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source: http://radionouspace.net/radioelo.html