intervention

By Hannah Ackermans, 11 November, 2015
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Video and computer games as performance spaces continue literary traditions of drama and theater, and particularly Brechtian “defamiliarization” and subsequent practices of street / guerrilla theater. Such performance work is one end of electronic literature: delivery to a vast audience, potentially the largest any work of e-lit could have; at the same time, epic failure in the complete disregard for the performance by the game players – the literary performance as nothing more than spam.

In fact, exactly this makes such work literary. This presentation discusses two game “interventions” staged over several years by the Center for Literary Computing at West Virginia University: 1) Coal Dust, a series of agitprop theater performances about resource exploitation staged in MMORPG Lord of the Rings Online; and 2) Beckett spams Counter-Strike, carefully staged performances of Endgame in the tactical shooter Counter Strike: Global Offensive.

Such interventions are critical displacements and performances enacted on the game space and community of CS:GO and LOTRO, but also on the literary works themselves – on the agitprop theater text and its claims, and on Beckett’s Endgame. As “existential spamming” (one name for the overall project), the interventions both insist on a political and contextual “reading” of the game space, but also consume the space through absurd and ineffectual performance – a problematic situation that perhaps defines the literariness involved.

This presentation at ELO 2015 situates these works in terms of literary and dramatic tradition, as described above, but also as a corrective supplement to the existing discussion of computer/video games in e-lit scholarship. “Literary games” are an established area of scholarship. Astrid Enslin’s excellent book sets a precedent for analyzing both artistic works making use of game-like aesthetics and affordances (think Jason Nelson’s games), on the one hand, and games that can claim literary merit, on the other (think Journey or Left Behind). The interventionist projects described here offer a very different engagement with games, and in doing so call attention to a need for greater understanding of performance and improvisation in e-lit.

(source: ELO 2015 Conference Catalog)

By J. R. Carpenter, 10 May, 2015
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Remarks on Poetics of Mad Affect, Militancy, Feminism, Demotic Rhythms, Emptying, Intervention, Reluctance, Indigeneity, Immediacy, Lyric Conceptualism, Commons, Pastoral Margins, Desire, Ambivalence, Disability, The Digital, and Other Practices Edited by Amy De’Ath and Fred Wah Toward. Some. Air. is a landmark collection of profiles of contemporary poets, statements, essays, conversations about contemporary poetry and poetic practice, and a few exemplary poems selected by up-and-coming poet and scholar Amy De’Ath and Governor General’s Award-winning, former Parliamentary Poet Laureate Fred Wah. The over 40 contributors to this anthology are renowned poets and academics from Canada, the United States, and the United Kingdom. Toward. Some. Air. is an open invitation to consider the various contours and meanings of Anglophone poetic practice, as a way of interpreting the world around us. An invaluable critical resource with unprecedented scope, this is a book that speaks to the future of contemporary poetics and writing poetry. Contributors: Caroline Bergvall, Anne Boyer, Sean Bonney & Steve Collis, Andrea Brady, Dionne Brand, Nicole Brossard, Louis Cabri, JR Carpenter, cris cheek, CA Conrad, Maria Damon, Amy De'Ath, Jeff Derksen, Liz Howard, Peter Jaeger, Reg Johanson, Justin Katko & Jow Lindsay, Larissa Lai, Peter Manson, Roy Miki, Nicole Markotic & Michael Davidson, Daphne Marlatt, Fred Moten, Eileen Myles, Hoa Nguyen, Sina Queyras, Lisa Robertson, Steven Ross Smith, Kaia Sand, Dale Smith, Christine Stewart, Keston Sutherland, Keith Tuma, Catherine Wagner, Fred Wah, Darren Wershler, Rita Wong & Kateri Akiwenxie-Damm, Rachel Zolf

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By Elisabeth Nesheim, 27 August, 2012
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This paper discusses artists' practices that in aesthetical-technical ways intervene into computer networked environments. The author is interested in Japanese media artists who, in interactive installations, rethink the use of technology that we encounter in the industrially-culturally compressed spaces of the metropoles, like Tokyo. These technologically saturated spaces have created super-density as a new cultural form of the present. The focus of the discussion is on artists' interventions in networks that in different ways make us aware of the possibilities for approaching and reflecting upon our behaviour in such media-cultural and ubiquitous mediascapes.

