8bit

By Piotr Marecki, 27 April, 2018
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Abstract (in English)

Piotr Marecki, Ph.D., from Jagiellonian University and the UBU Lab in Kraków, Poland, will speak on the popular 8-bit computer released in 1982 in the UK, the ZX Spectrum. The title of his talk,  “The ZX Spectrum Demoscene as Organized Anarchy,” argues that the ZX Spectrum platform is unique as compared to other 8-bit machines and can be seen as organized anarchy. The event is scheduled on Friday, September 1, from 12-1 p.m. in VMMC 211A on the campus of WSUV.

Its uniqueness lies, Marecki claims, in the reception of the platform by users on a scale which is incomparable to that of any other platform. The traditional way of using platforms (not only the 8-bit) is based on their consumption, or the use of the official equipment, as well as programing, delivered by the manufacturer. And although the stories about platforms such as the C-64 or Atari are no strangers to creative and bottom-up approaches, these are based on the creation of independent programs. Besides the ZX Spectrum, none of these platforms generated, on such scale and creative level, the same hardware systems or clones. This is related to the simplicity of the computer’s construction and the cheap cost of the accessories as well as the geopolitical conditions in the world in the period of the platform’s popularity, the 80s and 90s.

As an example of organized anarchy, the ZX Spectrum demoscene, the phenomenon is apparent to those with advanced understanding of digital media. In the book Freax. The Brief History of Computer Demoscene it is stated that “almost all modern art genres have an underground stream that can not be found anywhere, or bought in shops, and only insiders know of its existence.” Adjectives such as illegal, grassroots, independent and DIY aesthetics are often related with this field and practice. The term itself is derived from the word “demonstration” and refers to the demonstration of the capabilities of a platform and the skills of a programmer. A basic understanding of the demoscene will treat it as “a subculture in the computer underground culture universe, dealing with the creative and constructive side of technology” (Demoscene FAQ). This talk takes into account and affirms the local perspective, different from the dominant one (ZX Spectrum as platform and demoscene as form of activity are very local). Talk is based on the research project on ZX Spectrum platform runs by the UBU lab at the Jagiellonian University.

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978-83-65739-32-2
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CC Attribution
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Description (in English)

Robbo. Walkthrough is a hybrid piece in a form of text generator, as well as an analogue book. The text itself is generated on the 8-bit Atari computer, and has premiered as a wild demo on the demoscene party Silly Venture 2k17 in Gdańsk. The piece has been programmed in Pascal by Wojciech Bociański (known in the Atari scene as Bocianu) with soundtrack by Lisu (created in Raster Music Tracker.) The concept and text has been created by Piotr Marecki.

The first part of the title is an allusion to the game Robbo (1989,) a cult Polish production for the 8-bit Atari, while the second part references walkthrough, i.e. the text providing clues of how to finish a game, a popular genre in the digital media fiel,. However, Robbo is a literary (or rather: nonsensical) rendition of a walkthrough. The work is 56 minutes long, and constitutes an attempt to create digital ambient literature.

The analogue book itself has also been created in a rather unusual way. The text generated on the 8-bit Atari computer has been transcribed on the editor, and then assembled using Calamus, a program created in 1987 for use in the Atari ST/TT work environment. All of the elements of the work – text, music, code, composition, as well as graphics – have been created by the Atari enthusiasts, premiered on the Atari-themed party and are being distributed among the retro computers enthusiasts.

While Robbo generator can be regarded simply as an entertainment or a joke, its authors believe that it also describes how the short-lived technologies are often replaced by so-called killer apps. An answer for this kind of technological acceleration is the practice of returning to the discarded and dead media or technologies (in this case the Atari computer) which can provide a critical commentary to this acceleration, at the same time preserving the cultural content in the excess-based contemporaneity, its circulation and repractice.

(Source: Author's Description)

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Robbo. Walkthrough
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