teenager

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Description (in English)

Author Rachel Visser wrote a unique insta novel about Farihah, a young Afghan refugee who just like other teenagers dreams about a future. At a young age, Farihah flees from Afghanistan and arrives in the Netherlands, where she is eventually living in a refugee centre. Together with her friends Noor and Lucas she dreams of going to secondary school and to become an artist. This dream is severely interrupted when she received a letter from the Dutch government.

Description (in original language)

Rachel Visscher schreef een bijzondere instaroman over Farihah, een jonge Afghaanse vluchteling die net als andere tieners droomt over de toekomst. Farihah komt op jonge leeftijd in Nederland aan en woont daar in een asielzoekerscentrum. Samen met haar vrienden Noor en Lucas droomt zij ervan om naar de middelbare school te gaan en om kunstenaar te worden. Deze droom wordt verstoord wanneer er een brief komt van de Nederlandse overheid.

Description in original language
Description (in English)

The blog Ihpil: Láhppon mánáid bestejeaddji was presented as the genuine diary of a 19-year-old, lesbian Sámi girl studying in Tromsø, using the pseudonym Ihpil. The blog starts on her first day as a student in August 2007, and lasts until she drowns in December of that year. Later the blog was published as a print book. In 2010, a journalist discovered that nobody drowned in Tromsø harbour that day, and Sigbjørn Skåden revealed himself to be the author, claiming that he had always intended to do so at some point (see NRK 4 Feb 2011). 

Description (in English)

You're a teenage girl, connected, clued-in, but what lurks in the deepest, darkest regions beyond the screen? A first-person coming-of-age story-game. ( Source: Andy Campbell ) A first-person playable coming-of-age story, in 2D and 3D, that centres on a teenage girl, immersed in contemporary digital culture. With creeping awareness, she / the player struggles with the insidious gender stereotyping, where womanhood is rendered as malleable and polymorphic as a digital doll, that literally threatens to drain her of life. ( Source: Patricia Tomaszek ) Inkubus is a first-person playable coming-of-age story, in media-rich 3D, about a contemporary teenage girl, who’s connected and clued in. But what lurks in the deepest darkest regions beyond the screen? The story-game progresses via skewed and leading questions, designed to distort the girl's behaviour, before being drawn into a visceral labyrinth where a malevolent force peddles a destructive artificial feminine ideal. With creeping awareness, the girl/the player struggles with the insidious gender stereotyping, where womanhood is rendered as malleable and polymorphic as a digital doll, that threatens to drain her of life. ( Source: ELO 2014 conference )

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Technical notes

Download for Mac/PC. Browser based version requires Unity Web Player.

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Description (in English)

A short story told from the perspective of a young girl named Stella, who is lying in the grass in the summer sunshine when she realises that she cannot move. She finds that in order to escape from this immobility she can change herself into a series of other things and creatures: a stone, a fish, a house - and she finally finds that she in fact wants to be herself again. This is a lyrical story raising questions of identity and the transition from child to adult.

The story is displayed as a series of pages with a paragraph on each page and graphical elements beneath. It is entirely linear, but designed to be read on an iPad.

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Screenshot of Stjernetime.
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Description (in English)

A schoolgirl who has narrowly escaped death hides and reflects beneath a roadway tunnel. Her scattered thoughts manifest against the grotty concrete walls before fading away again into nothing. Soon she realises she's been hiding herself away for days. How the hell did she end up here in the first place? Contains strong language and references to violence.

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Technical notes

Requires a Javascript-enabled browser. Not Internet Explorer compatible. Works on iPad and other mobile devices.

Contributors note

Design, programming, editing by Andy Campbell, based on the script by Lynda Wright, audio soundtrack by Andy Campbell and Matt Wright