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"CATALOGUE: Nothingness" uses description, image, email and javascript to interrogate some of the cultural and mechanical forms that operate in online shopping. The work is designed to exist on a parallel plane with commercial shopping sites and to offer a menu of small interventions that extend outward into the world. The theme of nothingness was chosen for the catalogue in order to defamiliarize common structures found in online shops by substituting imaginary objects, states of being, and existential drama for regular items and marketing strategies.

(Source: Author's description from the Electronic Literature Directory)

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Granoff Center for Performing Arts
154 Angell Street
Providence, RI 02906
United States

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In computing, an interrupt (IRQ) is a command sent to the central processor (CPU), demanding its attention and calling for the initiation of a new task. Interrupt 2012 is a three-day international studio celebrating writing and performance in digital media. It will feature readings, performances and screenings, along with Interrupt Discussion Sessions (IRQds), all aimed at investigating the theme of interruption in digital literary art and performance. Events will take place February 10-12, 2012 on the Brown University campus. Interrupt 2012 is organized by graduate and undergraduate students associated with Brown University’s Department of Literary Arts and RISD Digital+Media. As organizers, we are interested in the interruptions that digitally-mediated writing and performance can initiate, as well as in identifying the systematic functions that they can interrupt. Our aim is to create a studio, broadly conceived, in which invited guests and community members not only interrupt trends in the field of literary aesthetics, but execute their interruption routines as informed critiques of the sociopolitical forces that condition the very possibility of the expanded writing practices with which we engage. ---- The IRQ Discussions are central to the processes of our Interrupt Studio. We conceive our Studio as structured, but radically open and subject to interruption. It is an opportunity to share our research for the sake of critical and aesthetic practice, more specifically, for the sake of language-driven digitally-mediated art. We ask all participants to review the following outline of how the IRQ Discussions will be conducted. We trust that all those attending will acquire some familiarity with the protocols of these discussions. We hope that everyone will participate—if only by listening to the discussion that transpires—and that, if they do wish to make an active contribution, they respect a format that is intended to allow openness and interruption while retaining a strong sense of productive direction. _ IRQds: the workings of an Interrupt Discussion Session _ IRQds are organized so as to encourage open discussion. There will be a number of artists, theorists, and researchers who have been invited to speak, but we do not ask them to give papers or even panel-style presentations. Instead, they will prepare a five-minute IRQ. An IRQ may take any form. Typically, it will be expository or performative. However, an IRQ should invite further processing in terms of discussion. The IRQds will be moderated by a designated CPU. The CPU will process but not generate IRQs. Further guidelines: - Invited speakers are asked, if at all possible, to attend all the IRQds scheduled for the Studio whether or not they hold an IRQ for a particular session. Invited participants will be seated in a large circle or semi-circle during each IRQds, with other attendees surrounding them. - At each IRQds four or five of the named speakers will have the right to use their IRQ. At any time, they may interrupt the discussion and hold the floor, uninterrupted, for a maximum of five minutes (no minimum). - One of the named speakers—chosen randomly or by consensus—will begin each IRQds with his or her five-minute intervention, and so use up an IRQ. If the chosen IRQ holder does not wish to begin the discussion, s/he may instead nominate another IRQ holder. - Once a speaker has completed an IRQ, discussion is open to all attendees, including the other IRQ holders. Discussion will be strictly moderated: all interruptions of all kinds must pass through the CPU. - The remaining speakers with IRQs are asked to attend to the discussion carefully and—rather in the manner of an old-school Quaker meeting, minus any ritual or dogma—listen for the moment when their prepared IRQs would be most beneficial to the overall IRQds’ expressive processing. ---- Interrupt II is generously supported by Brown University's Creative Art Council and organized under the auspices of the Department of Literary Arts, in particular its Electronic Writing/Literary Hypermedia program. Key organizers: Nalini Abhiraman, Mimi Cabell, John Cayley, Angela Ferraiolo, Edrex Fontanilla, Ari Kalinowski, Clement Valla (RISD), and the Writing Digital Media Cadre.

