empathy

By Scott Rettberg, 20 May, 2021
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Abstract (in English)

This paper explores two mobile app narratives that deal with the issue ofperilous irregular migration, Survival (2017, Omnium Lab) and Bury me, my love(2017, The Pixel Hunt/Figs/Arte France). This paper explores the way in whichthe mobile app form lends itself to elevation of migrant narratives and exploresthe capacity of such works to generate empathy.

The paper will analyse the way in which migration and its subjects are treatedand placed into relation with the notion of the game. The paper will also addressthe comparison between game-style apps and other online modes wherebymigrant experience is being represented, such as that of humanitarianphotojournalism and portraiture as it arises in social media apps, such asInstagram.

By Hannah Ackermans, 25 June, 2020
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5-18
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vol 4, no 4
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Abstract (in English)

Due to the constant threat of technological obsolescence, documentation practices of archiving and database construction are of vital importance, to warrant that artists and scholars can continue developing and understanding this field of practice and study. To this end, multiple e-lit databases are being developed in the context of research projects.Within the field of Digital Humanities, database construction is too often regarded merely as a preparatory task. But from the perspective of its developers, the e-lit database is both a research space, a form of dissemination, and a cultural artefact in itw own right. By no means neutral containers, database carry out diverse processes including storage, distribution, and exposition. Scholarship and artistic practice entangle: scholars attempt to document and research a field. Artists interrogate the database structure in their works, and the production of databases further develops the field, which leads to more (varied) creation and dissemination of electronic literature.This article examines how the database form increasingly in-forms and infiltrates electronic literature and becomes an aesthetic in its own right. We compiled a research collection in the ELMCIP (Electronic Literature as a Model for Creativity in Practice) Knowledge Base, consisting of works that reflect on the fact that they are part of a database, by taking on its formal characteristics. We consider how scholarship and artistic practice entangle: scholars attempt to document and research a field, and artists interrogate the database structure in works and the production of databases develops the field, which leads to more (varied) production of electronic literature.We analyze three works of electronic literature: Identity Swap Database by Olia Lialina and Heath Bunting (1999), Dictionary of the Revolution by Amira Hanafi (2017), and Her Story (2016) by Sam Barlow. Embedded in the database, these works reflect a variety of roles for databases in digital culture. Our analyses will shed light on the multifarious roles that databases play in the field of electronic literature—as storage of information, platforms for dissemination, artistic artefacts, and as a methodological tools for critical thinking about the construction of the field itself. In particular, we focus on three functions of databases that are amplified by electronic literature: reflection on online appropriation of identity and data use; commemoration or preservation; and an exercise in empathy.

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Description (in English)

This netprov was an assignment in the course on Digital Genres (DIKULT103, University of bergen) during the spring of 2020. The netprov premise and structure was inspired by The Machine Learning Breakfast Club (Marino and Wittig 2019)

The PremiseAfter decades of development, works of electronic literature are fed-up with the way they are treated. At once lauded and despised, ignored and overanalyzed, it is time we finally hear from the e-lit works themselves. In this netprov, you are each the personification of a creative work sharing your troubles and asking other works for advice.

On the forum, you are invited to share your issues, whether you are a remixed combinatory poem with a limited sense of self, a 3rd generation work with an inferiority complex, or a classic hypertext novel with abandonment issues.

Description (in English)

One day in 2008 in Malaysia, by chance, I videotaped two starkly ordinary events: a dying kitten and a chained monkey. Give me Your Light explores the archetypal capacity of these creatures. The archetypes are death and enslavement. The dying abandoned kitten in a parking lot stands-in for the fatally ill, homeless runaways and abandoned children. The chained monkey suggests slaves, prisoners, abductees, captives, convicts, detainees and internees. Give me Your Light is about the limits of empathy and ubiquitous complicity. The display of Give me Your Light is not a linear video, it is a set of video-clips, sounds, music and words reassembled every two minutes into a new sequence by an algorithm. Events repeat but never in the same order. Clips appear in both monochrome and colour, with music and without, with sound and silent. Contextual structure and affective content collide. (Source: http://glia.ca/2011/BNL/)

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Source: http://glia.ca/2011/BNL/
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Source: http://glia.ca/2011/BNL/
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Source: http://glia.ca/2011/BNL/