health

By Hannah Ackermans, 6 August, 2021
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Playable Comms is an interdisciplinary, collaborative network of projects with the aim of examining interactive digital narratives (IDNs) as tools for educating audiences on topics of science and health. More specifically, the research evaluates the efficacy of using IDNs for health and sci-comm, attempting to measure message uptake from outright rejection to holistic adoption engendering associated behavioural change. As a practice-based practitioner/researcher composing IDNs and evaluating their efficacy on multiple projects, I aim to develop a model for health and science communication through reading and writing IDNs that can be implemented in a wide array of scenarios and topic areas.

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POX: SAVE THE PEOPLE® is a cooperative board game that challenges 1–4 players to stop the spread of a deadly disease. Not only is the game fun, but through play, players understand group immunity and the need to vaccinate. Many public health groups need to better promote immunizations in order to continue to prevent vaccine preventable diseases. Vaccinations against deadly diseases such as diphtheria, polio, and whooping cough were standard public health measures: kids today don’t worry about getting polio, for example. Due to suspicions about vaccines and links to other diseases, more parents refuse to immunize their children, which could lead to a national health crisis. Parents have misconceptions about vaccination. For example, some parents believe that vaccines are no longer necessary. This belief may stem from the idea that children develop immunity to diseases automatically through time, which is simply not true; these myths can lead to disaster. For example, whooping cough has reemerged in the United States. As the percentage of people vaccinated against whooping cough has decreased, the U.S. has lost “herd immunity” to whooping cough, thus allowing ways for contagion to spread among the populace. (Source: http://www.tiltfactor.org/game/pox/)

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Katastrofetrilogien is a trilogy centered on themes of how stories of historic disasters impact contemporary conversations and relationships. Collaboratively and organically constructed, these three films call upon histories of deadly volcanic ash, great floods, and the plague to tell stories of present day longing, anxiety, and environmental change.

"The Last Volcano / Det siste utbruddet"A story of a catastrophic volcanic eruption and its aftermath is retold by a woman to a man before the slowly turning image of contemporary urban landscape. Though the story seems to reference events of the distant past, its setting and telling raise anxieties related to cycles of memory and forgetting.

Direction: Roderick CooverWriting: Scott Rettberg Translation by: Daniel Apollon, Gro Jørstad Nilsen, and Jill Walker RettbergVoices: Gro Jørstad Nilsen and Jan Arild Breistein

"Cats and Rats / Rotter og katter"A blind date between an American epidemiologist and a Norwegian woman takes place on a transatlantic Skype call. In trying to impress his potential paramour, the American steers the conversation terribly wrong, toward a discussion of the Plague and all the devastating historical memories it entails.

Direction: Roderick CooverWriting: Scott Rettberg Translation by: Jill Walker Rettberg,Voices: Jill Walker Rettberg and Rob Wittig

"Norwegian Tsunami/ Norsk flodbølge"During a cigarette break on an oil platform in the North sea, a Scottish geologist and a Norwegian chef consider a certain strangeness in the waves, their changing spirits, and the last time a tsunami devastated the nearby shores.

Direction: Roderick CooverWriting: Scott Rettberg Translation by: Scott Rettberg and Jill Walker Rettberg,Voices: Gillian Carson and Kristian A. Bjørkelo