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Description (in English)

I Work for the Web was a netprov held in April 2015 on Twitter and Facebook. The premise: The "I Work for the Web" campaign, created by RockeHearst Omnipresent Bundlers, asked users to Tweet what it would be like if all their Liking, Following, and Favoriting were their jobs. But not everyone was a happy little link laborer. A movement was brewing. Resistance from the workers led to the founding of a union, The International Web and Facetwite Workers. But then something happened at the Web workers favorite diner Nighthawks the night of April 4th. But what? As the struggle between the burgeoning union movement and the Free corporate web played out, leaders, heroes, and cowards emerged in the form of Web workers of all walks of life from cats to children's toys. I Work for the Web was a reflection on the free labor we provide for the Internet and those who capitalize on it. Players joined by using the #IWFW hashtag or by joining the FB group. Watch the "I Work for the Web" Prezi: https://prezi.com/fjaqyiznrbq8/what-if/ Take Job Placement Quiz: http://www.buzzfeed.com/markcmarino/whats-your-internet-job-as-imagined… Search the #IWFW hashtag. FaceBook: https://www.facebook.com/groups/1430683943892069/ IWFW Netprov Featured Players Jean Sramek, Cathy Podeszwa, Davin Heckman, Joellyn Rock, Arianna Gass, Jessica Pressman, Jeremy Hight, James Winchell, Matt Olin, Stuart Moulthrop, Talan Memmott, Philip Wohlstetter, Chris Rodley, Liz Hughes Wiley, Jeff T. Johnson, Claire Donato, Mez Breeze, Lee Skallerup Bessette, Michael J. Maguire, Leo Flores, Ian Clarkson, Jason Farman, Sarah-Anne Joulie, Reed Gaines, Lari Chandler Tanner, Chloe Smith, Amit Ray, Michelle Chihara, Ben Grosser, Skyler Lovelace, Zach Whalen, Jim Brown. These '"featured players" were joined by over 100 students from UM-Duluth, University of Southern California, U of Mary Washington, U of Denver, Rutgers, University of Maryland, San Diego State U, and Weber State University.

Description (in English)

"Computer Poem" appears in print in Barbosa's theoretical-practical collection A Literatura Cibernética 1 (1977).

PO.EX entry
Description (in English)

Analogue: A Hate Story is a visual novel in the style of many Japanese titles in the same genre . It was first published on the author's website and then on the gaming service Steam. The game tells an interactive story of transhumanism, traditional marriage, loneliness, and cosplay. The journey through the final section of the history of a generation spaceship before its failure. The two major characters you interact with in the story are the ships two remaining AI, an archivist AI named *Hyun-ae and a security AI named *Mute, the two ask the player vastly different questions and give entirely different views on the fall of the generation ship. The player is tasked with finding the truth of the tale by listening to both AI as well as building a sort of relationship with them and can end the story at any time by downloading what data they have and leaving the ship to its final fate, however this presents us with the worst of the possible endings. The choices the player makes throughout the story also affect the sequel of the work Hate Plus continuing the interactive work to show another section of the generationships story and gives more insight into the AI themselves. The game also features more traditional gaming segments where the player must solve puzzles in order to continue the story using a console system similar to modern computers the ending of which locks the player into one of the two AIs paths for the rest of the story, though a third alternate path is possible if the player knows specific keywords to unlock specific conversations early though this would require the player to either have researched the game before playing or have played the game before. The story itself keeps the player engaged by asking questions about the themselves and while the story is primarily about the history of this space ship, some might say the true story is the player and their burgeoning relationship with *Hyun-ae and *Mute

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Description (in English)

Special America: The Movie is a film adaptation of the "Poetry Is Special America" iteration of the ongoing project. The movie was filmed at the School of Visual Arts in New York, NY on April 26-27, 2014. Our crew of 14 included Claire Donato & Jeff T. Johnson (Creators & Writers of Special America), Juana Hodari (Director), Amy Bergstein (Producer), Alejandro Veciana (Assistant Director), Alexander Norelli (Art Director), Edward Pages (Director of Photography), plus grips and electricians TBA. As of July 2014, we are in post-production.

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"Special America is an upstart, outreach, non-partisan organization located at the intersection of poetry, politics, patriotism, digital history and fate."

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Description (in English)

The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most cleavage; while the old lady, in her wing chair, carries on about nonsense…

Glass is a conversation-oriented fairy tale, taking place in one room. It is likely to take only a few minutes to play once, but can be played several times to different endings.

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Description (in English)

This simple, animated story-generator was targeted at young children learning to read and write. It had a limited 40 word vocabulary and could either run automatically, or the user could type in sentences using the set vocabulary. As the user typed, the characters would appear in the illustration window, and when the user typed the period at the end of a sentence, the action described would be animated.

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A screen from Story Machine.
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A screen from Story Machine.
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"Story Machine" was distributed on cartridges. This image shows the copy in Nick Montfort's lab.
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Description (in English)

Inspired partly by JM Coetzee's statistical work on Beckett's writing style, Swift-Speare is a set of experiments in machine-learning-assisted poetry composition using the Dr. Johnson prototyping framework Matias designed for TouchType.

Source: author description.