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In Their Angelic Understanding (2013) the player character lives in fear as the enemy of angels, whose visitations are not heavenly but tortuous violations. She has been scarred and wounded by an angel, and no one came to her aid. She is unconsoled, deeply conflicted, feeling somehow complicit in her own violation: “… I finally woke up, stupid stupid stupid, no one will save you, no one cares./ No one cares when an angel touches you. / I realized what I had to do./ I had to sacrifice my desire to be thought of as a good person.” She lights off on a surreal journey to confront those who have hurt her. At one point she has to clean the streets of amputated hands that fall ceaselessly from the sky, covering every surface. She has to play a cruel game of endurance in which she and her opponent must clutch red vampire tiles that cut their flesh and suck blood from their hands. The writing is suffused with a sense of displacement that seems related to a sense of being born in the wrong body, such as “i keep my hands in my lap where i can see them/ and the other moms will never know/ how much I want to rip their wombs out/ and fix my big horrible problem.”

(Source: Electronic Literature by Scott Rettberg)

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Screenshot fro Their Angelic Understanding
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9780312655396
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All Rights reserved
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Description (in English)

In many of these stories, which range in length from several words to over 20 pages, Davis approaches her subject - be it a situation, an emotion, a state of bring - with almost scientific interest. Their titles reflect this: The Fish, The Mouse, Mothers, What an Old Woman Will Wear, Lost Things. These are meticulous dissections, intricate descriptions of, say, what it means to be right, or of betrayal, or the relationship of a mother and daughter. But somehow she evokes more, she pulls the reader into the stories - and they are stories - and her endings, whether it be after one paragraph or many pages, are breathtaking. 

(Source: Review in The Short Review by Tania Hershman)

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Collected Stories of Lydia Davis cover
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Université d'Avignon et des pays du Vaucluse,
75 rue Louis Pasteur
84029 Avignon Cedex
France

e-ISSN
2111-4528
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Short decription

Culture & Musées (formerly known as Publics & Museums from 1992 to 2003) is an international double-blind, peer-reviewed journal devoted to publishing new research on cultural institutions, audiences and mediations. The Journal aims at a wide readership of researchers, students as well as museum and cultural heritage professionals.

The Journal was established in the context of close collaboration between researchers in sociology, psychology, art history, semiology, linguistics and philosophy, and a growing interest from the museum community in audience evaluation studies. For founders Jean Davallon and Hana Gottesdiener, the challenge of creating a scientific journal of museology was then to offer researchers and practitioners support for research dissemination in a French-language journal; in this perspective, the Journal’s creation was regarded as a decisive landmark in structuring museology as a scientific discipline. The first issue of Publics & Musées was thus published in 1992 and another eighteen issues followed. By 2002, a decision was made to widen the Journal’s perspective on institutions, audiences and evaluation tools for museums and cultural heritage, to encompass other areas of culture; Publics & Musées then became Culture & Musées.

Given the recent digital developments in scientific publishing and the new opportunities for knowledge dissemination, the Journal’s editorial board decided to switch to a digital format as of January 2018. The Journal then started a transition to a new editorial model based on open access content, via the OpenEditions platform, an electronic data-resources portal dedicated to humanities and social sciences. In this “freemium” format, papers are freely available to all readers in HTML format, while the PDF and ePub formats are available to subscribers only.

Culture & Musées is published with the support of France’s Ministère de la Culture et de la Communication,  Direction générale des patrimoines – département de la politique des publics, and Région Provence-Alpes-Côte d’Azur.

Culture & Musées has an international scope: the Journal has been indexed by the INIST and Arts and Humanities Citation Index & Current Contents databases, as well as the Arts and Humanities (Thomson Reuters) since 2010. Culture & Musées is also indexed by the HCERES and the French 71st CNU section (Information and Communication Sciences).

 

(Source: https://journals.openedition.org/culturemusees/1430#tocto1n1)

By Ana Castello, 2 October, 2018
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Year
ISBN
9780803227811
Pages
xxix, 333
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CC Attribution
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Approved by librarian
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"Sentence" is an entire 2,000 word story told in the form of one sentence.

It was first published in the Jan. 18, 1969 issue of The New Yorker and subsequently in the collection City Life.

By Ana Castello, 2 October, 2018
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CC Attribution Non-Commercial Share Alike
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Abstract (in English)

We describe six common misconceptions about platform studies, a family of approaches to digital media focused on the underlying computer systems that support creative work. We respond to these and clarify the platform studies concept.

