infinite canvas

Description (in English)

View from Within is an experiment in storytelling using an infinite canvas framework. The project was inspired by Scott McCloud’s vision for the future of webcomics as an infinite canvas, with the browser as a portal to an experience unbounded by the traditional borders of the printed page. The work is constructed from layers of hundreds of hand-drawn illustrations all viewed as if at one scale, and thus incapable of forming a coherent scaling scene without a zooming digital framework. When used continuously in this manner, the infinite canvas does not resemble the panel-based methods of sequential art: the space in-between, along, and outside the path are as or more essential than the linear chain of nodes. This iteration is built in Unity as a 2D canvas designed for viewing through a prototype augmented reality headset, the Seebright. The Seebright uses a set of mirrors and optics to overlay a stereographic view of a smartphone screen in front of the viewer. By eliminating the physical screen, we can explore the idea of the infinite canvas as a virtual construction, fully removed from the metaphor of page and portal. (Source: ELO 2014 Conference)

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( Source: ELO 2014 conferance )
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( Source: http://silentbard.com/TheViewFromWithin/ )
By Jill Walker Rettberg, 23 August, 2013
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Abstract (in English)

Our linear expectations of digital presentations (and the scorn associated with “Death by PowerPoint) have been transformed by the availability of tools such as Prezi, an editor that allows for the juxtaposition of images, text, and other media on a telescoping canvas that relies on linear paths for exploring nonlinear content. Prezi acts an infinite canvas, recalling Scott McCloud’s model for a future of sequential art on the web defined not by pages but by the screen as portal to an expanding and linked storyspace, allowing for continual layering of meaning and data using the methods of what Henry Jenkins describes as environmental storytelling. Alexandra Saemmer's use of Prezi as a space for experimenting with electronic literature breaks our expectations of a tool originally designed for presentations. The adaptation of tools of this kind towards the development of literary experiences reveals the fundamental transformations of procedural expectations and linked structures in online spaces: the co-location and linking of ideas to create meaning is now a matter of course. A similar limited model of the expanding canvas is used in Jason Shiga’s Meanwhile, a work whose digital iPad form more clearly conveys the extent of its connected and intertwined threads than the pages of its corresponding codex can contain. In considering the evolution of text within electronic literature, the nonlinear and interactive natures of a work often make even the most textual of electronic literature defy easy translation to printed codex. I’ll examine the juxtaposition of linear and nonlinear in these works, and suggest how we can see the impact of evolving conceptions of meaning in web spaces on electronic literature (and vice versa) through probing at the construction of text through rejection of the page.

(Source: Author's abstract at ELO 2013: http://conference.eliterature.org/critical-writing/spirals-meaning-expl… )

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Description (in English)

"Meanwhile" begins as our young hero in dire need of a bathroom, knocks on the door of a mysterious recluse. His mansion is in fact a wonderous laboratory filled with amazing inventions: A mind reading helmet, a doomsday device and a time travel machine (although it can only go back ten minutes). Which invention will young Jimmy play with? YOU, the reader get to decide in my branchiest and most complex interactive comic to date. "Meanwhile" works via a network of tubes connecting each panel to the next. Sometimes these tubes split in two giving the readers a choice of which path they would like to follow. Sometimes these tubes even lead off the page and onto tabs sticking out from other parts of the book. Inspired by Scott Mccloud I exploded "Meanwhile" onto a 5'x5' matrix in 2004. I'm currently working on a way to bring it to the web somehow. (Source: author website) Originally published as a book. This entry refers to the 2012 iPad adaptation, which was done by Andrew Plotkin.

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