interactive fiction

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Description (in English)

An interactive fiction written in Google Docs. The story starts in a dream, then you wake up in your bedroom and must begin to make choices. The work was made during the COVID-19 lockdown, and online team playing was encouraged as a way to counteract physical social distancing.

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Screenshot of first page - an image with links below
By Kristina Igliukaite, 14 May, 2020
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978-0-262-08356-0
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129-136
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MIT
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Abstract (in English)

Jeremy Douglass evaluates Shade within the history of interactive fiction, and considers how light is represented in the code structure of scene descriptions, arguing that "[w]ithout vision there is no agency."

The source is the essay-review on www.electronicbookreview.com written by Jeremy Douglass

Pull Quotes

"Shade is an interactive fiction (IF, or "text adventure game") - an object-oriented story simulation in which a command line is used to interact with a text parser. The parser prints text describing the situation to the player ("You are sprawled on the futon") and the player responds by typing ("> EXAMINE FUTON") to receive a response ("The futon is definitely on the downhill side of life's rolling knolls."). By convention, IF descriptions are generally written in the second person, while player responses are imperative statements."

"Throughout Shade, you inhabit two worlds. In the first world, a vision of the apartment invites you to reflect on choices in your former life that lead to the second world, the reality of the desert and of the player's death. Although your apartment is brightly lit by a bulb, it is also a shadow world, the hallucination of a dead or dying shade. The question is not whether this death will happen, but when and how bad news will arrive."

All quotes were directly rewritten from the essay.

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Description (in English)

"Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. (Source: Author's description)

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First page of the game
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Page showing the character selection
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Page showing the character's inheritance
Technical notes

The game is a remix and based on the code from Living Will by Mark C. Marino.

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Description (in English)

"Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. (Source: Author's description)

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Beyond Tomorrow opening passage
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Space exploration passage showing four different planets the player can explore
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Warfare passage describing a conflict on one of the planets
Technical notes

The game uses the network hypertext structure and includes loop passages to avoid a complete restart after finishing one storyline. Several passages also use a 'either' function that allows them to have different outcomes.

Description (in English)

Mary Rose is a digital ghost story. Nunn gave context to her work on University of Alberta's blog:

Mary Rose is about my children’s great-grandmother and I’ve been writing the story for about six months. I actually have a lot more written and was originally intending it to be a novel. I decided to use some of the writing for the final project of my Digital Fictions class and I was really happy with how the story worked in a digital format. I was actually surprised how easily the Mary Rose story fit into the interactive format.

(Source: University of Albarta)

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Description (in English)

Thank you for your interest in this app. Ironically, this page gets more interest now that Hilda Bewildered is unavailable!

Hilda Bewildered was released 30 January 2015. Apple removes from sale apps which have not been regularly updated, regardless of whether they continue to work or not. In order to update Hilda we need the latest XCode, which requires a newer Mac. When we buy a new Mac, we’ll update XCode and resubmit Hilda Bewildered to the App Store. But we recently updated our PCs, so… we don’t actually need new Macs right now, apart from this one annoying thing.

See the Hilda Bewildered Book Trailer on YouTube.

Author notes are available from within the app. Various extra notes can be found published on this blog — click on a Hilda Bewildered tag or do a search for “Hilda Bewildered” to see them all in one place.

Hilda Bewildered is a shortlisted work for the 2015 Cybils Book App Awards.

Children’s Technology Review awarded Hilda Bewildered an Editor’s Choice Award

Shortlisted for the New Media Writing Prize 2017

"The Hilda bewildered app requires iOS 5.1.1 or later, is compatible with iPad and utilises multiple functions such as intuitive navigation, hand-coded interactivity, painterly style artwork, an original soundtrack and hyperlinks. This can be classified as an interactive storybook due to the audio, visual and touch features, used to enhance the reader's experience (Lamb, 2011, p.14). Hilda bewildered is a complex narrative that requires the reader to interpret events, characters and themes through written text, images and the exploration of digital features." https://www.goodreads.com/book/show/25067103-hilda-bewildered Goodreads review 03.09.2019.

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Cover image for Hilda Bewildered, a girl with long hair making an owl with her hands over her eyes
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All Rights reserved
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Description (in English)

The Ice-Bound Concordance is an award-winning interactive narrative game where story pieces are as fluid as building blocks, and where endings are discovered with the help of a physical printed art book, The Ice-Bound Compendium.

(Source: Website)

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All Rights reserved
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Description (in English)

The Ice-Bound Concordance is an award-winning interactive narrative game where story pieces are as fluid as building blocks, and where endings are discovered with the help of a physical printed art book, The Ice-Bound Compendium.

(Source: Website)

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Front Cover