(Source: Authors' abstract)

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Donald Barhtelme
First name
Donald
Last name
Barthelme
Born
Died
Nationality
United States
Residency

Houston, TX
United States

Short biography

Donald Barthelme (April 7, 1931 – July 23, 1989) was an American short story writer and novelist known for his playful, postmodernist style of short fiction. Barthelme also worked as a newspaper reporter for the Houston Post, was managing editor of Location magazine, director of the Contemporary Arts Museum in Houston (1961–1962), co-founder of Fiction (with Mark Mirsky and the assistance of Max and Marianne Frisch), and a professor at various universities. He also was one of the original founders of the University of Houston Creative Writing Program.

(Source: Wikipedia entry on Donald Barthelme)

By Ana Castello, 2 October, 2018
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Abstract (in English)

For the last year or two I’ve been focusing most of my research and writing on the notion of ‘interface’ – a technology, whether book or screen, that is the intermediary layer between reader and writing. What I’ve found is that ‘interface’ gives us a wedge to approach the broad and complex question of how the reading and writing of poetry have changed in the digital age and how the digital age has in turn changed the way in which we understand what I call “bookbound” poetry. It seems to me that a discussion of digital poetry in terms of interface – a discussion whose methodology is driven by the field of Media Archaeology – could be a crucial intervention into both poetry/poetics and media studies in that it meshes these fields together to 1) make visible the Human-Computer interfaces we take for granted everyday; and 2) to frame certain works of electronic literature as instances of activist media poetics.

In part influenced by the so-called “Berlin school of media studies” that has grown out of Friedrich Kittler’s new media approach, Media Archaeology is invested in both recovering the analog ancestors of the digital and reading the digital back into the analog. And so the argument I keep trying to make is this:  nineteenth-century fascicles as much as mid-twentieth century typewriters and later-twentieth century digital computers are now slowly but surely revealing themselves not just as media but as media whose functioning depends on interfaces that fundamentally frame what can and cannot be said. I am, then, trying to move the definition of “interface” outside its conventional HCI-based usage (in which interface is usually defined as the intermediary layer between a user and a digital computer or computer program) and apply it to writing media more broadly to mean the layer between reader and any given writing medium which allows the reader to interact with the text itself. Moving the fields of HCI and literary studies closer together through a simple widening of the term “interface” does not just signal a mere shift in terminology. Instead, my sense is that a hybridizing of the two fields helps to move the study of electronic literature into the post-Marshall McLuhan, enabling us to go beyond repeatedly pointing out how the medium is the message and take up Katherine Hayles’ well-received injunction for “media-specific analysis” to get at not just particular media, but particularities such as the interface in the individual media instantiations of e-literature.

It also seems to me that an attention to interface – again, made possible through attention to certain works of e-literature – is a crucial tool in our arsenal against a receding present…by which I mean without attention to the ways in which present and past writing interfaces frame what can and cannot be said, the contemporary computing industry will only continue un-checked in its accelerating drive to achieve perfect invisibility through mulit-touch, so-called Natural User Interfaces, and ubiquitous computing devices. My sense is that the computing industry desires nothing more than to efface the interface altogether and so also efface our ability to read let alone write the interface.

(Source: Author's introduction to the essay)

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ISBN
978-0-8021-2835-5
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Description (in English)

Set in the near future, in a Paris devastated by revolution and disease, Empire of the Senseless is narrated by two terrorists and occasional lovers, Thivai, a pirate, and Abhor, part robot, part human. Together and apart, the two undertake an odyssey of carnage, a holocaust of the erotic. “An elegy for the world of our fathers,” as Kathy Acker calls it, where the terrorists and the wretched of the earth are in command, marching down a road charted by Genet to a Marseillaise composed by Sade.

(Source: Grove Atlantic catalog copy)

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Empire of the Senseless
By Ana Castello, 2 October, 2018
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Year
ISBN
0271025700
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All Rights reserved
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Abstract (in English)

In a series of comparative essays on a range of texts embracing both high and popular culture from the early modern era to the contemporary period, The Ideology of Genrecounters both formalists and advocates of the "death of genre," arguing instead for the inevitability of genre as discursive mediation. At the same time, Beebee demonstrates that genres are inherently unstable because they are produced intertextually, by a system of differences without positive terms. In short, genre is the way texts get used. To deny that genres exist is to deny, in a sense, the possibility of reading; if genres exist, on the other hand, then they exist not as essences but as differences, and thus those places within and between texts where genres "collide" reveal the connections between generic status, interpretive strategy, ideology, and the use-value of language.

(Source: Penn State University Press catalog copy)