interactive game

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CSI: Hard Evidence is a computer and Xbox 360 game based on the CSI: Crime Scene Investigation television series. This is the fifth CSI game released, including CSI: Miami.

As with the previous CSI games, there are five cases to work on. However, the game includes improvements on CSI: 3 Dimensions of Murder, like a 3D crime scene kit. The voice of Sara Sidle is again performed by a soundalike (Kate Savage) and not Jorja Fox. Catherine Willows is also replaced by a soundalike in this game, with Edie Mirman standing in for Marg Helgenberger.

(Source: Wikipedia)

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CSI: 3 Dimensions of Murder is a computer game based on the CSI: Crime Scene Investigation television series. Unlike the previous CSI games, this game was developed by Telltale Games, rather than 369 Interactive. It was published by Ubisoft, and was released for Microsoft Windows in March 2006.

The game uses a new 3D engine, which changes the gameplay and graphical look of the game, in comparison to 369 Interactive's CSI games.

This game, like the previous CSI games CSI: Crime Scene Investigation and CSI: Miami, follows a distinct pattern of five cases, with the fifth case tying together the previous four.

A PlayStation 2 version of this game was released on the September 25, 2007 in the United States. This version was made by Ubisoft's studio in Sofia, Bulgaria. The PlayStation 2 version is not the same as the Microsoft Windows version. The player has free movement and control of the view, which was required by Sony America. This change created extraordinary difficulties for the developer.

(Source: Wikipedia)

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Mass Effect is an action role-playing video game developed by BioWare and published by Microsoft Game Studios and Electronic Arts. Originally released for the Xbox 360 video game console in 2007, it is the first game of the Mass Effect series. The game takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly-advanced machine race of synthetic-organic starships. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the machine race's galactic invasion. The gameplay requires the player to complete multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.

(Source: Wikipedia)

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NoStranger is not as much a game as it is a conversation.

As the app opens, you receive a message from a stranger. But by the end of your experience, you will know his name, his motivation, and his dark secret.

You will be led on a user-choice-driven narrative; searching through blogs, contacting the story’s characters, and scouring social media websites to find out more. Through real-time conversation, you will delve deep, and sometimes not so deep ;), exploring the interconnectedness of our virtual world.

With inspiration from titles such as LifeLine and Her Story, NoStranger uses real websites, phone numbers, and videos to create a believable, immersive experience.

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Redshift & Portalmetal asks: as climate change forces us to travel to the stars and build new homes and families, how do we build on this land, where we are settlers, while working to undo colonization? The story uses space travel as a lens through which to understand the experience of migration and settlement for a trans woman of color. Redshift & Portalmetal tells the story of Roja, who's planet's environment is failing, so she has to travel to other worlds. The project takes the form of an online, interactive game, including film, performance and poetry.

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Screenshot from Redshift.
Contributors note

Sound by Bobby Bray.