nonlinear fiction

Description (in English)

The Tunnel People project is a work originally created for the exhibition "Metropolis", which was developed in two platforms. On the one hand the hypertext is a story of multiple paths presenting the fiction of mysterious inhabitants living in the underground. On the other hand there were a series of performances played by three actors, two men and one woman inside of trains traveling from North to South in Brussels subway. The actions and dialogues written by Dora García and performed by the actors try to awaken on the user the need to decide if the situation created by the performances can be accepted as real or if he/she has been trapped in a representation which aim is unknown. The questions that this project wants to suggest are: What is the limit of the accepted behaviourby the audience? How a strange situation can be felt as familiar? When does a conversation becomes absurd? Is it true that thruth is under the earth?

Description (in original language)

El proyecto The Tunnel People es un trabajo originalmente creado para la exposición "Metro>Polis", que se desarrolló en dos plataformas. Por un lado un hipertexto que es un relato de múltiples recorridos que presenta la ficción de los misteriosos habitantes del subsuelo. Por otro una serie de performances realizadas por tres actores, dos hombres y una mujer, dentro de uno de los trenes que realizan el recorrido Norte-Sur del metro de Bruselas. Las acciones y diálogos, elaborados por Dora García y representados por los actores, pretenden despertar en el usuario la necesidad de decidir si la situación creada por las performances puede ser aceptada como real o si ha sido atrapado en una representación cuya finalidad desconoce. Las preguntas que este trabajo quiere proponer son tales como: ¿Cuál es el límite de la conducta aceptable como normal en público? ¿Cómo puede una situación extraña sentirse como familiar? ¿Cuándo exactamente una conversación empieza a perderse en el absurdo? ¿Es cierto que la verdad está bajo tierra?

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Description (in English)

Composition No. 1 is a re-imagining of the little known classic by French writer, Marc Saporta. Saporta writes about the interconnected stories of a group of Parisians, centred around the Sorbonne. Quite literally, Composition No. 1 is made up entirely of stand alone pages. Each has its own self-contained narrative, leaving it to you to shuffle through and decide which order to read the book, and how much or little you want to read before you begin again.Key features:> Randomly shuffled pages, allowing you to play and read however much or little you want.> Randomized, interactive cover; slide letters around like fridge magnets.> Explore a typographic artwork, using the book's entire text.

(Source: iTunes App store)

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Technical notes

iPad app.

Contributors note

Introduction by Tom Uglow. Illustrations by Salvador Plascenci.

Description (in English)

VE3 is a re-imagining of a book originally published in the 1960s. The book is the first ever “book in a box”, called Composition No. 1 by Marc Saporta. When we say book in a box we mean: quite literally a book that comes in a box with loose pages. Each page has a self-contained narrative, leaving it to the reader to decide the order they read the book, and how much or how little of the book they want to read before they begin again. In so many ways, Composition No.1 was published ahead of its time: the book raises all the questions we ask ourselves today about user-centric, non-linear screen driven ways of reading.With this in mind, we approached Tom Uglow of Creative Labs Google and Youtube to write an introduction for the book. This re-imagined edition also includes several of Salvador Plascencia’s (author of The People of Paper) drawings, looking at all the different components that make up a “typical” book. The book is designed by Universal Everything, UK-based design studio known for their interactive screen-based work.

(Source: Publisher's description)

Other edition
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Technical notes

Unbound book in a box.

Contributors note

Introduction by Tom Uglow of Google Labs / You Tube. Illustrations by Salvador Plascencia.

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Description (in English)

"The reader is requested to shuffle these pages like a deck of cards; to cut, if he likes, with his left hand, as at a fortuneteller’s. The order the pages then assume will orient X’s fate.For the time and order of events control a man’s life more than the nature of such events. Certainly there is a framework which history imposes: the presence of a man in the resistance, his transfer to the Army of Occupation in Germany, relate to a specific period. Similarly, the events that marked his childhood cannot be presented in the same way as those which he experienced as an adult.Nor is it a matter of indifference to know if he met his mistress Dagmar before or after his marriage; if he took advantage of Helga at the time of her adolescence or her maturity; if the theft he has committed occurred under cover of the resistance or in less troubles times; if the automobile accident in which he has been hurt is unrelated to the theft — or the rape — or if it occurred during his getaway.Whether the story ends well or badly depends on the concatenation of circumstances. A life if composed of many elements. But the number of possible compositions is infinite."

(Source: Description of the work printed inside box cover of 1963 Simon & Schuster English translation)

Technical notes

A box of loose sheets each printed with a page of the novel. Can be read in any order.

By Eric Dean Rasmussen, 8 March, 2011
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Abstract (in English)

For several years, the Paragraph Laboratory, University of Paris 8, has explored new avenues in the field of digital art and literature. In that context, a project is currently ongoing in this lab, in collaboration with the University of Technology of Compiegne and the University of Geneva, supported by the Maison des Sciences de l’Homme Paris Nord. The goal of this project is to design a computer tool for the writing of nonlinear fictions for interactive media and to investigate its impact on both the writing and reading processes.

This experimental tool is based on a dynamic link engine, managed by structural entities named hypersections. A hypersection is a recursive container: it can include not only framents, to be directly accessed by the reader, but also hypersections. Simple rules for sequencing/interweaving hierarchical hypersections allow for very variable potential reading trajectories, while limiting the complexity of writing that is observed in classical hypertextual approaches. The tool is developed in Java with Eclipse. It currently contains some writing and reading features such as the folding/unfolding of the structure, the zooming or the color coding. The tool is developed in collaboration with authors and readers. This design methodology aims at experimenting several alternative interfaces.

The tool is now composed of three modules: the writing module, the structure visualisation module and the reading module (itself composed of a fragment reading interface and an inter-fragment navigation interface). The structure visualisation module, initially designed for monitoring and feedback purpose for the author quickly appeared as a relevant module, on the reader’s side. Indeed, it stages the reading process in a unique and innovative manner. The reader is able to combine the reading of the text and the reading of the device. He or she can enjoy the discovery of sophisticated mechanics for reading management. The reader can also realise that some unread fragments are still to be discovered. More generally the reader realises that other trajectories are possible and can enjoy the re-reading of the piece.

Does this new approach present a risk of a displacement of the reader’s interest in favor of the device, at the expense of the litterature quality itself? We hypothesise that the reading of the device is fully part of the reading pleasure. The proposed tool opens new perspectives to computer-based litterary creation, since it opens a certain form of procedural writing to non computer expert authors. In particular, the visualisation of the structure for the reader provides the author with the opportunity to invent new discursive strategies.

(Source: Author-submitted abstract.)

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