(Source: John Cayley)

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By Davin Heckman, 8 September, 2011
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978-0-8166-5150-4
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Abstract (in English)

Rita Raley’s Tactical Media covers the “spectrum ranging from direct action (e.g., denial-of-service attacks and game space interventions) to symbolic performance (e.g., data visualization)” (150).  Raley ties together a movement which eschews grand narratives and the contrapuntal teleological declarations of manifestos, identifying a strain of media activism that is, to use deCerteau’s term, “tactical”.  What ties these practices together is a combination of “virtuosic performance and cultural critique” (Raley 150).  As Raley maintains, and as the work reflects, tactical media is characterized not by its ability to instigate a widespread revolution, rather it is in the ability of relatively powerless operators, through skill and creativity, to turn systems of power against themselves, exposing, however fleetingly, the illegitimacy and injustice of their own authority. 

The text covers three chief thematic areas which are seem to roughly characterize the dominant subjects of tactical media: Chapter 1: Border Hacks (which addresses the vast pool of tactical media that has arisen to critique the politics of globalization and human migration), Chapter 2: Virtual War (which focuses on those works which exist to raise critical consciousness about war and conflict), and Chapter 3: Speculative Capital (which deals with works that aim to shed light on the practices of global financial markets).   In addressing these three areas, Raley does not necessarily confine “tactical media” to such subject matter, rather she highlights the chief discursive threads whose point of convergence to form a critique of neoliberalism.  Here is where this activist movement is able to establish its center, if it can be said to have one at all.

But beyond offering a useful delineation of “tactical media” and a strong theoretical frame from which it can be understood, Raley’s work points to the limitations of such work.  In reviewing the corpus of works selected and the movement’s general rejection of generalities in favor of short term, ephemeral, and technologically facilitated acts of opposition, one cannot help but notice the tension that exists between an art movement that is overwhelmingly in solidarity with the dispossessed, yet seems to resist statements of solidarity in theoretical matters, which believes in the power of art and the symbolic to intervene in the construction of reality, yet doubts the possibility of human-generated interventions we call revolutions. 

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Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. Rather than taking to the streets and staging spectacular protests, the practitioners of tactical media engage in an aesthetic politics of disruption, intervention, and education. From They Rule, an interactive map of the myriad connections between the world’s corporate and political elite created by Josh On and Futurefarmers, to Black Shoals, a financial market visualization that is intended to be both aesthetically and politically disruptive, they embrace a broad range of oppositional practices.

In Tactical Media, Rita Raley provides a critical exploration of the new media art activism that has emerged out of, and in direct response to, postindustrialism and neoliberal globalization. Through close readings of projects by the DoEAT group, the Critical Art Ensemble, Electronic Civil Disobedience, and other tactical media groups, she articulates their divergent methods and goals and locates a virtuosity that is also boldly political. Contemporary models of resistance and dissent, she finds, mimic the decentralized and virtual operations of global capital and the post-9/11 security state to exploit and undermine the system from within. 

Emphasizing the profound shift from strategy to tactics that informs new media art-activism, Raley assesses the efficacy of its symbolic performances, gamings, visualizations, and hacks. With its cogent analyses of new media art and its social impact, Tactical Media makes a timely and much needed contribution to wider debates about political activism, contemporary art, and digital technology.

(Source: University of Minnesota Press catalog copy)