hypertextual literature

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In Jilly Dreadful's hypertext work The Spectral Dollhouse, the death scenes are staged; the blood is (presumably) fake; and the owner of the house is, or was, a doll; and yet it looked like we'd seen ghosts after ouiji-ing our way through this work, which in the author's words, investigates "the literary oppression that women face in regards to the procreation of their stories and bodies" as well as the question of whether (and/or how) photography is representational of reality. In a way, though, we had seen ghosts, as Dreadful admits, "fiction haunts nonfiction," resulting in a piece that balances sure-footedly on the line where truth and artifice abut one another, with Dreadful taking handfuls of each to make one replete with the other.

Source: https://www.cddc.vt.edu/journals/newriver/13Fall/editor.html

By Astrid Ensslin, 6 June, 2018
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This chapter is a contribution to the book, Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. It documents Judy Malloy's generative hypertext work, its name was Penelope, a remediation of Homer's Odyssey, which has so far appeared in four editions: (1) the original 1989 version ("exhibition version"), created with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk; (2) a substantially revised Narrabase version, published in 1990; (3) the "Eastgate version" published on floppy disk and CD-ROM in 1993 and 1998 respectively; and (4) the "Scholar's version," which is a DOSbox emulation created under the auspices of the Critical Code Studies Working Group in 2016.

Grigar's article is accompanied by a multi-clip Live Stream Traversal of the work by Grigar herself; a reading of individual lexias of INWP by Malloy herself, which conveys previously unknown autobiographical insights; a social media section documenting live Twitter and Facebook feeds during Grigar's traversal on April 27, 2018; photos and screenshots of the original text itself and its paratextual paraphernaila; and a critical essay authored by Grigar, situating the text in its socio-historical and medium-specific contexts; and a page containing additional resources, such as an image from the original 1989 installation and a link to the zip file and instructions for the DOSbox emulation.

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By Daniele Giampà, 7 April, 2018
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Re-published interview with Mark Bernstein, founder and Chief Scientist of Eastgate Systems.

 

Description (in English)

Oczy Tygrysa

(Eyes of the Tiger) is an example of an online flash adaptation of the poems of an avant-guard poet (formist) from the interwar period, Tytus Czyżewski.The authors of the adaptation, poet Łukasz Podgóni and electronic literature researcher Urszula Pawlicka chose to adapt Czyżewski’s pieces that speak explicitly to issues of mediation and mechanization. Czyżewski’s poetry serves as a precursor to the forms of aesthetic experimentation now common in electronic literature, anticipating hypertextual, interactive, generative, and kinetic forms of writing. The inspiration for this adaptation was the paraphrased words of Mark Amerika “What would Czyżewski the Formist do with new media?” Oczy Tygrysa shows how interwar poetry complements the language of new media both in terms of composition as well as semantics.

(Source: ELO 3, editorial statement)

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By Thor Baukhol Madsen, 19 February, 2015
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As the technical affordances that shaped early electronic literature’s frontiers have become commonplace, hypertextual structures abound in our experiences of online texts. Many tools make it easier than ever to generate these types of works, but one of the most interesting for its demonstrated literary potential is Twine: a platform for building choice-driven stories easily publishable on the web without relying heavily on code. In software studies, a platform is defined by Ian Bogost and Nick Montfort as a hardware or software system that provides the “foundation of computational expression.” This definition can encompass any of the tools we use to develop procedural content, as Bogost noted on his blog: “a platform…is something that supports programming and programs, the creation and execution of computational media.” Examining Twine as a case-study among current open, non-coder friendly platforms probes the future of interactive narrative on the web—a future that, outside the traditional scope of the electronic literature community, is highly determined by the affordances of platforms and the desires of their user-developers. Twine is an open source platform with an interface that resembles a network of index cards, “tied” together by threads of meaning as defined by the writer and embedded in text. Works built in Twine hearken back to early electronic literature, evoking Hypercard and Eastgate hypertext novels, but their relationship with these established digital forms is not straightforward. The reception and definition of Twine as a platform recalls the many debates of definition surrounding electronic literature: works in Twine have been included in interactive fiction competitions, displayed at independent games festivals, and built as part of interactive story jams. However, despite Twine’s link to the hypertext novel, it has not been as visible in the electronic literature community. In an interview in The Guardian, designer and writer Anna Anthropy has called attention to the works in Twine as part of a “revolution,” noting that they offer a solution to some of the dehumanizing aspects of mainstream games: “I think that what I want to see more of in games is the personal – games that speak to me as a human being, that are relatable, which is the opposite of the big publisher games that I see. People who are creating personal games aren't hundred-person teams, they are people working at home, making games with free software of their own experiences.” Key Twine works evoking this personal literary construct include Nora Last's "Here's Your Rape", Finny's "At the Bonfire", Anna Anthropy's "Escape from the lesbian gaze,” and Zoe Quinn, Patrick Lindsey, & Isaac Schankler's "Depression Quest." I will examine the structures of Twine and its role in shaping a new genre of hypertextual literature, and the potential implications of Twine for the broader future and definition of electronic literature itself.

(Source: Authors introduction)

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